fix behavior around cocoa pods and vines, fixes #277
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@ -70,7 +70,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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if (block == Blocks.AIR) { // early return for most common case
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return true;
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}
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if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL) {
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if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA) {
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return false;
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}
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if (block instanceof BlockDoor || block instanceof BlockFenceGate) {
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@ -139,6 +139,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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|| block == Blocks.WEB
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|| block == Blocks.VINE
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|| block == Blocks.LADDER
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|| block == Blocks.COCOA
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|| block instanceof BlockDoor
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|| block instanceof BlockFenceGate
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|| block instanceof BlockSnow
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@ -116,7 +116,8 @@ public class MovementDiagonal extends Movement {
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return COST_INF;
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}
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boolean water = false;
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if (MovementHelper.isWater(context.getBlock(x, y, z)) || MovementHelper.isWater(destInto.getBlock())) {
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Block startIn = context.getBlock(x, y, z);
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if (MovementHelper.isWater(startIn) || MovementHelper.isWater(destInto.getBlock())) {
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// Ignore previous multiplier
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// Whatever we were walking on (possibly soul sand) doesn't matter as we're actually floating on water
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// Not even touching the blocks below
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@ -125,6 +126,10 @@ public class MovementDiagonal extends Movement {
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}
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if (optionA != 0 || optionB != 0) {
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multiplier *= SQRT_2 - 0.001; // TODO tune
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if (startIn == Blocks.LADDER || startIn == Blocks.VINE) {
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// edging around doesn't work if doing so would climb a ladder or vine instead of moving sideways
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return COST_INF;
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}
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}
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if (context.canSprint() && !water) {
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// If we aren't edging around anything, and we aren't in water
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