hotbar selection uwu

This commit is contained in:
Leijurv 2019-01-12 19:51:21 -08:00
parent 14bc65468a
commit a6ce4694fc
No known key found for this signature in database
GPG Key ID: 44A3EA646EADAC6A
9 changed files with 98 additions and 53 deletions

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@ -74,6 +74,7 @@ public class Baritone implements IBaritone {
private PathingBehavior pathingBehavior; private PathingBehavior pathingBehavior;
private LookBehavior lookBehavior; private LookBehavior lookBehavior;
private MemoryBehavior memoryBehavior; private MemoryBehavior memoryBehavior;
private InventoryBehavior inventoryBehavior;
private InputOverrideHandler inputOverrideHandler; private InputOverrideHandler inputOverrideHandler;
private FollowProcess followProcess; private FollowProcess followProcess;
@ -105,7 +106,7 @@ public class Baritone implements IBaritone {
pathingBehavior = new PathingBehavior(this); pathingBehavior = new PathingBehavior(this);
lookBehavior = new LookBehavior(this); lookBehavior = new LookBehavior(this);
memoryBehavior = new MemoryBehavior(this); memoryBehavior = new MemoryBehavior(this);
new InventoryBehavior(this); inventoryBehavior = new InventoryBehavior(this);
inputOverrideHandler = new InputOverrideHandler(this); inputOverrideHandler = new InputOverrideHandler(this);
new ExampleBaritoneControl(this); new ExampleBaritoneControl(this);
} }
@ -174,6 +175,10 @@ public class Baritone implements IBaritone {
return this.builderProcess; return this.builderProcess;
} }
public InventoryBehavior getInventoryBehavior() {
return this.inventoryBehavior;
}
@Override @Override
public LookBehavior getLookBehavior() { public LookBehavior getLookBehavior() {
return this.lookBehavior; return this.lookBehavior;

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@ -21,8 +21,10 @@ import baritone.Baritone;
import baritone.api.event.events.TickEvent; import baritone.api.event.events.TickEvent;
import baritone.utils.ToolSet; import baritone.utils.ToolSet;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.inventory.ClickType; import net.minecraft.inventory.ClickType;
import net.minecraft.item.Item;
import net.minecraft.item.ItemPickaxe; import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemTool; import net.minecraft.item.ItemTool;
@ -87,4 +89,62 @@ public class InventoryBehavior extends Behavior {
} }
return bestInd; return bestInd;
} }
public boolean hasGenericThrowaway() {
for (Item item : Baritone.settings().acceptableThrowawayItems.get()) {
if (throwaway(false, item)) {
return true;
}
}
return false;
}
public boolean selectThrowawayForLocation(int x, int y, int z) {
Item maybe = baritone.getBuilderProcess().placeAt(x, y, z);
if (maybe != null && throwaway(true, maybe)) {
return true; // gotem
}
for (Item item : Baritone.settings().acceptableThrowawayItems.get()) {
if (throwaway(true, item)) {
return true;
}
}
return false;
}
private boolean throwaway(boolean select, Item desired) {
EntityPlayerSP p = ctx.player();
NonNullList<ItemStack> inv = p.inventory.mainInventory;
for (byte i = 0; i < 9; i++) {
ItemStack item = inv.get(i);
// this usage of settings() is okay because it's only called once during pathing
// (while creating the CalculationContext at the very beginning)
// and then it's called during execution
// since this function is never called during cost calculation, we don't need to migrate
// acceptableThrowawayItems to the CalculationContext
if (desired.equals(item.getItem())) {
if (select) {
p.inventory.currentItem = i;
}
return true;
}
}
if (desired.equals(p.inventory.offHandInventory.get(0).getItem())) {
// main hand takes precedence over off hand
// that means that if we have block A selected in main hand and block B in off hand, right clicking places block B
// we've already checked above ^ and the main hand can't possible have an acceptablethrowawayitem
// so we need to select in the main hand something that doesn't right click
// so not a shovel, not a hoe, not a block, etc
for (byte i = 0; i < 9; i++) {
ItemStack item = inv.get(i);
if (item.isEmpty() || item.getItem() instanceof ItemPickaxe) {
if (select) {
p.inventory.currentItem = i;
}
return true;
}
}
}
return false;
}
} }

