diff --git a/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java b/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java index f5b621e3..8bbb5a11 100644 --- a/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java +++ b/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java @@ -75,7 +75,8 @@ public class MovementFall extends Movement { if (!player().inventory.hasItemStack(STACK_BUCKET_WATER) || world().provider.isNether()) { // TODO check if water bucket is on hotbar or main inventory state.setStatus(MovementStatus.UNREACHABLE); return state; - } else if (playerFeet().getY() - dest.getY() < mc.playerController.getBlockReachDistance()) { + } + if (playerFeet().getY() - dest.getY() < mc.playerController.getBlockReachDistance()) { player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_WATER); targetRotation = LookBehaviorUtils.reachable(dest.down()); }