Why calculate stuff that isnt needed...
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@ -432,7 +432,9 @@ public interface MovementHelper extends ActionCosts, Helper {
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* @param ts previously calculated ToolSet
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* @param ts previously calculated ToolSet
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*/
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*/
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static void switchToBestToolFor(IPlayerContext ctx, IBlockState b, ToolSet ts, boolean preferSilkTouch) {
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static void switchToBestToolFor(IPlayerContext ctx, IBlockState b, ToolSet ts, boolean preferSilkTouch) {
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ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock(), preferSilkTouch);
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if(Baritone.settings().autoTool.value){
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ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock(), preferSilkTouch);
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}
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}
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}
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static void moveTowards(IPlayerContext ctx, MovementState state, BlockPos pos) {
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static void moveTowards(IPlayerContext ctx, MovementState state, BlockPos pos) {
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@ -127,7 +127,7 @@ public class ToolSet {
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}
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}
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}
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}
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}
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}
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return Baritone.settings().autoTool.value? best : player.inventory.currentItem;
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return best;
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}
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}
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/**
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/**
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