added maxCostIncrease, fixes #154
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@ -144,6 +144,12 @@ public class Settings {
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*/
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*/
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public Setting<Boolean> cutoffAtLoadBoundary = new Setting<>(false);
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public Setting<Boolean> cutoffAtLoadBoundary = new Setting<>(false);
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/**
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* If a movement's cost increases by more than this amount between calculation and execution (due to changes
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* in the environment / world), cancel and recalculate
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*/
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public Setting<Double> maxCostIncrease = new Setting<>(10D);
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/**
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/**
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* Stop 5 movements before anything that made the path COST_INF.
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* Stop 5 movements before anything that made the path COST_INF.
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* For example, if lava has spread across the path, don't walk right up to it then recalculate, it might
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* For example, if lava has spread across the path, don't walk right up to it then recalculate, it might
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@ -236,6 +236,13 @@ public class PathExecutor implements Helper {
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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return true;
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return true;
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}
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}
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if (currentCost - currentMovementInitialCostEstimate > Baritone.settings().maxCostIncrease.get()) {
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logDebug("Original cost " + currentMovementInitialCostEstimate + " current cost " + currentCost + ". Cancelling.");
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pathPosition = path.length() + 3;
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failed = true;
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Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
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return true;
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}
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player().capabilities.allowFlying = false;
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player().capabilities.allowFlying = false;
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MovementState.MovementStatus movementStatus = movement.update();
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MovementState.MovementStatus movementStatus = movement.update();
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if (movementStatus == UNREACHABLE || movementStatus == FAILED) {
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if (movementStatus == UNREACHABLE || movementStatus == FAILED) {
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