fix bucket check, fixes #128
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4690bcb5ac
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@ -26,6 +26,7 @@ import baritone.pathing.movement.MovementState.MovementStatus;
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import baritone.pathing.movement.MovementState.MovementTarget;
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import baritone.pathing.movement.MovementState.MovementTarget;
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import baritone.utils.*;
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import baritone.utils.*;
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import net.minecraft.block.BlockFalling;
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import net.minecraft.block.BlockFalling;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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@ -96,7 +97,7 @@ public class MovementFall extends Movement {
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BlockPos playerFeet = playerFeet();
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BlockPos playerFeet = playerFeet();
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Rotation targetRotation = null;
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Rotation targetRotation = null;
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if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) {
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if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) {
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if (!player().inventory.hasItemStack(STACK_BUCKET_WATER) || world().provider.isNether()) {
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if (!InventoryPlayer.isHotbar(player().inventory.getSlotFor(STACK_BUCKET_WATER)) || world().provider.isNether()) {
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state.setStatus(MovementStatus.UNREACHABLE);
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state.setStatus(MovementStatus.UNREACHABLE);
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return state;
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return state;
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}
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}
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@ -119,7 +120,7 @@ public class MovementFall extends Movement {
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}
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}
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if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.094 // lilypads
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if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.094 // lilypads
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|| BlockStateInterface.isWater(dest))) {
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|| BlockStateInterface.isWater(dest))) {
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if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_EMPTY)) {
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if (BlockStateInterface.isWater(dest) && InventoryPlayer.isHotbar(player().inventory.getSlotFor(STACK_BUCKET_EMPTY))) {
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player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
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player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
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if (player().motionY >= 0) {
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if (player().motionY >= 0) {
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return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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