vastly improve resilience to lagbacks, fixes #446
This commit is contained in:
parent
f4d2ea7923
commit
9c64067d49
@ -30,9 +30,7 @@ import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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import java.util.*;
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public abstract class Movement implements IMovement, MovementHelper {
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@ -63,6 +61,8 @@ public abstract class Movement implements IMovement, MovementHelper {
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public List<BlockPos> toPlaceCached = null;
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public List<BlockPos> toWalkIntoCached = null;
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private Set<BetterBlockPos> validPositionsCached = null;
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private Boolean calculatedWhileLoaded;
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protected Movement(IBaritone baritone, BetterBlockPos src, BetterBlockPos dest, BetterBlockPos[] toBreak, BetterBlockPos toPlace) {
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@ -100,6 +100,16 @@ public abstract class Movement implements IMovement, MovementHelper {
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this.cost = cost;
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}
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protected abstract Set<BetterBlockPos> calculateValidPositions();
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public Set<BetterBlockPos> getValidPositions() {
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if (validPositionsCached == null) {
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validPositionsCached = calculateValidPositions();
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Objects.requireNonNull(validPositionsCached);
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}
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return validPositionsCached;
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}
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/**
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* Handles the execution of the latest Movement
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* State, and offers a Status to the calling class.
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@ -27,11 +27,14 @@ import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.utils.BlockStateInterface;
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import com.google.common.collect.ImmutableSet;
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import net.minecraft.block.BlockFalling;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.EnumFacing;
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import java.util.Set;
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public class MovementAscend extends Movement {
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private int ticksWithoutPlacement = 0;
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@ -51,6 +54,17 @@ public class MovementAscend extends Movement {
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return cost(context, src.x, src.y, src.z, dest.x, dest.z);
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}
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@Override
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protected Set<BetterBlockPos> calculateValidPositions() {
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BetterBlockPos prior = new BetterBlockPos(src.subtract(getDirection()).up()); // sometimes we back up to place the block, also sprint ascends, also skip descend to straight ascend
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return ImmutableSet.of(src,
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src.up(),
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dest,
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prior,
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prior.up()
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);
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}
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public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
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IBlockState toPlace = context.get(destX, y, destZ);
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double additionalPlacementCost = 0;
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@ -143,6 +157,10 @@ public class MovementAscend extends Movement {
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@Override
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public MovementState updateState(MovementState state) {
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if (ctx.playerFeet().y < src.y) {
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// this check should run even when in preparing state (breaking blocks)
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return state.setStatus(MovementStatus.UNREACHABLE);
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}
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super.updateState(state);
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// TODO incorporate some behavior from ActionClimb (specifically how it waited until it was at most 1.2 blocks away before starting to jump
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// for efficiency in ascending minimal height staircases, which is just repeated MovementAscend, so that it doesn't bonk its head on the ceiling repeatedly)
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@ -154,10 +172,6 @@ public class MovementAscend extends Movement {
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return state.setStatus(MovementStatus.SUCCESS);
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}
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if (ctx.playerFeet().y < src.y) {
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return state.setStatus(MovementStatus.UNREACHABLE);
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}
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IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace);
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if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) {
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ticksWithoutPlacement++;
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@ -29,6 +29,7 @@ import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.pathing.MutableMoveResult;
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import com.google.common.collect.ImmutableSet;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockFalling;
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import net.minecraft.block.state.IBlockState;
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@ -37,6 +38,8 @@ import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import java.util.Set;
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public class MovementDescend extends Movement {
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private int numTicks = 0;
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@ -61,6 +64,11 @@ public class MovementDescend extends Movement {
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return result.cost;
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}
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@Override
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protected Set<BetterBlockPos> calculateValidPositions() {
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return ImmutableSet.of(src, dest.up(), dest);
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}
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public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
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double totalCost = 0;
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IBlockState destDown = context.get(destX, y - 1, destZ);
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@ -28,6 +28,7 @@ import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.pathing.MutableMoveResult;
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import com.google.common.collect.ImmutableSet;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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@ -36,6 +37,7 @@ import net.minecraft.util.math.BlockPos;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Set;
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public class MovementDiagonal extends Movement {
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@ -64,6 +66,16 @@ public class MovementDiagonal extends Movement {
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return result.cost;
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}
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@Override
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protected Set<BetterBlockPos> calculateValidPositions() {
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BetterBlockPos diagA = new BetterBlockPos(src.x, src.y, dest.z);
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BetterBlockPos diagB = new BetterBlockPos(dest.x, src.y, src.z);
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if (dest.y != src.y) { // only if allowDiagonalDescend
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return ImmutableSet.of(src, dest.up(), diagA, diagB, dest, diagA.down(), diagB.down());
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}
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return ImmutableSet.of(src, dest, diagA, diagB);
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}
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public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
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IBlockState destInto = context.get(destX, y, destZ);
