dont spam debug chat
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@ -378,7 +378,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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}
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}
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if (MovementHelper.canWalkOn(ctx, possibleSupport.down()) && MovementHelper.canWalkThrough(ctx, possibleSupport) && MovementHelper.canWalkThrough(ctx, possibleSupport.up())) {
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if (MovementHelper.canWalkOn(ctx, possibleSupport.down()) && MovementHelper.canWalkThrough(ctx, possibleSupport) && MovementHelper.canWalkThrough(ctx, possibleSupport.up())) {
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// this is plausible
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// this is plausible
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logDebug("Faking path start assuming player is standing off the edge of a block");
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//logDebug("Faking path start assuming player is standing off the edge of a block");
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return possibleSupport;
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return possibleSupport;
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}
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}
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}
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}
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@ -387,7 +387,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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// !onGround
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// !onGround
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// we're in the middle of a jump
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// we're in the middle of a jump
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if (MovementHelper.canWalkOn(ctx, feet.down().down())) {
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if (MovementHelper.canWalkOn(ctx, feet.down().down())) {
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logDebug("Faking path start assuming player is midair and falling");
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//logDebug("Faking path start assuming player is midair and falling");
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return feet.down();
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return feet.down();
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}
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}
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}
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}
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