From 9cb4a1779ec07733482d04e7effc628a5caa1f6c Mon Sep 17 00:00:00 2001 From: Leijurv Date: Mon, 15 Oct 2018 20:37:10 -0700 Subject: [PATCH] fix placement rotation during parkour --- .../baritone/pathing/movement/movements/MovementParkour.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/baritone/pathing/movement/movements/MovementParkour.java b/src/main/java/baritone/pathing/movement/movements/MovementParkour.java index 38028dcf..825c99f4 100644 --- a/src/main/java/baritone/pathing/movement/movements/MovementParkour.java +++ b/src/main/java/baritone/pathing/movement/movements/MovementParkour.java @@ -202,7 +202,7 @@ public class MovementParkour extends Movement { } else if (!playerFeet().equals(src)) { if (playerFeet().equals(src.offset(direction)) || player().posY - playerFeet().getY() > 0.0001) { - if (!MovementHelper.canWalkOn(dest.down())) { + if (!MovementHelper.canWalkOn(dest.down()) && !player().onGround) { BlockPos positionToPlace = dest.down(); for (int i = 0; i < 5; i++) { BlockPos against1 = positionToPlace.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);