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if (!MovementHelper.canWalkThrough(context.bsi, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi, destX, y + 1, destZ)) {
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@ -171,8 +183,9 @@ public class MovementDiagonal extends Movement {
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}
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if (ctx.playerFeet().equals(dest)) {
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state.setStatus(MovementStatus.SUCCESS);
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return state;
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return state.setStatus(MovementStatus.SUCCESS);
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} else if (!getValidPositions().contains(ctx.playerFeet())) {
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return state.setStatus(MovementStatus.UNREACHABLE);
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}
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if (sprint()) {
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state.setInput(Input.SPRINT, true);
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@ -181,7 +194,7 @@ public class MovementDiagonal extends Movement {
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return state;
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}
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public boolean sprint() {
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private boolean sprint() {
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if (MovementHelper.isLiquid(ctx, ctx.playerFeet()) && !Baritone.settings().sprintInWater.value) {
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return false;
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}
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@ -24,10 +24,13 @@ import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import com.google.common.collect.ImmutableSet;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import java.util.Set;
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public class MovementDownward extends Movement {
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private int numTicks = 0;
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@ -47,6 +50,11 @@ public class MovementDownward extends Movement {
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return cost(context, src.x, src.y, src.z);
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}
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@Override
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protected Set<BetterBlockPos> calculateValidPositions() {
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return ImmutableSet.of(src, dest);
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}
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public static double cost(CalculationContext context, int x, int y, int z) {
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if (!context.allowDownward) {
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return COST_INF;
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@ -73,6 +81,8 @@ public class MovementDownward extends Movement {
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if (ctx.playerFeet().equals(dest)) {
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return state.setStatus(MovementStatus.SUCCESS);
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} else if (!getValidPositions().contains(ctx.playerFeet())) {
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return state.setStatus(MovementStatus.UNREACHABLE);
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}
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double diffX = ctx.player().posX - (dest.getX() + 0.5);
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double diffZ = ctx.player().posZ - (dest.getZ() + 0.5);
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@ -42,7 +42,9 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3i;
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import java.util.HashSet;
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import java.util.Optional;
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import java.util.Set;
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public class MovementFall extends Movement {
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@ -63,6 +65,16 @@ public class MovementFall extends Movement {
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return result.cost;
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}
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@Override
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protected Set<BetterBlockPos> calculateValidPositions() {
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Set<BetterBlockPos> set = new HashSet<>();
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set.add(src);
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for (int y = src.y - dest.y; y >= 0; y--) {
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set.add(dest.up(y));
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}
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return set;
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}
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private boolean willPlaceBucket() {
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CalculationContext context = new CalculationContext(baritone);
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MutableMoveResult result = new MutableMoveResult();
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@ -34,6 +34,9 @@ import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.EnumFacing;
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import java.util.HashSet;
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import java.util.Set;
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public class MovementParkour extends Movement {
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private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{};
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@ -174,6 +177,17 @@ public class MovementParkour extends Movement {
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return res.cost;
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}
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@Override
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protected Set<BetterBlockPos> calculateValidPositions() {
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Set<BetterBlockPos> set = new HashSet<>();
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for (int i = 0; i <= dist; i++) {
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for (int y = 0; y < 2; y++) {
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set.add(src.offset(direction, i).up(y));
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}
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}
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return set;
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}
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@Override
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public boolean safeToCancel(MovementState state) {
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// once this movement is instantiated, the state is default to PREPPING
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@ -30,6 +30,7 @@ import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.utils.BlockStateInterface;
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import com.google.common.collect.ImmutableSet;
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import net.minecraft.block.*;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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@ -37,6 +38,7 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import java.util.Objects;
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import java.util.Set;
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public class MovementPillar extends Movement {
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@ -49,6 +51,11 @@ public class MovementPillar extends Movement {
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return cost(context, src.x, src.y, src.z);
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}
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@Override
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protected Set<BetterBlockPos> calculateValidPositions() {
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return ImmutableSet.of(src, dest);
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}
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public static double cost(CalculationContext context, int x, int y, int z) {
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Block from = context.get(x, y, z).getBlock();
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boolean ladder = from == Blocks.LADDER || from == Blocks.VINE;
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@ -30,12 +30,15 @@ import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.utils.BlockStateInterface;
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import com.google.common.collect.ImmutableSet;
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import net.minecraft.block.*;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import java.util.Set;
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public class MovementTraverse extends Movement {
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/**
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@ -58,6 +61,11 @@ public class MovementTraverse extends Movement {
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return cost(context, src.x, src.y, src.z, dest.x, dest.z);
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}
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@Override
