latest forge works yay
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SETUP.md
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SETUP.md
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Not always completely up to date with latest features.
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The forge release (currently `baritone-forge-1.1.0.jar`) can simply be added as a Forge mod. However, it is not fully compatible with the latest version of Forge. `freeLook` was broken in Forge 14.23.4.2744. You should use Forge 14.23.4.2743 or **older** with Baritone. Newer versions of Forge "work", sort of, but Baritone's movement becomes unreliable and `freeLook` must be off.
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The forge release (currently `baritone-forge-1.1.3.jar`) can simply be added as a Forge mod.
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Previously (Baritone v1.1.2 and below), it was not fully compatible with the latest version of Forge. `freeLook` was broken in Forge 14.23.4.2744. Forge 14.23.4.2743 or **older** worked with Baritone v1.1.2 and lower. Newer versions of Forge "worked", sort of, but Baritone's movement became unreliable and `freeLook` must be off.
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## Build it yourself
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- Clone or download Baritone
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@ -1,74 +0,0 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.launch.mixins;
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import baritone.api.BaritoneAPI;
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import baritone.api.event.events.RotationMoveEvent;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.entity.Entity;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import static org.spongepowered.asm.lib.Opcodes.GETFIELD;
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/**
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* @author Brady
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* @since 8/21/2018
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*/
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@Mixin(Entity.class)
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public class MixinEntity {
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@Shadow
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public float rotationYaw;
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/**
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* Event called to override the movement direction when walking
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*/
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private RotationMoveEvent motionUpdateRotationEvent;
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@Inject(
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method = "moveRelative",
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at = @At("HEAD")
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)
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private void preMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
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// noinspection ConstantConditions
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if (EntityPlayerSP.class.isInstance(this)) {
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this.motionUpdateRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
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BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(this.motionUpdateRotationEvent);
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}
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}
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@Redirect(
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method = "moveRelative",
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at = @At(
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value = "FIELD",
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opcode = GETFIELD,
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target = "net/minecraft/entity/Entity.rotationYaw:F"
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)
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)
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private float overrideYaw(Entity self) {
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if (self instanceof EntityPlayerSP) {
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return this.motionUpdateRotationEvent.getYaw();
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}
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return self.rotationYaw;
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}
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}
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}
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return self.rotationYaw;
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}
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@Redirect(
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method = "travel",
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at = @At(
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value = "INVOKE",
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target = "net/minecraft/entity/EntityLivingBase.moveRelative(FFFF)V"
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)
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)
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private void travel(EntityLivingBase self, float strafe, float up, float forward, float friction) {
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// noinspection ConstantConditions
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if (!EntityPlayerSP.class.isInstance(this)) {
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moveRelative(strafe, up, forward, friction);
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return;
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}
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RotationMoveEvent motionUpdateRotationEvent = new RotationMoveEvent(RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
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BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerRotationMove(motionUpdateRotationEvent);
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float originalYaw = this.rotationYaw;
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this.rotationYaw = motionUpdateRotationEvent.getYaw();
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this.moveRelative(strafe, up, forward, friction);
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this.rotationYaw = originalYaw;
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}
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}
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"MixinChunkProviderServer",
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"MixinChunkRenderContainer",
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"MixinChunkRenderWorker",
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"MixinEntity",
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"MixinEntityLivingBase",
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"MixinEntityPlayerSP",
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"MixinEntityRenderer",
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