diff --git a/src/api/java/baritone/api/event/listener/IGameEventListener.java b/src/api/java/baritone/api/event/listener/IGameEventListener.java index 5cca43a5..9308ab4c 100644 --- a/src/api/java/baritone/api/event/listener/IGameEventListener.java +++ b/src/api/java/baritone/api/event/listener/IGameEventListener.java @@ -23,13 +23,9 @@ import net.minecraft.client.Minecraft; import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.client.gui.GuiGameOver; import net.minecraft.client.multiplayer.WorldClient; -import net.minecraft.client.renderer.EntityRenderer; import net.minecraft.client.settings.GameSettings; import net.minecraft.entity.Entity; -import net.minecraft.entity.EntityLivingBase; -import net.minecraft.network.NetworkManager; import net.minecraft.network.Packet; -import net.minecraft.util.text.ITextComponent; /** * @author Brady @@ -40,18 +36,16 @@ public interface IGameEventListener { /** * Run once per game tick before screen input is handled. * - * @see Minecraft#runTick() - * * @param event The event + * @see Minecraft#runTick() */ void onTick(TickEvent event); /** * Run once per game tick from before and after the player rotation is sent to the server. * - * @see EntityPlayerSP#onUpdate() - * * @param event The event + * @see EntityPlayerSP#onUpdate() */ void onPlayerUpdate(PlayerUpdateEvent event); @@ -63,18 +57,16 @@ public interface IGameEventListener { /** * Runs whenever the client player sends a message to the server. * - * @see EntityPlayerSP#sendChatMessage(String) - * * @param event The event + * @see EntityPlayerSP#sendChatMessage(String) */ void onSendChatMessage(ChatEvent event); /** * Runs before and after whenever a chunk is either loaded, unloaded, or populated. * - * @see WorldClient#doPreChunk(int, int, boolean) - * * @param event The event + * @see WorldClient#doPreChunk(int, int, boolean) */ void onChunkEvent(ChunkEvent event); @@ -90,29 +82,26 @@ public interface IGameEventListener { /** * Runs before and after whenever a new world is loaded * - * @see Minecraft#loadWorld(WorldClient, String) - * * @param event The event + * @see Minecraft#loadWorld(WorldClient, String) */ void onWorldEvent(WorldEvent event); /** * Runs before a outbound packet is sent * + * @param event The event * @see Packet * @see GenericFutureListener - * - * @param event The event */ void onSendPacket(PacketEvent event); /** * Runs before an inbound packet is processed * + * @param event The event * @see Packet * @see GenericFutureListener - * - * @param event The event */ void onReceivePacket(PacketEvent event); @@ -120,9 +109,8 @@ public interface IGameEventListener { * Run once per game tick from before and after the player's moveRelative method is called * and before and after the player jumps. * - * @see Entity#moveRelative(float, float, float, float) - * * @param event The event + * @see Entity#moveRelative(float, float, float, float) */ void onPlayerRotationMove(RotationMoveEvent event);