fix some scuff from minebot
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c931cde3ae
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@ -160,9 +160,12 @@ public final class Settings {
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/**
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* Blocks that Baritone is not allowed to break
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*/
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public final Setting<List<Block>> blocksToAvoidBreaking = new Setting<>(new ArrayList<>(
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// e.g. crafting table, beds
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));
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public final Setting<List<Block>> blocksToAvoidBreaking = new Setting<>(new ArrayList<>(Arrays.asList(
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Blocks.CRAFTING_TABLE,
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Blocks.FURNACE,
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Blocks.LIT_FURNACE,
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Blocks.CHEST
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)));
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/**
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* Enables some more advanced vine features. They're honestly just gimmicks and won't ever be needed in real
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@ -18,6 +18,7 @@
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package baritone.pathing.movement;
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import baritone.Baritone;
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import baritone.api.BaritoneAPI;
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import baritone.api.IBaritone;
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import baritone.api.pathing.movement.ActionCosts;
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import baritone.api.pathing.movement.MovementStatus;
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@ -55,8 +56,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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|| bsi.get0(x + 1, y, z).getBlock() instanceof BlockLiquid
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|| bsi.get0(x - 1, y, z).getBlock() instanceof BlockLiquid
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|| bsi.get0(x, y, z + 1).getBlock() instanceof BlockLiquid
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|| bsi.get0(x, y, z - 1).getBlock() instanceof BlockLiquid
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|| Baritone.settings().blocksToAvoidBreaking.value.contains(b);
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|| bsi.get0(x, y, z - 1).getBlock() instanceof BlockLiquid;
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}
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static boolean canWalkThrough(IPlayerContext ctx, BetterBlockPos pos) {
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@ -363,7 +363,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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if (block instanceof BlockLiquid) {
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return COST_INF;
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}
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double m = Blocks.CRAFTING_TABLE.equals(block) ? 10 : 1; // TODO see if this is still necessary. it's from MineBot when we wanted to penalize breaking its crafting table
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double m = Baritone.settings().blocksToAvoidBreaking.value.contains(block) ? 10 : 1;
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double strVsBlock = context.toolSet.getStrVsBlock(state);
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if (strVsBlock <= 0) {
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return COST_INF;
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