added movementpillar

This commit is contained in:
Leijurv 2018-08-11 18:45:02 -07:00
parent b5b7863d9a
commit 6480c8ce73
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GPG Key ID: 44A3EA646EADAC6A
2 changed files with 176 additions and 5 deletions

View File

@ -42,10 +42,7 @@ import baritone.bot.pathing.movement.ActionCosts;
import baritone.bot.pathing.movement.CalculationContext;
import baritone.bot.pathing.movement.Movement;
import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.pathing.movement.movements.MovementAscend;
import baritone.bot.pathing.movement.movements.MovementDiagonal;
import baritone.bot.pathing.movement.movements.MovementDownward;
import baritone.bot.pathing.movement.movements.MovementTraverse;
import baritone.bot.pathing.movement.movements.*;
import baritone.bot.pathing.path.IPath;
import baritone.bot.utils.Helper;
import net.minecraft.client.Minecraft;
@ -214,7 +211,8 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.WEST),
new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.EAST),
new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.WEST),
new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.EAST)
new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.EAST),
new MovementPillar(pos)
};
}

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@ -0,0 +1,173 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.pathing.movement.movements;
import baritone.bot.InputOverrideHandler;
import baritone.bot.pathing.movement.CalculationContext;
import baritone.bot.pathing.movement.Movement;
import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.pathing.movement.MovementState;
import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.Rotation;
import baritone.bot.utils.Utils;
import net.minecraft.block.*;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.util.math.BlockPos;
public class MovementPillar extends Movement {
private int numTicks = 0;
public MovementPillar(BlockPos start) {
super(start, start.up(), new BlockPos[]{start.up(2)}, new BlockPos[]{start});
}
@Override
protected double calculateCost(CalculationContext context) {
Block fromDown = BlockStateInterface.get(src).getBlock();
boolean ladder = fromDown instanceof BlockLadder || fromDown instanceof BlockVine;
Block fromDownDown = BlockStateInterface.get(src.down()).getBlock();
if (!ladder) {
if (fromDownDown instanceof BlockLadder || fromDownDown instanceof BlockVine) {
return COST_INF;
}
}
if (!context.hasThrowaway() && !ladder) {
return COST_INF;
}
if (fromDown instanceof BlockVine) {
if (getAgainst(src) == null) {
return COST_INF;
}
}
double hardness = getTotalHardnessOfBlocksToBreak(context.getToolSet());
if (hardness != 0) {
Block tmp = BlockStateInterface.get(src.up(2)).getBlock();
if (tmp instanceof BlockLadder || tmp instanceof BlockVine) {
hardness = 0; // we won't actually need to break the ladder / vine because we're going to use it
} else {
BlockPos chkPos = src.up(3);
IBlockState check = BlockStateInterface.get(chkPos);
if (!MovementHelper.canWalkOn(chkPos, check) || MovementHelper.canWalkThrough(chkPos, check) || check.getBlock() instanceof BlockFalling) {//if the block above where we want to break is not a full block, don't do it
return COST_INF;
}
}
}
if (fromDown instanceof BlockLiquid || fromDownDown instanceof BlockLiquid) {//can't pillar on water or in water
return COST_INF;
}
if (ladder) {
return LADDER_UP_ONE_COST + hardness;
} else {
return JUMP_ONE_BLOCK_COST + PLACE_ONE_BLOCK_COST + hardness;
}
}
public static BlockPos getAgainst(BlockPos vine) {
if (BlockStateInterface.get(vine.north()).isBlockNormalCube()) {
return vine.north();
}
if (BlockStateInterface.get(vine.south()).isBlockNormalCube()) {
return vine.north();
}
if (BlockStateInterface.get(vine.east()).isBlockNormalCube()) {
return vine.north();
}
if (BlockStateInterface.get(vine.west()).isBlockNormalCube()) {
return vine.north();
}
return null;
}
@Override
public MovementState updateState(MovementState state) {
super.updateState(state);
switch (state.getStatus()) {
case PREPPING:
case UNREACHABLE:
case FAILED:
return state;
case WAITING:
case RUNNING:
break;
default:
return state;
}
IBlockState fromDown = BlockStateInterface.get(src);
boolean ladder = fromDown.getBlock() instanceof BlockLadder || fromDown.getBlock() instanceof BlockVine;
boolean vine = fromDown.getBlock() instanceof BlockVine;
if (!ladder) {
state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
Utils.getBlockPosCenter(positionsToPlace[0]),
new Rotation(mc.player.rotationYaw, mc.player.rotationPitch))));
}
EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
boolean blockIsThere = MovementHelper.canWalkOn(src) || ladder;
if (ladder) {
BlockPos against = vine ? getAgainst(src) : src.offset(fromDown.getValue(BlockLadder.FACING).getOpposite());
if (against == null) {
displayChatMessageRaw("Unable to climb vines");
state.setStatus(MovementState.MovementStatus.UNREACHABLE);
return state;
}
if (playerFeet().equals(against.up()) || playerFeet().equals(dest)) {
state.setStatus(MovementState.MovementStatus.SUCCESS);
return state;
}
/*if (thePlayer.getPosition0().getX() != from.getX() || thePlayer.getPosition0().getZ() != from.getZ()) {
Baritone.moveTowardsBlock(from);
}*/
MovementHelper.moveTowards(state, against);
return state;
} else {
if (!MovementHelper.throwaway(true)) {//get ready to place a throwaway block
state.setStatus(MovementState.MovementStatus.UNREACHABLE);
return state;
}
numTicks++;
state.setInput(InputOverrideHandler.Input.JUMP, thePlayer.posY < dest.getY()); //if our Y coordinate is above our goal, stop jumping
state.setInput(InputOverrideHandler.Input.SNEAK, true);
//otherwise jump
if (numTicks > 40) {
double diffX = thePlayer.posX - (dest.getX() + 0.5);
double diffZ = thePlayer.posZ - (dest.getZ() + 0.5);
double dist = Math.sqrt(diffX * diffX + diffZ * diffZ);
if (dist > 0.17) {//why 0.17? because it seemed like a good number, that's why
//[explanation added after baritone port lol] also because it needs to be less than 0.2 because of the 0.3 sneak limit
//and 0.17 is reasonably less than 0.2
state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);//if it's been more than forty ticks of trying to jump and we aren't done yet, go forward, maybe we are stuck
}
}
if (!blockIsThere) {
Block fr = BlockStateInterface.get(src).getBlock();
if (!(fr instanceof BlockAir || fr.isReplaceable(Minecraft.getMinecraft().world, src))) {
state.setInput(InputOverrideHandler.Input.CLICK_LEFT, true);
blockIsThere = false;
} else if (Minecraft.getMinecraft().player.isSneaking()) {
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);//constantly right click
}
}
}
if (playerFeet().equals(dest) && blockIsThere) {//if we are at our goal and the block below us is placed
state.setStatus(MovementState.MovementStatus.SUCCESS);
return state;//we are done
}
return state;
}
}