nutty
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@ -17,15 +17,6 @@
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package baritone.api.utils.input;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.settings.GameSettings;
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import net.minecraft.client.settings.KeyBinding;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.function.Function;
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/**
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* An {@link Enum} representing the inputs that control the player's
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* behavior. This includes moving, interacting with blocks, jumping,
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@ -36,84 +27,45 @@ public enum Input {
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/**
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* The move forward input
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*/
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MOVE_FORWARD(s -> s.keyBindForward),
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MOVE_FORWARD,
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/**
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* The move back input
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*/
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MOVE_BACK(s -> s.keyBindBack),
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MOVE_BACK,
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/**
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* The move left input
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*/
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MOVE_LEFT(s -> s.keyBindLeft),
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MOVE_LEFT,
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/**
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* The move right input
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*/
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MOVE_RIGHT(s -> s.keyBindRight),
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MOVE_RIGHT,
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/**
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* The attack input
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*/
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CLICK_LEFT(s -> s.keyBindAttack),
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CLICK_LEFT,
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/**
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* The use item input
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*/
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CLICK_RIGHT(s -> s.keyBindUseItem),
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CLICK_RIGHT,
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/**
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* The jump input
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*/
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JUMP(s -> s.keyBindJump),
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JUMP,
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/**
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* The sneak input
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*/
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SNEAK(s -> s.keyBindSneak),
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SNEAK,
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/**
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* The sprint input
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*/
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SPRINT(s -> s.keyBindSprint);
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/**
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* Map of {@link KeyBinding} to {@link Input}. Values should be queried through {@link #getInputForBind(KeyBinding)}
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*/
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private static final Map<KeyBinding, Input> bindToInputMap = new HashMap<>();
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/**
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* The actual game {@link KeyBinding} being forced.
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*/
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private final KeyBinding keyBinding;
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Input(Function<GameSettings, KeyBinding> keyBindingMapper) {
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/*
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Here, a Function is used because referring to a static field in this enum for the game instance,
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as it was before, wouldn't be possible in an Enum constructor unless the static field was in an
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interface that this class implemented. (Helper acted as this interface) I didn't feel like making
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an interface with a game instance field just to not have to do this.
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*/
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this.keyBinding = keyBindingMapper.apply(Minecraft.getMinecraft().gameSettings);
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}
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/**
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* @return The actual game {@link KeyBinding} being forced.
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*/
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public final KeyBinding getKeyBinding() {
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return this.keyBinding;
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}
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/**
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* Finds the {@link Input} constant that is associated with the specified {@link KeyBinding}.
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*
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* @param binding The {@link KeyBinding} to find the associated {@link Input} for
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* @return The {@link Input} associated with the specified {@link KeyBinding}
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*/
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public static Input getInputForBind(KeyBinding binding) {
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return bindToInputMap.computeIfAbsent(binding, b -> Arrays.stream(values()).filter(input -> input.keyBinding == b).findFirst().orElse(null));
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}
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SPRINT
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}
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