From 71abf0c27ecbd8890a7957ccbb24a647d410e09b Mon Sep 17 00:00:00 2001 From: Brady Date: Tue, 21 Aug 2018 18:24:31 -0500 Subject: [PATCH] Fix MovementFall from forcing rotations when unnecessary --- .../baritone/bot/pathing/movement/movements/MovementFall.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java b/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java index d8c055fc..aedec7e0 100644 --- a/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java +++ b/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java @@ -103,7 +103,7 @@ public class MovementFall extends Movement { state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true) .setTarget(new MovementTarget(targetRotation.get(), true)); } else { - state.setTarget(new MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.getBlockPosCenter(dest)), true)); + state.setTarget(new MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.getBlockPosCenter(dest)), false)); } if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.094 // lilypads || BlockStateInterface.isWater(dest))) {