match leij's backwards compat suggestion
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@ -190,26 +190,27 @@ public final class Settings {
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/**
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/**
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* Blocks that Baritone is not allowed to break
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* Blocks that Baritone is not allowed to break
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*/
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*/
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public final Setting<List<Block>> blocksToAvoidBreaking = new Setting<>(new ArrayList<>(Arrays.asList( // TODO can this be a HashSet or ImmutableSet?
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public final Setting<List<Block>> blocksToDisallowBreaking = new Setting<>(new ArrayList<>(
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Blocks.CRAFTING_TABLE,
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// Leave Empty by Default
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Blocks.FURNACE,
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));
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Blocks.LIT_FURNACE,
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Blocks.CHEST,
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Blocks.TRAPPED_CHEST,
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Blocks.STANDING_SIGN,
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Blocks.WALL_SIGN
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)));
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/**
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/**
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* blocks that baritone shouldn't break, but can if it needs to.
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* blocks that baritone shouldn't break, but can if it needs to.
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*/
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*/
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public final Setting<List<Block>> blocksToDiscourageBreaking = new Setting<>(new ArrayList<>(Arrays.asList(
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public final Setting<List<Block>> blocksToAvoidBreaking = new Setting<>(new ArrayList<>(Arrays.asList( // TODO can this be a HashSet or ImmutableSet?
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Blocks.CRAFTING_TABLE,
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Blocks.FURNACE,
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Blocks.LIT_FURNACE,
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Blocks.CHEST,
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Blocks.TRAPPED_CHEST,
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Blocks.STANDING_SIGN,
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Blocks.WALL_SIGN
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)));
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)));
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/**
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/**
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* this multiplies the break speed, if set above 1 it's "encourage breaking" instead
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* this multiplies the break speed, if set above 1 it's "encourage breaking" instead
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*/
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*/
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public final Setting<Double> discourageBreakingMultiplier = new Setting<>(.1);
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public final Setting<Double> avoidBreakingMultiplier = new Setting<>(.1);
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/**
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/**
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* A list of blocks to be treated as if they're air.
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* A list of blocks to be treated as if they're air.
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@ -50,7 +50,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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static boolean avoidBreaking(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
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static boolean avoidBreaking(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
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Block b = state.getBlock();
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Block b = state.getBlock();
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return Baritone.settings().blocksToAvoidBreaking.value.contains(b)
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return Baritone.settings().blocksToDisallowBreaking.value.contains(b)
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|| b == Blocks.ICE // ice becomes water, and water can mess up the path
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|| b == Blocks.ICE // ice becomes water, and water can mess up the path
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|| b instanceof BlockSilverfish // obvious reasons
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|| b instanceof BlockSilverfish // obvious reasons
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// call context.get directly with x,y,z. no need to make 5 new BlockPos for no reason
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// call context.get directly with x,y,z. no need to make 5 new BlockPos for no reason
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@ -165,7 +165,7 @@ public class ToolSet {
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}
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}
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private double avoidanceMultiplier(Block b) {
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private double avoidanceMultiplier(Block b) {
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return Baritone.settings().blocksToDiscourageBreaking.value.contains(b) ? Baritone.settings().discourageBreakingMultiplier.value : 1;
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return Baritone.settings().blocksToAvoidBreaking.value.contains(b) ? Baritone.settings().avoidBreakingMultiplier.value : 1;
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}
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}
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/**
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/**
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