also check where we might hit our head
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b746e56631
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@ -66,7 +66,8 @@ public class MovementParkour extends Movement {
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}
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}
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for (int i = 2; i <= 4; i++) {
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for (int i = 2; i <= 4; i++) {
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BlockPos dest = src.offset(dir, i);
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BlockPos dest = src.offset(dir, i);
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for (int y = 0; y < 3; y++) {
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// TODO perhaps dest.up(3) doesn't need to be fullyPassable, just canWalkThrough, possibly?
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for (int y = 0; y < 4; y++) {
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if (!MovementHelper.fullyPassable(dest.up(y))) {
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if (!MovementHelper.fullyPassable(dest.up(y))) {
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return null;
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return null;
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}
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}
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@ -101,7 +102,7 @@ public class MovementParkour extends Movement {
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}
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}
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for (int i = 1; i <= 4; i++) {
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for (int i = 1; i <= 4; i++) {
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BlockPos d = src.offset(direction, i);
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BlockPos d = src.offset(direction, i);
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for (int y = 0; y < 3; y++) {
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for (int y = 0; y < 4; y++) {
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if (!MovementHelper.fullyPassable(d.up(y))) {
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if (!MovementHelper.fullyPassable(d.up(y))) {
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return COST_INF;
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return COST_INF;
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}
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}
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