From 16cfcb36a3cf7ce4063740498cf45efcd6f1c463 Mon Sep 17 00:00:00 2001 From: Leijurv Date: Sun, 29 Nov 2020 20:04:44 -0800 Subject: [PATCH] Update USAGE.md --- USAGE.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/USAGE.md b/USAGE.md index b5874428..813746d7 100644 --- a/USAGE.md +++ b/USAGE.md @@ -41,7 +41,7 @@ Some common examples: - `cancel` or `stop` to stop everything - `goto portal` or `goto ender_chest` or `goto block_type` to go to a block. (in Impact, `.goto` is an alias for `.b goto` for the most part) - `mine diamond_ore iron_ore` to mine diamond ore or iron ore (turn on the setting `legitMine` to only mine ores that it can actually see. It will explore randomly around y=11 until it finds them.) An amount of blocks can also be specified, for example, `mine diamond_ore 64`. -- `click` to click your destination on the screen. Right click path to on top of the block, left click to path into it (either at foot level or eye level), and left click and drag to clear all blocks from an area. +- `click` to click your destination on the screen. Right click path to on top of the block, left click to path into it (either at foot level or eye level), and left click and drag to select an area (`#help sel` to see what you can do with that selection). - `follow player playerName` to follow a player. `follow players` to follow any players in range (combine with Kill Aura for a fun time). `follow entities` to follow any entities. `follow entity pig` to follow entities of a specific type. - `wp` for waypoints. A "tag" is like "home" (created automatically on right clicking a bed) or "death" (created automatically on death) or "user" (has to be created manually). So you might want `#wp save user coolbiome`, then to set the goal `#wp goal coolbiome` then `#path` to path to it. For death, `#wp goal death` will list waypoints under the "death" tag (remember stuff is clickable!) - `build` to build a schematic. `build blah.schematic` will load `schematics/blah.schematic` and build it with the origin being your player feet. `build blah.schematic x y z` to set the origin. Any of those can be relative to your player (`~ 69 ~-420` would build at x=player x, y=69, z=player z-420).