From 1f97daf391e9ed70f47f673e5bf437147b70b23c Mon Sep 17 00:00:00 2001 From: Leijurv Date: Sun, 2 Sep 2018 07:18:57 -0700 Subject: [PATCH] clean up the clutter --- .../java/baritone/pathing/calc/AStarPathFinder.java | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/src/main/java/baritone/pathing/calc/AStarPathFinder.java b/src/main/java/baritone/pathing/calc/AStarPathFinder.java index a437d67e..0af6f0fe 100644 --- a/src/main/java/baritone/pathing/calc/AStarPathFinder.java +++ b/src/main/java/baritone/pathing/calc/AStarPathFinder.java @@ -95,20 +95,13 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper { mostRecentConsidered = currentNode; BetterBlockPos currentNodePos = currentNode.pos; numNodes++; - /*if ((lastPrintout + 1000) - System.nanoTime() / 1000000L < 0) {//print once a second - System.out.println("searching... at " + currentNodePos + ", considered " + numNodes + " nodes so far"); - lastPrintout = System.nanoTime() / 1000000L; - }*/ if (goal.isInGoal(currentNodePos)) { currentlyRunning = null; displayChatMessageRaw("Took " + (System.nanoTime() / 1000000L - startTime) + "ms, " + numMovementsConsidered + " movements considered"); return Optional.of(new Path(startNode, currentNode, numNodes)); } - //long constructStart = System.nanoTime(); Movement[] possibleMovements = getConnectedPositions(currentNodePos, calcContext);//movement that we could take that start at currentNodePos, in random order shuffle(possibleMovements); - //long constructEnd = System.nanoTime(); - //System.out.println(constructEnd - constructStart); for (Movement movementToGetToNeighbor : possibleMovements) { if (movementToGetToNeighbor == null) { continue; @@ -126,11 +119,8 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper { } } } - //long costStart = System.nanoTime(); // TODO cache cost double actionCost = movementToGetToNeighbor.getCost(calcContext); - //long costEnd = System.nanoTime(); - //System.out.println(movementToGetToNeighbor.getClass() + "" + (costEnd - costStart)); numMovementsConsidered++; if (actionCost >= ActionCosts.COST_INF) { continue;