select the bucket
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@ -90,6 +90,7 @@ public class MovementFall extends Movement {
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if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01
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if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01
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|| BlockStateInterface.isWater(dest))) {
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|| BlockStateInterface.isWater(dest))) {
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if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_AIR)) {
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if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_AIR)) {
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player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_AIR);
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return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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}
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}
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return state.setStatus(MovementStatus.SUCCESS);
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return state.setStatus(MovementStatus.SUCCESS);
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