while this is cool, nothing will ever conceivably use it

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Leijurv 2019-07-22 23:37:43 -07:00
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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils.pathing;
import baritone.Baritone;
import baritone.api.pathing.calc.IPath;
import baritone.api.pathing.goals.Goal;
import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.PathCalculationResult;
import baritone.cache.CachedWorld;
import baritone.pathing.calc.AStarPathFinder;
import baritone.pathing.calc.AbstractNodeCostSearch;
import baritone.pathing.movement.CalculationContext;
import baritone.pathing.path.SplicedPath;
import net.minecraft.util.EnumFacing;
import java.util.Optional;
import java.util.function.Consumer;
/**
* Calculate and splice many path segments to reach a goal
*
* @author leijurv
*/
public class SegmentedCalculator {
private final BetterBlockPos start;
private final Goal goal;
private final CalculationContext context;
private SegmentedCalculator(BetterBlockPos start, Goal goal, CalculationContext context) {
this.start = start;
this.goal = goal;
this.context = context;
}
private Optional<IPath> doCalc() {
Optional<IPath> soFar = Optional.empty();
while (true) {
PathCalculationResult result = segment(soFar.orElse(null));
switch (result.getType()) {
case SUCCESS_SEGMENT:
case SUCCESS_TO_GOAL:
break;
case FAILURE: // if path calculation failed, we're done
case EXCEPTION: // if path calculation threw an exception, we're done
return soFar;
default: // CANCELLATION and null should not be possible, nothing else has access to this, so it can't have been canceled
throw new IllegalStateException();
}
IPath segment = result.getPath().orElseThrow(IllegalStateException::new); // path calculation result type is SUCCESS_SEGMENT, so the path must be present
IPath combined = soFar.map(previous -> (IPath) SplicedPath.trySplice(previous, segment, true).orElseThrow(IllegalStateException::new)).orElse(segment);
loadAdjacent(combined.getDest().getX(), combined.getDest().getZ());
soFar = Optional.of(combined);
if (result.getType() == PathCalculationResult.Type.SUCCESS_TO_GOAL) {
return soFar;
}
}
}
private void loadAdjacent(int blockX, int blockZ) {
BetterBlockPos bp = new BetterBlockPos(blockX, 64, blockZ);
CachedWorld cached = (CachedWorld) context.getBaritone().getPlayerContext().worldData().getCachedWorld();
for (int i = 0; i < 4; i++) {
// pathing thread is not allowed to load new cached regions from disk
// it checks if every chunk is loaded before getting blocks from it
// so you see path segments ending at multiples of 512 (plus or minus one) on either x or z axis
// this loads every adjacent chunk to the segment end, so it can continue into the next cached region
BetterBlockPos toLoad = bp.offset(EnumFacing.byHorizontalIndex(i), 16);
cached.tryLoadFromDisk(toLoad.x >> 9, toLoad.z >> 9);
}
}
private PathCalculationResult segment(IPath previous) {
BetterBlockPos segmentStart = previous != null ? previous.getDest() : start;
AbstractNodeCostSearch search = new AStarPathFinder(segmentStart.x, segmentStart.y, segmentStart.z, goal, new Favoring(previous, context), context); // this is on another thread, so cannot include mob avoidances.
return search.calculate(Baritone.settings().primaryTimeoutMS.value, Baritone.settings().failureTimeoutMS.value); // use normal time settings, not the plan ahead settings, so as to not overwhelm the computer
}
public static void calculateSegmentsThreaded(BetterBlockPos start, Goal goal, CalculationContext context, Consumer<IPath> onCompletion, Runnable onFailure) {
Baritone.getExecutor().execute(() -> {
Optional<IPath> result;
try {
result = new SegmentedCalculator(start, goal, context).doCalc();
} catch (Exception ex) {
ex.printStackTrace();
result = Optional.empty();
}
if (result.isPresent()) {
onCompletion.accept(result.get());
} else {
onFailure.run();
}
});
}
}