better constants
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2d1b81dc20
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0587223da8
@ -29,32 +29,32 @@ public class PrecomputedData { // TODO add isFullyPassable
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private final int[] data = new int[Block.BLOCK_STATE_IDS.size()];
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private final int[] data = new int[Block.BLOCK_STATE_IDS.size()];
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private final int completedMask = 1 << 0;
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private static final int COMPLETED_MASK = 1 << 0;
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private final int canWalkOnMask = 1 << 1;
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private static final int CAN_WALK_ON_MASK = 1 << 1;
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private final int canWalkOnSpecialMask = 1 << 2;
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private static final int CAN_WALK_ON_SPECIAL_MASK = 1 << 2;
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private final int canWalkThroughMask = 1 << 3;
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private static final int CAN_WALK_THROUGH_MASK = 1 << 3;
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private final int canWalkThroughSpecialMask = 1 << 4;
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private static final int CAN_WALK_THROUGH_SPECIAL_MASK = 1 << 4;
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private int fillData(int id, IBlockState state) {
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private int fillData(int id, IBlockState state) {
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int blockData = 0;
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int blockData = 0;
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Ternary canWalkOnState = MovementHelper.canWalkOnBlockState(state);
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Ternary canWalkOnState = MovementHelper.canWalkOnBlockState(state);
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if (canWalkOnState == YES) {
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if (canWalkOnState == YES) {
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blockData |= canWalkOnMask;
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blockData |= CAN_WALK_ON_MASK;
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}
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}
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if (canWalkOnState == MAYBE) {
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if (canWalkOnState == MAYBE) {
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blockData |= canWalkOnSpecialMask;
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blockData |= CAN_WALK_ON_SPECIAL_MASK;
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}
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}
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Ternary canWalkThroughState = MovementHelper.canWalkThroughBlockState(state);
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Ternary canWalkThroughState = MovementHelper.canWalkThroughBlockState(state);
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if (canWalkThroughState == YES) {
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if (canWalkThroughState == YES) {
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blockData |= canWalkThroughMask;
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blockData |= CAN_WALK_THROUGH_MASK;
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}
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}
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if (canWalkOnState == MAYBE) {
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if (canWalkOnState == MAYBE) {
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blockData |= canWalkThroughSpecialMask;
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blockData |= CAN_WALK_THROUGH_SPECIAL_MASK;
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}
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}
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blockData |= completedMask;
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blockData |= COMPLETED_MASK;
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data[id] = blockData; // in theory, this is thread "safe" because every thread should compute the exact same int to write?
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data[id] = blockData; // in theory, this is thread "safe" because every thread should compute the exact same int to write?
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return blockData;
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return blockData;
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@ -64,14 +64,14 @@ public class PrecomputedData { // TODO add isFullyPassable
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int id = Block.BLOCK_STATE_IDS.get(state);
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int id = Block.BLOCK_STATE_IDS.get(state);
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int blockData = data[id];
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int blockData = data[id];
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if ((blockData & completedMask) == 0) { // we need to fill in the data
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if ((blockData & COMPLETED_MASK) == 0) { // we need to fill in the data
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blockData = fillData(id, state);
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blockData = fillData(id, state);
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}
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}
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if ((blockData & canWalkOnSpecialMask) != 0) {
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if ((blockData & CAN_WALK_ON_SPECIAL_MASK) != 0) {
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return MovementHelper.canWalkOnPosition(bsi, x, y, z, state);
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return MovementHelper.canWalkOnPosition(bsi, x, y, z, state);
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} else {
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} else {
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return (blockData & canWalkOnMask) != 0;
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return (blockData & CAN_WALK_ON_MASK) != 0;
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}
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}
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}
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}
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@ -79,14 +79,14 @@ public class PrecomputedData { // TODO add isFullyPassable
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int id = Block.BLOCK_STATE_IDS.get(state);
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int id = Block.BLOCK_STATE_IDS.get(state);
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int blockData = data[id];
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int blockData = data[id];
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if ((blockData & completedMask) == 0) { // we need to fill in the data
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if ((blockData & COMPLETED_MASK) == 0) { // we need to fill in the data
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blockData = fillData(id, state);
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blockData = fillData(id, state);
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}
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}
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if ((blockData & canWalkThroughSpecialMask) != 0) {
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if ((blockData & CAN_WALK_THROUGH_SPECIAL_MASK) != 0) {
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return MovementHelper.canWalkThroughPosition(bsi, x, y, z, state);
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return MovementHelper.canWalkThroughPosition(bsi, x, y, z, state);
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} else {
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} else {
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return (blockData & canWalkThroughMask) != 0;
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return (blockData & CAN_WALK_THROUGH_MASK) != 0;
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}
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}
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}
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}
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}
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}
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