Change visibility on LookBehaviorUtils intenal methods
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@ -72,7 +72,7 @@ public final class LookBehaviorUtils implements Helper{
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* @param offset
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* @param offset
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* @return
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* @return
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*/
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*/
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public static Optional<Tuple<Float, Float>> reachableRotation(BlockPos pos, Vec3d offset) {
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protected static Optional<Tuple<Float, Float>> reachableRotation(BlockPos pos, Vec3d offset) {
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Tuple<Float, Float> rotation = Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
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Tuple<Float, Float> rotation = Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
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offset);
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offset);
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RayTraceResult result = raytraceTowards(rotation);
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RayTraceResult result = raytraceTowards(rotation);
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@ -88,7 +88,7 @@ public final class LookBehaviorUtils implements Helper{
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* @param pos
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* @param pos
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* @return
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* @return
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*/
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*/
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public static Optional<Tuple<Float, Float>> reachableCenter(BlockPos pos) {
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protected static Optional<Tuple<Float, Float>> reachableCenter(BlockPos pos) {
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Tuple<Float, Float> rotation = Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
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Tuple<Float, Float> rotation = Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
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Utils.calcCenterFromCoords(pos, mc.world));
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Utils.calcCenterFromCoords(pos, mc.world));
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RayTraceResult result = raytraceTowards(rotation);
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RayTraceResult result = raytraceTowards(rotation);
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