wait a tick until objectMouseOver matches, fixes #254
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@ -20,10 +20,7 @@ package baritone.pathing.movement;
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import baritone.Baritone;
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import baritone.Baritone;
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import baritone.api.pathing.movement.IMovement;
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import baritone.api.pathing.movement.IMovement;
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import baritone.api.pathing.movement.MovementStatus;
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import baritone.api.pathing.movement.MovementStatus;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.*;
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import baritone.api.utils.Rotation;
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import baritone.api.utils.RotationUtils;
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import baritone.api.utils.VecUtils;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.Helper;
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import baritone.utils.Helper;
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import baritone.utils.InputOverrideHandler;
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import baritone.utils.InputOverrideHandler;
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@ -34,6 +31,7 @@ import net.minecraft.world.chunk.EmptyChunk;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import java.util.Objects;
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import java.util.Optional;
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import java.util.Optional;
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import static baritone.utils.InputOverrideHandler.Input;
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import static baritone.utils.InputOverrideHandler.Input;
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@ -154,7 +152,10 @@ public abstract class Movement implements IMovement, Helper, MovementHelper {
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Optional<Rotation> reachable = RotationUtils.reachable(player(), blockPos);
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Optional<Rotation> reachable = RotationUtils.reachable(player(), blockPos);
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if (reachable.isPresent()) {
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if (reachable.isPresent()) {
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MovementHelper.switchToBestToolFor(BlockStateInterface.get(blockPos));
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MovementHelper.switchToBestToolFor(BlockStateInterface.get(blockPos));
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state.setTarget(new MovementState.MovementTarget(reachable.get(), true)).setInput(Input.CLICK_LEFT, true);
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state.setTarget(new MovementState.MovementTarget(reachable.get(), true));
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if (Objects.equals(RayTraceUtils.getSelectedBlock().orElse(null), blockPos)) {
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state.setInput(Input.CLICK_LEFT, true);
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}
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return false;
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return false;
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}
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}
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//get rekt minecraft
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//get rekt minecraft
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@ -163,7 +164,9 @@ public abstract class Movement implements IMovement, Helper, MovementHelper {
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//you dont own me!!!!
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//you dont own me!!!!
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state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(player().getPositionEyes(1.0F),
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state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(player().getPositionEyes(1.0F),
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VecUtils.getBlockPosCenter(blockPos)), true)
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VecUtils.getBlockPosCenter(blockPos)), true)
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).setInput(InputOverrideHandler.Input.CLICK_LEFT, true);
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);
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// don't check selectedblock on this one, this is a fallback when we can't see any face directly, it's intended to be breaking the "incorrect" block
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state.setInput(InputOverrideHandler.Input.CLICK_LEFT, true);
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return false;
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return false;
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}
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}
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}
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}
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