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protected Set<BetterBlockPos> calculateValidPositions() {
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return ImmutableSet.of(src, dest);
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}
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public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
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IBlockState pb0 = context.get(destX, y + 1, destZ);
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IBlockState pb1 = context.get(destX, y, destZ);
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@ -205,8 +213,8 @@ public class MovementTraverse extends Movement {
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if (pb0.getBlock() instanceof BlockFenceGate || pb1.getBlock() instanceof BlockFenceGate) {
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BlockPos blocked = !MovementHelper.isGatePassable(ctx, positionsToBreak[0], src.up()) ? positionsToBreak[0]
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: !MovementHelper.isGatePassable(ctx, positionsToBreak[1], src) ? positionsToBreak[1]
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: null;
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: !MovementHelper.isGatePassable(ctx, positionsToBreak[1], src) ? positionsToBreak[1]
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: null;
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if (blocked != null) {
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return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), blocked), ctx.playerRotations()), true))
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.setInput(Input.CLICK_RIGHT, true);
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@ -33,7 +33,6 @@ import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.movements.*;
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import baritone.utils.BlockStateInterface;
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import net.minecraft.block.BlockLiquid;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.Tuple;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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@ -100,14 +99,13 @@ public class PathExecutor implements IPathExecutor, Helper {
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if (pathPosition >= path.length()) {
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return true; // stop bugging me, I'm done
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}
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BetterBlockPos whereShouldIBe = path.positions().get(pathPosition);
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Movement movement = (Movement) path.movements().get(pathPosition);
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BetterBlockPos whereAmI = ctx.playerFeet();
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if (!whereShouldIBe.equals(whereAmI) && !Blocks.AIR.equals(BlockStateInterface.getBlock(ctx, whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip
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for (int i = 0; i < pathPosition - 1 && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
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if (whereAmI.equals(path.positions().get(i))) {
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logDebug("Skipping back " + (pathPosition - i) + " steps, to " + i);
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if (!movement.getValidPositions().contains(whereAmI)) {
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for (int i = 0; i < pathPosition && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
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if (((Movement) path.movements().get(i)).getValidPositions().contains(whereAmI)) {
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int previousPos = pathPosition;
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pathPosition = Math.max(i - 1, 0); // previous step might not actually be done
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pathPosition = i;
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for (int j = pathPosition; j <= previousPos; j++) {
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path.movements().get(j).reset();
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}
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@ -173,10 +171,10 @@ public class PathExecutor implements IPathExecutor, Helper {
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HashSet<BlockPos> newPlace = new HashSet<>();
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HashSet<BlockPos> newWalkInto = new HashSet<>();
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for (int i = pathPosition; i < path.movements().size(); i++) {
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Movement movement = (Movement) path.movements().get(i);
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newBreak.addAll(movement.toBreak(bsi));
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newPlace.addAll(movement.toPlace(bsi));
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newWalkInto.addAll(movement.toWalkInto(bsi));
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Movement m = (Movement) path.movements().get(i);
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newBreak.addAll(m.toBreak(bsi));
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newPlace.addAll(m.toPlace(bsi));
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newWalkInto.addAll(m.toWalkInto(bsi));
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}
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toBreak = newBreak;
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toPlace = newPlace;
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@ -187,11 +185,13 @@ public class PathExecutor implements IPathExecutor, Helper {
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if (end - start > 0) {
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System.out.println("Recalculating break and place took " + (end - start) + "ms");
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}*/
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IMovement movement = path.movements().get(pathPosition);
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if (!behavior.baritone.bsi.worldContainsLoadedChunk(movement.getDest().x, movement.getDest().z)) {
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logDebug("Pausing since destination is at edge of loaded chunks");
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clearKeys();
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return true;
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if (pathPosition < path.movements().size() - 1) {
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IMovement next = path.movements().get(pathPosition + 1);
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if (!behavior.baritone.bsi.worldContainsLoadedChunk(next.getDest().x, next.getDest().z)) {
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logDebug("Pausing since destination is at edge of loaded chunks");
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clearKeys();
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return true;
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}
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}
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boolean canCancel = movement.safeToCancel();
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if (costEstimateIndex == null || costEstimateIndex != pathPosition) {
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@ -206,7 +206,7 @@ public class PathExecutor implements IPathExecutor, Helper {
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}
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}
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}
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double currentCost = ((Movement) movement).recalculateCost(behavior.secretInternalGetCalculationContext());
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double currentCost = movement.recalculateCost(behavior.secretInternalGetCalculationContext());
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if (currentCost >= ActionCosts.COST_INF && canCancel) {
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logDebug("Something has changed in the world and this movement has become impossible. Cancelling.");
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cancel();
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@ -258,11 +258,13 @@ public class PathExecutor implements IPathExecutor, Helper {
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private Tuple<Double, BlockPos> closestPathPos(IPath path) {
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double best = -1;
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BlockPos bestPos = null;
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for (BlockPos pos : path.positions()) {
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double dist = VecUtils.entityDistanceToCenter(ctx.player(), pos);
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if (dist < best || best == -1) {
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best = dist;
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bestPos = pos;
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for (IMovement movement : path.movements()) {
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for (BlockPos pos : ((Movement) movement).getValidPositions()) {
|
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double dist = VecUtils.entityDistanceToCenter(ctx.player(), pos);
|
||||
if (dist < best || best == -1) {
|
||||
best = dist;
|
||||
bestPos = pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
return new Tuple<>(best, bestPos);
|
||||
|
Loading…
Reference in New Issue
Block a user