Add individual chunk scanning to IWorldScanner
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d4947c3c47
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@ -20,6 +20,7 @@ package baritone.api.cache;
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import baritone.api.utils.IPlayerContext;
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import net.minecraft.block.Block;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.ChunkPos;
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import java.util.List;
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@ -42,4 +43,18 @@ public interface IWorldScanner {
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* @return The matching block positions
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*/
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List<BlockPos> scanChunkRadius(IPlayerContext ctx, List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius);
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/**
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* Scans a single chunk for the specified blocks.
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*
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* @param ctx The {@link IPlayerContext} containing player and world info that the
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* scan is based upon
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* @param blocks The blocks to scan for
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* @param pos The position of the target chunk
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* @param max The maximum number of blocks to scan before cutoff
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* @param yLevelThreshold If a block is found within this Y level, the current result will be
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* returned, if the value is negative, then this condition doesn't apply.
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* @return The matching block positions
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*/
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List<BlockPos> scanChunk(IPlayerContext ctx, List<Block> blocks, ChunkPos pos, int max, int yLevelThreshold);
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}
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43
src/main/java/baritone/cache/WorldScanner.java
vendored
43
src/main/java/baritone/cache/WorldScanner.java
vendored
@ -23,10 +23,12 @@ import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.multiplayer.ChunkProviderClient;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.world.chunk.BlockStateContainer;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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@ -107,4 +109,45 @@ public enum WorldScanner implements IWorldScanner {
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searchRadiusSq++;
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}
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}
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@Override
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public List<BlockPos> scanChunk(IPlayerContext ctx, List<Block> blocks, ChunkPos pos, int max, int yLevelThreshold) {
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if (blocks.isEmpty()) {
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return Collections.emptyList();
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}
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ChunkProviderClient chunkProvider = (ChunkProviderClient) ctx.world().getChunkProvider();
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Chunk chunk = chunkProvider.getLoadedChunk(pos.x, pos.z);
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int playerY = ctx.playerFeet().getY();
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if (chunk == null || chunk.isEmpty()) {
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return Collections.emptyList();
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}
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LinkedList<BlockPos> res = new LinkedList<>();
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ExtendedBlockStorage[] chunkInternalStorageArray = chunk.getBlockStorageArray();
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for (int y0 = 0; y0 < 16; y0++) {
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ExtendedBlockStorage extendedblockstorage = chunkInternalStorageArray[y0];
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if (extendedblockstorage == null) {
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continue;
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}
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int yReal = y0 << 4;
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BlockStateContainer bsc = extendedblockstorage.getData();
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for (int y = 0; y < 16; y++) {
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for (int z = 0; z < 16; z++) {
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for (int x = 0; x < 16; x++) {
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IBlockState state = bsc.get(x, y, z);
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if (blocks.contains(state.getBlock())) {
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int yy = yReal | y;
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res.add(new BlockPos((pos.x << 4) | x, yy, (pos.z << 4) | z));
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if (res.size() >= max || Math.abs(yy - playerY) < yLevelThreshold) {
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return res;
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}
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}
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}
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}
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}
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}
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return res;
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}
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}
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