added movementpillar
This commit is contained in:
parent
b5b7863d9a
commit
6480c8ce73
@ -42,10 +42,7 @@ import baritone.bot.pathing.movement.ActionCosts;
|
||||
import baritone.bot.pathing.movement.CalculationContext;
|
||||
import baritone.bot.pathing.movement.Movement;
|
||||
import baritone.bot.pathing.movement.MovementHelper;
|
||||
import baritone.bot.pathing.movement.movements.MovementAscend;
|
||||
import baritone.bot.pathing.movement.movements.MovementDiagonal;
|
||||
import baritone.bot.pathing.movement.movements.MovementDownward;
|
||||
import baritone.bot.pathing.movement.movements.MovementTraverse;
|
||||
import baritone.bot.pathing.movement.movements.*;
|
||||
import baritone.bot.pathing.path.IPath;
|
||||
import baritone.bot.utils.Helper;
|
||||
import net.minecraft.client.Minecraft;
|
||||
@ -214,7 +211,8 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
|
||||
new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.WEST),
|
||||
new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.EAST),
|
||||
new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.WEST),
|
||||
new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.EAST)
|
||||
new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.EAST),
|
||||
new MovementPillar(pos)
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,173 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.bot.pathing.movement.movements;
|
||||
|
||||
import baritone.bot.InputOverrideHandler;
|
||||
import baritone.bot.pathing.movement.CalculationContext;
|
||||
import baritone.bot.pathing.movement.Movement;
|
||||
import baritone.bot.pathing.movement.MovementHelper;
|
||||
import baritone.bot.pathing.movement.MovementState;
|
||||
import baritone.bot.utils.BlockStateInterface;
|
||||
import baritone.bot.utils.Rotation;
|
||||
import baritone.bot.utils.Utils;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
public class MovementPillar extends Movement {
|
||||
private int numTicks = 0;
|
||||
|
||||
public MovementPillar(BlockPos start) {
|
||||
super(start, start.up(), new BlockPos[]{start.up(2)}, new BlockPos[]{start});
|
||||
}
|
||||
|
||||
@Override
|
||||
protected double calculateCost(CalculationContext context) {
|
||||
Block fromDown = BlockStateInterface.get(src).getBlock();
|
||||
boolean ladder = fromDown instanceof BlockLadder || fromDown instanceof BlockVine;
|
||||
Block fromDownDown = BlockStateInterface.get(src.down()).getBlock();
|
||||
if (!ladder) {
|
||||
if (fromDownDown instanceof BlockLadder || fromDownDown instanceof BlockVine) {
|
||||
return COST_INF;
|
||||
}
|
||||
}
|
||||
if (!context.hasThrowaway() && !ladder) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (fromDown instanceof BlockVine) {
|
||||
if (getAgainst(src) == null) {
|
||||
return COST_INF;
|
||||
}
|
||||
}
|
||||
double hardness = getTotalHardnessOfBlocksToBreak(context.getToolSet());
|
||||
if (hardness != 0) {
|
||||
Block tmp = BlockStateInterface.get(src.up(2)).getBlock();
|
||||
if (tmp instanceof BlockLadder || tmp instanceof BlockVine) {
|
||||
hardness = 0; // we won't actually need to break the ladder / vine because we're going to use it
|
||||
} else {
|
||||
BlockPos chkPos = src.up(3);
|
||||
IBlockState check = BlockStateInterface.get(chkPos);
|
||||
if (!MovementHelper.canWalkOn(chkPos, check) || MovementHelper.canWalkThrough(chkPos, check) || check.getBlock() instanceof BlockFalling) {//if the block above where we want to break is not a full block, don't do it
|
||||
return COST_INF;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (fromDown instanceof BlockLiquid || fromDownDown instanceof BlockLiquid) {//can't pillar on water or in water
|
||||
return COST_INF;
|
||||
}
|
||||
if (ladder) {
|
||||
return LADDER_UP_ONE_COST + hardness;
|
||||
} else {
|
||||
return JUMP_ONE_BLOCK_COST + PLACE_ONE_BLOCK_COST + hardness;
|
||||
}
|
||||
}
|
||||
|
||||
public static BlockPos getAgainst(BlockPos vine) {
|
||||
