better cache, needs more testing

This commit is contained in:
Leijurv 2019-03-04 19:44:36 -08:00
parent 558c14a375
commit 2133ab39b7
No known key found for this signature in database
GPG Key ID: 44A3EA646EADAC6A
2 changed files with 42 additions and 8 deletions

View File

@ -86,6 +86,7 @@ public final class CachedChunk {
temp.add(Blocks.WEB);
temp.add(Blocks.NETHER_WART);
temp.add(Blocks.LADDER);
temp.add(Blocks.VINE);
BLOCKS_TO_KEEP_TRACK_OF = Collections.unmodifiableSet(temp);
}
@ -118,6 +119,8 @@ public final class CachedChunk {
*/
private final BitSet data;
private final BitSet special;
/**
* The block names of each surface level block for generating an overview
*/
@ -139,12 +142,27 @@ public final class CachedChunk {
this.heightMap = new int[256];
this.specialBlockLocations = specialBlockLocations;
this.cacheTimestamp = cacheTimestamp;
this.special = new BitSet();
calculateHeightMap();
setSpecial();
}
private final void setSpecial() {
for (List<BlockPos> list : specialBlockLocations.values()) {
for (BlockPos pos : list) {
System.out.println("Turning on bit");
special.set(getPositionIndex(pos.getX(), pos.getY(), pos.getZ()) >> 1);
}
}
}
public final IBlockState getBlock(int x, int y, int z, int dimension) {
int index = getPositionIndex(x, y, z);
PathingBlockType type = getType(index);
int internalPos = z << 4 | x;
if (heightMap[internalPos] == y) {
if (heightMap[internalPos] == y && type != PathingBlockType.AVOID) {
// if the top block in a column is water, we cache it as AVOID but we don't want to just return default state water (which is not flowing) beacuse then it would try to path through it
// we have this exact block, it's a surface block
/*System.out.println("Saying that " + x + "," + y + "," + z + " is " + state);
if (!Minecraft.getMinecraft().world.getBlockState(new BlockPos(x + this.x * 16, y, z + this.z * 16)).getBlock().equals(state.getBlock())) {
@ -152,15 +170,24 @@ public final class CachedChunk {
}*/
return overview[internalPos];
}
PathingBlockType type = getType(x, y, z);
if (special.get(index >> 1)) {
// this block is special
for (Map.Entry<String, List<BlockPos>> entry : specialBlockLocations.entrySet()) {
for (BlockPos pos : entry.getValue()) {
if (pos.getX() == x && pos.getY() == y && pos.getZ() == z) {
return ChunkPacker.stringToBlock(entry.getKey()).getDefaultState();
}
}
}
}
if (type == PathingBlockType.SOLID && y == 127 && dimension == -1) {
return Blocks.BEDROCK.getDefaultState();
}
return ChunkPacker.pathingTypeToBlock(type, dimension);
}
private PathingBlockType getType(int x, int y, int z) {
int index = getPositionIndex(x, y, z);
private PathingBlockType getType(int index) {
return PathingBlockType.fromBits(data.get(index), data.get(index + 1));
}

View File

@ -90,7 +90,8 @@ public final class ChunkPacker {
IBlockState[] blocks = new IBlockState[256];
for (int z = 0; z < 16; z++) {
https://www.ibm.com/developerworks/library/j-perry-writing-good-java-code/index.html
https:
//www.ibm.com/developerworks/library/j-perry-writing-good-java-code/index.html
for (int x = 0; x < 16; x++) {
for (int y = 255; y >= 0; y--) {
int index = CachedChunk.getPositionIndex(x, y, z);
@ -124,10 +125,16 @@ public final class ChunkPacker {
if (block == Blocks.WATER || block == Blocks.FLOWING_WATER) {
// only water source blocks are plausibly usable, flowing water should be avoid
// FLOWING_WATER is a waterfall, it doesn't really matter and caching it as AVOID just makes it look wrong
if (!MovementHelper.possiblyFlowing(state)) {
if (MovementHelper.possiblyFlowing(state)) {
return PathingBlockType.AVOID;
}
if (x == 0 || x == 15 || z == 0 || z == 15) {
if (BlockLiquid.getSlopeAngle(chunk.getWorld(), new BlockPos(x + chunk.x << 4, y, z + chunk.z << 4), state.getMaterial(), state) == -1000.0F) {
return PathingBlockType.WATER;
}
if (BlockLiquid.getSlopeAngle(chunk.getWorld(), new BlockPos(x + chunk.x << 4, y, z + chunk.z << 4), state.getMaterial(), state) != -1000.0F) {
return PathingBlockType.AVOID;
}
if (MovementHelper.possiblyFlowing(chunk.getBlockState(x + 1, y, z)) || MovementHelper.possiblyFlowing(chunk.getBlockState(x - 1, y, z)) || MovementHelper.possiblyFlowing(chunk.getBlockState(x, y, z + 1)) || MovementHelper.possiblyFlowing(chunk.getBlockState(x, y, z - 1))) {
return PathingBlockType.AVOID;
}
return PathingBlockType.WATER;