Merge branch 'master' into builder

This commit is contained in:
Leijurv 2019-01-10 17:27:23 -08:00
commit 4dd922f1b5
No known key found for this signature in database
GPG Key ID: 44A3EA646EADAC6A
12 changed files with 139 additions and 97 deletions

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@ -36,9 +36,6 @@ public interface AbstractGameEventListener extends IGameEventListener {
@Override
default void onPlayerUpdate(PlayerUpdateEvent event) {}
@Override
default void onProcessKeyBinds() {}
@Override
default void onSendChatMessage(ChatEvent event) {}

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@ -49,11 +49,6 @@ public interface IGameEventListener {
*/
void onPlayerUpdate(PlayerUpdateEvent event);
/**
* Run once per game tick from before keybinds are processed.
*/
void onProcessKeyBinds();
/**
* Runs whenever the client player sends a message to the server.
*

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@ -27,9 +27,7 @@ import net.minecraft.client.settings.KeyBinding;
*/
public interface IInputOverrideHandler extends IBehavior {
default boolean isInputForcedDown(KeyBinding key) {
return isInputForcedDown(Input.getInputForBind(key));
}
Boolean isInputForcedDown(KeyBinding key);
boolean isInputForcedDown(Input input);

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@ -18,8 +18,10 @@
package baritone.launch.mixins;
import baritone.api.BaritoneAPI;
import baritone.utils.Helper;
import net.minecraft.client.settings.KeyBinding;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@ -31,6 +33,9 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(KeyBinding.class)
public class MixinKeyBinding {
@Shadow
public int pressTime;
@Inject(
method = "isKeyDown",
at = @At("HEAD"),
@ -38,8 +43,26 @@ public class MixinKeyBinding {
)
private void isKeyDown(CallbackInfoReturnable<Boolean> cir) {
// only the primary baritone forces keys
if (BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this)) {
cir.setReturnValue(true);
Boolean force = BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this);
if (force != null) {
cir.setReturnValue(force); // :sunglasses:
}
}
@Inject(
method = "isPressed",
at = @At("HEAD"),
cancellable = true
)
private void isPressed(CallbackInfoReturnable<Boolean> cir) {
// only the primary baritone forces keys
Boolean force = BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this);
if (force != null && force == false) { // <-- cursed
if (pressTime > 0) {
Helper.HELPER.logDirect("You're trying to press this mouse button but I won't let you");
pressTime--;
}
cir.setReturnValue(force); // :sunglasses:
}
}
}

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@ -96,15 +96,6 @@ public class MixinMinecraft {
}
@Inject(
method = "processKeyBinds",
at = @At("HEAD")
)
private void runTickKeyboard(CallbackInfo ci) {
// keyboard input is only the primary baritone
BaritoneAPI.getProvider().getPrimaryBaritone().getGameEventHandler().onProcessKeyBinds();
}
@Inject(
method = "loadWorld(Lnet/minecraft/client/multiplayer/WorldClient;Ljava/lang/String;)V",
at = @At("HEAD")

View File

@ -54,11 +54,6 @@ public final class GameEventHandler implements IEventBus, Helper {
listeners.forEach(l -> l.onPlayerUpdate(event));
}
@Override
public final void onProcessKeyBinds() {
listeners.forEach(IGameEventListener::onProcessKeyBinds);
}
@Override
public final void onSendChatMessage(ChatEvent event) {
listeners.forEach(l -> l.onSendChatMessage(event));

View File

@ -46,7 +46,6 @@ public class CalculationContext {
public final boolean safeForThreadedUse;
public final IBaritone baritone;
public final EntityPlayerSP player;
public final World world;
public final WorldData worldData;
public final BlockStateInterface bsi;
@ -77,7 +76,7 @@ public class CalculationContext {
public CalculationContext(IBaritone baritone, boolean forUseOnAnotherThread) {
this.safeForThreadedUse = forUseOnAnotherThread;
this.baritone = baritone;
this.player = baritone.getPlayerContext().player();
EntityPlayerSP player = baritone.getPlayerContext().player();
this.world = baritone.getPlayerContext().world();
this.worldData = (WorldData) baritone.getWorldProvider().getCurrentWorld();
this.bsi = new BlockStateInterface(world, worldData, forUseOnAnotherThread);

