blacklist unreachable gettoblocks
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@ -483,6 +483,12 @@ public final class Settings {
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*/
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public final Setting<Boolean> sprintInWater = new Setting<>(true);
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/**
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* When GetToBlockProcess fails to calculate a path, instead of just giving up, mark the closest instances
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* of that block as "unreachable" and go towards the next closest
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*/
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public final Setting<Boolean> blacklistOnGetToBlockFailure = new Setting<>(true);
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/**
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* 😎 Render cached chunks as semitransparent. Doesn't work with OptiFine 😭 Rarely randomly crashes, see <a href="https://github.com/cabaletta/baritone/issues/327">this issue</a>.
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* <p>
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@ -32,15 +32,14 @@ import net.minecraft.init.Blocks;
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import net.minecraft.inventory.ContainerPlayer;
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import net.minecraft.util.math.BlockPos;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Optional;
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import java.util.*;
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import java.util.stream.Collectors;
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public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBlockProcess {
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private Block gettingTo;
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private List<BlockPos> knownLocations;
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private List<BlockPos> blacklist; // locations we failed to calc to
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private BlockPos start;
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private int tickCount = 0;
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@ -54,6 +53,7 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
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onLostControl();
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gettingTo = block;
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start = ctx.playerFeet();
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blacklist = new ArrayList<>();
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rescan(new ArrayList<>(), new CalculationContext(baritone));
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}
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@ -63,7 +63,7 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
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}
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@Override
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public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
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public synchronized PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
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if (knownLocations == null) {
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rescan(new ArrayList<>(), new CalculationContext(baritone));
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}
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@ -84,12 +84,18 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
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}
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Goal goal = new GoalComposite(knownLocations.stream().map(this::createGoal).toArray(Goal[]::new));
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if (calcFailed) {
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if (Baritone.settings().blacklistOnGetToBlockFailure.get()) {
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logDirect("Unable to find any path to " + gettingTo + ", blacklisting presumably unreachable closest instances");
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blacklistClosest();
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return onTick(false, isSafeToCancel); // gamer moment
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} else {
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logDirect("Unable to find any path to " + gettingTo + ", canceling GetToBlock");
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if (isSafeToCancel) {
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onLostControl();
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}
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return new PathingCommand(goal, PathingCommandType.CANCEL_AND_SET_GOAL);
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}
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}
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int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.get();
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if (mineGoalUpdateInterval != 0 && tickCount++ % mineGoalUpdateInterval == 0) { // big brain
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List<BlockPos> current = new ArrayList<>(knownLocations);
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@ -111,11 +117,33 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
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return new PathingCommand(goal, PathingCommandType.REVALIDATE_GOAL_AND_PATH);
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}
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public synchronized void blacklistClosest() {
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List<BlockPos> newBlacklist = knownLocations.stream().sorted(Comparator.comparingDouble(ctx.player()::getDistanceSq)).collect(Collectors.toList()).subList(0, 1);
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outer:
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while (true) {
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for (BlockPos known : knownLocations) {
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for (BlockPos blacklist : newBlacklist) {
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if (known.distanceSq(blacklist) == 1) { // directly adjacent
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newBlacklist.add(known);
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knownLocations.remove(known);
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continue outer;
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}
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}
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}
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if (true) {
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break; // codacy gets mad if i just end on a break LOL
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}
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}
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logDebug("Blacklisting unreachable locations " + newBlacklist);
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blacklist.addAll(newBlacklist);
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}
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@Override
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public void onLostControl() {
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public synchronized void onLostControl() {
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gettingTo = null;
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knownLocations = null;
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start = null;
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blacklist = null;
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baritone.getInputOverrideHandler().clearAllKeys();
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}
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@ -124,8 +152,10 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
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return "Get To Block " + gettingTo;
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}
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private void rescan(List<BlockPos> known, CalculationContext context) {
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knownLocations = MineProcess.searchWorld(context, Collections.singletonList(gettingTo), 64, known);
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private synchronized void rescan(List<BlockPos> known, CalculationContext context) {
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List<BlockPos> positions = MineProcess.searchWorld(context, Collections.singletonList(gettingTo), 64, known);
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positions.removeIf(blacklist::contains);
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knownLocations = positions;
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}
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private Goal createGoal(BlockPos pos) {
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