soul sand sucks
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@ -97,6 +97,9 @@ public class MovementTraverse extends Movement {
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return WC + PLACE_ONE_BLOCK_COST + getTotalHardnessOfBlocksToBreak(context.getToolSet());
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}
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}
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if(BlockStateInterface.get(src).getBlock().equals(Blocks.SOUL_SAND)){
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return COST_INF; // can't sneak and backplace against soul sand =/
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}
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WC = WC * SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST;//since we are placing, we are sneaking
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return WC + PLACE_ONE_BLOCK_COST + getTotalHardnessOfBlocksToBreak(context.getToolSet());
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}
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