🔥 Get yeeted unused code
Removed an unused function that can't be used anyways, because RayTraceUtils cant detect entity hit...
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@ -97,17 +97,4 @@ public interface IPlayerContext {
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default boolean isLookingAt(BlockPos pos) {
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default boolean isLookingAt(BlockPos pos) {
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return getSelectedBlock().equals(Optional.of(pos));
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return getSelectedBlock().equals(Optional.of(pos));
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}
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}
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/**
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* Returns the entity that the crosshair is currently placed over. Updated once per tick.
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*
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* @return The entity
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*/
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default Optional<Entity> getSelectedEntity() {
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RayTraceResult result = objectMouseOver();
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if (result != null && result.typeOfHit == RayTraceResult.Type.ENTITY) {
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return Optional.of(result.entityHit);
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}
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return Optional.empty();
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}
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}
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}
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