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@ -380,7 +380,8 @@ public class PathExecutor implements IPathExecutor, Helper {
}
// if the movement requested sprinting, then we're done
if (behavior.baritone.getInputOverrideHandler().isInputForcedDown(mc.gameSettings.keyBindSprint)) {
if (behavior.baritone.getInputOverrideHandler().isInputForcedDown(Input.SPRINT)) {
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.SPRINT, false);
if (!ctx.player().isSprinting()) {
ctx.player().setSprinting(true);
}

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@ -17,8 +17,6 @@
package baritone.utils;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.utils.IPlayerContext;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
@ -52,26 +50,8 @@ public final class BlockBreakHelper implements Helper {
}
}
private boolean fakeBreak() {
if (playerContext != BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext()) {
// for a non primary player, we need to fake break always, CLICK_LEFT has no effect
return true;
}
if (!Baritone.settings().leftClickWorkaround.get()) {
// if this setting is false, we CLICK_LEFT regardless of gui status
return false;
}
return mc.currentScreen != null;
}
public boolean tick(boolean isLeftClick) {
if (!fakeBreak()) {
if (didBreakLastTick) {
stopBreakingBlock();
}
return isLeftClick;
}
public void tick(boolean isLeftClick) {
RayTraceResult trace = playerContext.objectMouseOver();
boolean isBlockTrace = trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK;
@ -82,6 +62,5 @@ public final class BlockBreakHelper implements Helper {
stopBreakingBlock();
didBreakLastTick = false;
}
return false; // fakeBreak is true so no matter what we aren't forcing CLICK_LEFT
}
}

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@ -18,12 +18,15 @@
package baritone.utils;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.event.events.TickEvent;
import baritone.api.utils.IInputOverrideHandler;
import baritone.api.utils.input.Input;
import baritone.behavior.Behavior;
import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.KeyBinding;
import org.lwjgl.input.Keyboard;
import net.minecraft.util.MovementInput;
import net.minecraft.util.MovementInputFromOptions;
import java.util.HashMap;
import java.util.Map;
@ -57,8 +60,18 @@ public final class InputOverrideHandler extends Behavior implements IInputOverri
* @return Whether or not it is being forced down
*/
@Override
public final boolean isInputForcedDown(KeyBinding key) {
return isInputForcedDown(Input.getInputForBind(key));
public final Boolean isInputForcedDown(KeyBinding key) {
Input input = Input.getInputForBind(key);
if (input == null || !inControl()) {
return null;
}
if (input == Input.CLICK_LEFT) {
return false;
}
if (input == Input.CLICK_RIGHT) {
return isInputForcedDown(Input.CLICK_RIGHT);
}
return null;
}
/**
@ -91,29 +104,25 @@ public final class InputOverrideHandler extends Behavior implements IInputOverri
this.inputForceStateMap.clear();
}
@Override
public final void onProcessKeyBinds() {
// Simulate the key being held down this tick
for (Input input : Input.values()) {
KeyBinding keyBinding = input.getKeyBinding();
if (isInputForcedDown(keyBinding) && !keyBinding.isKeyDown()) {
int keyCode = keyBinding.getKeyCode();
if (keyCode < Keyboard.KEYBOARD_SIZE) {
KeyBinding.onTick(keyCode < 0 ? keyCode + 100 : keyCode);
}
}
}
}
@Override
public final void onTick(TickEvent event) {
if (event.getType() == TickEvent.Type.OUT) {
return;
}
boolean stillClick = blockBreakHelper.tick(isInputForcedDown(Input.CLICK_LEFT));
setInputForceState(Input.CLICK_LEFT, stillClick);
blockBreakHelper.tick(isInputForcedDown(Input.CLICK_LEFT));
MovementInput desired = inControl()
? new PlayerMovementInput(this)
: new MovementInputFromOptions(Minecraft.getMinecraft().gameSettings);
if (ctx.player().movementInput.getClass() != desired.getClass()) {
ctx.player().movementInput = desired; // only set it if it was previously incorrect
// gotta do it this way, or else it constantly thinks you're beginning a double tap W sprint lol
}
}
private boolean inControl() {
return baritone.getPathingBehavior().isPathing() || baritone != BaritoneAPI.getProvider().getPrimaryBaritone();
}
public BlockBreakHelper getBlockBreakHelper() {

