From 179053442140696433befa0bf254b766276eb287 Mon Sep 17 00:00:00 2001 From: Leijurv Date: Wed, 19 Sep 2018 17:16:42 -0700 Subject: [PATCH] allow swimming up a water column, fixes #174, fixes #129 --- .../movement/movements/MovementPillar.java | 28 ++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) diff --git a/src/main/java/baritone/pathing/movement/movements/MovementPillar.java b/src/main/java/baritone/pathing/movement/movements/MovementPillar.java index ccb5c280..f87ff302 100644 --- a/src/main/java/baritone/pathing/movement/movements/MovementPillar.java +++ b/src/main/java/baritone/pathing/movement/movements/MovementPillar.java @@ -31,6 +31,7 @@ import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.init.Blocks; import net.minecraft.util.math.BlockPos; +import net.minecraft.util.math.Vec3d; public class MovementPillar extends Movement { private int numTicks = 0; @@ -74,6 +75,13 @@ public class MovementPillar extends Movement { if (toBreakBlock instanceof BlockFenceGate) { return COST_INF; } + Block srcUp = null; + if (BlockStateInterface.isWater(toBreakBlock) && BlockStateInterface.isWater(fromDown)) { + srcUp = BlockStateInterface.get(dest).getBlock(); + if (BlockStateInterface.isWater(srcUp)) { + return LADDER_UP_ONE_COST; + } + } double hardness = MovementHelper.getMiningDurationTicks(context, toBreakPos, toBreak, true); if (hardness >= COST_INF) { return COST_INF; @@ -86,7 +94,10 @@ public class MovementPillar extends Movement { IBlockState check = BlockStateInterface.get(chkPos); if (check.getBlock() instanceof BlockFalling) { // see MovementAscend's identical check for breaking a falling block above our head - if (!(toBreakBlock instanceof BlockFalling) || !(BlockStateInterface.get(src.up(1)).getBlock() instanceof BlockFalling)) { + if (srcUp == null) { + srcUp = BlockStateInterface.get(dest).getBlock(); + } + if (!(toBreakBlock instanceof BlockFalling) || !(srcUp instanceof BlockFalling)) { return COST_INF; } } @@ -133,6 +144,18 @@ public class MovementPillar extends Movement { } IBlockState fromDown = BlockStateInterface.get(src); + if (BlockStateInterface.isWater(fromDown.getBlock()) && BlockStateInterface.isWater(dest)) { + // stay centered while swimming up a water column + state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.getBlockPosCenter(dest)), false)); + Vec3d destCenter = Utils.getBlockPosCenter(dest); + if (Math.abs(player().posX - destCenter.x) > 0.2 || Math.abs(player().posZ - destCenter.z) > 0.2) { + state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true); + } + if (playerFeet().equals(dest)) { + return state.setStatus(MovementState.MovementStatus.SUCCESS); + } + return state; + } boolean ladder = fromDown.getBlock() instanceof BlockLadder || fromDown.getBlock() instanceof BlockVine; boolean vine = fromDown.getBlock() instanceof BlockVine; if (!ladder) { @@ -215,6 +238,9 @@ public class MovementPillar extends Movement { state.setInput(InputOverrideHandler.Input.SNEAK, true); } } + if (BlockStateInterface.isWater(dest.up())) { + return true; + } return super.prepared(state); } } \ No newline at end of file