if (BlockStateInterface.get(vine.north()).isBlockNormalCube()) {
|
||||
return vine.north();
|
||||
}
|
||||
if (BlockStateInterface.get(vine.south()).isBlockNormalCube()) {
|
||||
return vine.north();
|
||||
}
|
||||
if (BlockStateInterface.get(vine.east()).isBlockNormalCube()) {
|
||||
return vine.north();
|
||||
}
|
||||
if (BlockStateInterface.get(vine.west()).isBlockNormalCube()) {
|
||||
return vine.north();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MovementState updateState(MovementState state) {
|
||||
super.updateState(state);
|
||||
switch (state.getStatus()) {
|
||||
case PREPPING:
|
||||
case UNREACHABLE:
|
||||
case FAILED:
|
||||
return state;
|
||||
case WAITING:
|
||||
case RUNNING:
|
||||
break;
|
||||
default:
|
||||
return state;
|
||||
}
|
||||
IBlockState fromDown = BlockStateInterface.get(src);
|
||||
boolean ladder = fromDown.getBlock() instanceof BlockLadder || fromDown.getBlock() instanceof BlockVine;
|
||||
boolean vine = fromDown.getBlock() instanceof BlockVine;
|
||||
if (!ladder) {
|
||||
state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
|
||||
Utils.getBlockPosCenter(positionsToPlace[0]),
|
||||
new Rotation(mc.player.rotationYaw, mc.player.rotationPitch))));
|
||||
}
|
||||
EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
|
||||
boolean blockIsThere = MovementHelper.canWalkOn(src) || ladder;
|
||||
if (ladder) {
|
||||
BlockPos against = vine ? getAgainst(src) : src.offset(fromDown.getValue(BlockLadder.FACING).getOpposite());
|
||||
if (against == null) {
|
||||
displayChatMessageRaw("Unable to climb vines");
|
||||
state.setStatus(MovementState.MovementStatus.UNREACHABLE);
|
||||
return state;
|
||||
}
|
||||
if (playerFeet().equals(against.up()) || playerFeet().equals(dest)) {
|
||||
state.setStatus(MovementState.MovementStatus.SUCCESS);
|
||||
return state;
|
||||
}
|
||||
/*if (thePlayer.getPosition0().getX() != from.getX() || thePlayer.getPosition0().getZ() != from.getZ()) {
|
||||
Baritone.moveTowardsBlock(from);
|
||||
}*/
|
||||
MovementHelper.moveTowards(state, against);
|
||||
return state;
|
||||
} else {
|
||||
if (!MovementHelper.throwaway(true)) {//get ready to place a throwaway block
|
||||
state.setStatus(MovementState.MovementStatus.UNREACHABLE);
|
||||
return state;
|
||||
}
|
||||
numTicks++;
|
||||
state.setInput(InputOverrideHandler.Input.JUMP, thePlayer.posY < dest.getY()); //if our Y coordinate is above our goal, stop jumping
|
||||
state.setInput(InputOverrideHandler.Input.SNEAK, true);
|
||||
//otherwise jump
|
||||
if (numTicks > 40) {
|
||||
double diffX = thePlayer.posX - (dest.getX() + 0.5);
|
||||
double diffZ = thePlayer.posZ - (dest.getZ() + 0.5);
|
||||
double dist = Math.sqrt(diffX * diffX + diffZ * diffZ);
|
||||
if (dist > 0.17) {//why 0.17? because it seemed like a good number, that's why
|
||||
//[explanation added after baritone port lol] also because it needs to be less than 0.2 because of the 0.3 sneak limit
|
||||
//and 0.17 is reasonably less than 0.2
|
||||
state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);//if it's been more than forty ticks of trying to jump and we aren't done yet, go forward, maybe we are stuck
|
||||
}
|
||||
}
|
||||
if (!blockIsThere) {
|
||||
Block fr = BlockStateInterface.get(src).getBlock();
|
||||
if (!(fr instanceof BlockAir || fr.isReplaceable(Minecraft.getMinecraft().world, src))) {
|
||||
state.setInput(InputOverrideHandler.Input.CLICK_LEFT, true);
|
||||
blockIsThere = false;
|
||||
} else if (Minecraft.getMinecraft().player.isSneaking()) {
|
||||
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);//constantly right click
|
||||
}
|
||||
}
|
||||
}
|
||||
if (playerFeet().equals(dest) && blockIsThere) {//if we are at our goal and the block below us is placed
|
||||
state.setStatus(MovementState.MovementStatus.SUCCESS);
|
||||
return state;//we are done
|
||||
}
|
||||
return state;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user