View File

@ -29,7 +29,7 @@ import baritone.pathing.path.PathExecutor;
import net.minecraft.util.math.BlockPos;
import java.util.*;
import java.util.stream.Collectors;
import java.util.stream.Stream;
public class PathingControlManager implements IPathingControlManager {
private final Baritone baritone;
@ -83,7 +83,7 @@ public class PathingControlManager implements IPathingControlManager {
public void preTick() {
inControlLastTick = inControlThisTick;
PathingBehavior p = baritone.getPathingBehavior();
command = doTheStuff();
command = executeProcesses();
if (command == null) {
p.cancelSegmentIfSafe();
return;
@ -170,32 +170,30 @@ public class PathingControlManager implements IPathingControlManager {
}
public PathingCommand doTheStuff() {
List<IBaritoneProcess> inContention = processes.stream().filter(IBaritoneProcess::isActive).sorted(Comparator.comparingDouble(IBaritoneProcess::priority)).collect(Collectors.toList());
boolean found = false;
boolean cancelOthers = false;
PathingCommand exec = null;
for (int i = inContention.size() - 1; i >= 0; --i) { // truly a gamer moment
IBaritoneProcess proc = inContention.get(i);
if (found) {
if (cancelOthers) {
proc.onLostControl();
}
} else {
exec = proc.onTick(Objects.equals(proc, inControlLastTick) && baritone.getPathingBehavior().calcFailedLastTick(), baritone.getPathingBehavior().isSafeToCancel());
public PathingCommand executeProcesses() {
Stream<IBaritoneProcess> inContention = processes.stream()
.filter(IBaritoneProcess::isActive)
.sorted(Comparator.comparingDouble(IBaritoneProcess::priority).reversed());
Iterator<IBaritoneProcess> iterator = inContention.iterator();
while (iterator.hasNext()) {
IBaritoneProcess proc = iterator.next();
PathingCommand exec = proc.onTick(Objects.equals(proc, inControlLastTick) && baritone.getPathingBehavior().calcFailedLastTick(), baritone.getPathingBehavior().isSafeToCancel());
if (exec == null) {
if (proc.isActive()) {
throw new IllegalStateException(proc.displayName());
throw new IllegalStateException(proc.displayName() + " returned null PathingCommand");
}
proc.onLostControl();
continue;
}
//System.out.println("Executing command " + exec.commandType + " " + exec.goal + " from " + proc.displayName());
} else {
inControlThisTick = proc;
found = true;
cancelOthers = !proc.isTemporary();
}
if (!proc.isTemporary()) {
iterator.forEachRemaining(IBaritoneProcess::onLostControl);
}
return exec;
}
}
return null;
}
}

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@ -0,0 +1,57 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils;
import baritone.api.utils.input.Input;
import net.minecraft.util.MovementInput;
public class PlayerMovementInput extends MovementInput {
private final InputOverrideHandler handler;
public PlayerMovementInput(InputOverrideHandler handler) {
this.handler = handler;
}
public void updatePlayerMoveState() {
this.moveStrafe = 0.0F;
this.moveForward = 0.0F;
jump = handler.isInputForcedDown(Input.JUMP); // oppa
if (this.forwardKeyDown = handler.isInputForcedDown(Input.MOVE_FORWARD)) {
this.moveForward++;
}
if (this.backKeyDown = handler.isInputForcedDown(Input.MOVE_BACK)) {
this.moveForward--;
}
if (this.leftKeyDown = handler.isInputForcedDown(Input.MOVE_LEFT)) {
this.moveStrafe++;
}
if (this.rightKeyDown = handler.isInputForcedDown(Input.MOVE_RIGHT)) {
this.moveStrafe--;
}
if (this.sneak = handler.isInputForcedDown(Input.SNEAK)) {
this.moveStrafe *= 0.3D;
this.moveForward *= 0.3D;
}
}
}