small cleanup
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30469e2de2
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@ -154,7 +154,7 @@ public final class RotationUtils {
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*/
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*/
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public static Optional<Rotation> reachable(EntityPlayerSP entity, BlockPos pos, double blockReachDistance) {
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public static Optional<Rotation> reachable(EntityPlayerSP entity, BlockPos pos, double blockReachDistance) {
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IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer(entity);
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IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer(entity);
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if (pos.equals(baritone.getPlayerContext().getSelectedBlock().orElse(null))) {
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if (baritone.getPlayerContext().isLookingAt(pos)) {
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/*
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/*
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* why add 0.0001?
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* why add 0.0001?
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* to indicate that we actually have a desired pitch
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* to indicate that we actually have a desired pitch
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@ -153,7 +153,7 @@ public abstract class Movement implements IMovement, MovementHelper {
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Rotation rotTowardsBlock = reachable.get();
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Rotation rotTowardsBlock = reachable.get();
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MovementHelper.switchToBestToolFor(ctx, BlockStateInterface.get(ctx, blockPos));
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MovementHelper.switchToBestToolFor(ctx, BlockStateInterface.get(ctx, blockPos));
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state.setTarget(new MovementState.MovementTarget(rotTowardsBlock, true));
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state.setTarget(new MovementState.MovementTarget(rotTowardsBlock, true));
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if (Objects.equals(ctx.getSelectedBlock().orElse(null), blockPos) || ctx.playerRotations().isReallyCloseTo(rotTowardsBlock)) {
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if (ctx.isLookingAt(blockPos) || ctx.playerRotations().isReallyCloseTo(rotTowardsBlock)) {
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state.setInput(Input.CLICK_LEFT, true);
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state.setInput(Input.CLICK_LEFT, true);
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}
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}
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return false;
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return false;
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@ -313,7 +313,7 @@ public class MovementTraverse extends Movement {
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} else {
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} else {
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state.setTarget(new MovementState.MovementTarget(backToFace, true));
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state.setTarget(new MovementState.MovementTarget(backToFace, true));
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}
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}
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if (Objects.equals(ctx.getSelectedBlock().orElse(null), goalLook)) {
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if (ctx.isLookingAt(goalLook)) {
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return state.setInput(Input.CLICK_RIGHT, true); // wait to right click until we are able to place
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return state.setInput(Input.CLICK_RIGHT, true); // wait to right click until we are able to place
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}
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}
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// Out.log("Trying to look at " + goalLook + ", actually looking at" + Baritone.whatAreYouLookingAt());
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// Out.log("Trying to look at " + goalLook + ", actually looking at" + Baritone.whatAreYouLookingAt());
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