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@ -81,7 +81,7 @@ public class CalculationContext {
this.worldData = (WorldData) baritone.getWorldProvider().getCurrentWorld(); this.worldData = (WorldData) baritone.getWorldProvider().getCurrentWorld();
this.bsi = new BlockStateInterface(world, worldData, forUseOnAnotherThread); this.bsi = new BlockStateInterface(world, worldData, forUseOnAnotherThread);
this.toolSet = new ToolSet(player); this.toolSet = new ToolSet(player);
this.hasThrowaway = Baritone.settings().allowPlace.get() && MovementHelper.throwaway(baritone.getPlayerContext(), false); this.hasThrowaway = Baritone.settings().allowPlace.get() && ((Baritone) baritone).getInventoryBehavior().hasGenericThrowaway();
this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.get() && InventoryPlayer.isHotbar(player.inventory.getSlotFor(STACK_BUCKET_WATER)) && !world.provider.isNether(); this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.get() && InventoryPlayer.isHotbar(player.inventory.getSlotFor(STACK_BUCKET_WATER)) && !world.provider.isNether();
this.canSprint = Baritone.settings().allowSprint.get() && player.getFoodStats().getFoodLevel() > 6; this.canSprint = Baritone.settings().allowSprint.get() && player.getFoodStats().getFoodLevel() > 6;
this.placeBlockCost = Baritone.settings().blockPlacementPenalty.get(); this.placeBlockCost = Baritone.settings().blockPlacementPenalty.get();

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@ -18,6 +18,7 @@
package baritone.pathing.movement; package baritone.pathing.movement;
import baritone.Baritone; import baritone.Baritone;
import baritone.api.IBaritone;
import baritone.api.pathing.movement.ActionCosts; import baritone.api.pathing.movement.ActionCosts;
import baritone.api.pathing.movement.MovementStatus; import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.*; import baritone.api.utils.*;
@ -31,10 +32,7 @@ import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
@ -403,42 +401,6 @@ public interface MovementHelper extends ActionCosts, Helper {
ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock()); ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock());
} }
static boolean throwaway(IPlayerContext ctx, boolean select) {
EntityPlayerSP p = ctx.player();
NonNullList<ItemStack> inv = p.inventory.mainInventory;
for (byte i = 0; i < 9; i++) {
ItemStack item = inv.get(i);
// this usage of settings() is okay because it's only called once during pathing
// (while creating the CalculationContext at the very beginning)
// and then it's called during execution
// since this function is never called during cost calculation, we don't need to migrate
// acceptableThrowawayItems to the CalculationContext
if (Baritone.settings().acceptableThrowawayItems.get().contains(item.getItem())) {
if (select) {
p.inventory.currentItem = i;
}
return true;
}
}
if (Baritone.settings().acceptableThrowawayItems.get().contains(p.inventory.offHandInventory.get(0).getItem())) {
// main hand takes precedence over off hand
// that means that if we have block A selected in main hand and block B in off hand, right clicking places block B
// we've already checked above ^ and the main hand can't possible have an acceptablethrowawayitem
// so we need to select in the main hand something that doesn't right click
// so not a shovel, not a hoe, not a block, etc
for (byte i = 0; i < 9; i++) {
ItemStack item = inv.get(i);
if (item.isEmpty() || item.getItem() instanceof ItemPickaxe) {
if (select) {
p.inventory.currentItem = i;
}
return true;
}
}
}
return false;
}
static void moveTowards(IPlayerContext ctx, MovementState state, BlockPos pos) { static void moveTowards(IPlayerContext ctx, MovementState state, BlockPos pos) {
EntityPlayerSP player = ctx.player(); EntityPlayerSP player = ctx.player();
state.setTarget(new MovementTarget( state.setTarget(new MovementTarget(
@ -493,12 +455,13 @@ public interface MovementHelper extends ActionCosts, Helper {
&& state.getValue(BlockLiquid.LEVEL) != 0; && state.getValue(BlockLiquid.LEVEL) != 0;
} }
static PlaceResult attemptToPlaceABlock(MovementState state, IPlayerContext ctx, BlockPos placeAt, boolean preferDown) { static PlaceResult attemptToPlaceABlock(MovementState state, IBaritone baritone, BlockPos placeAt, boolean preferDown) {
IPlayerContext ctx = baritone.getPlayerContext();
boolean found = false; boolean found = false;
for (int i = 0; i < 5; i++) { for (int i = 0; i < 5; i++) {
BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]); BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
if (MovementHelper.canPlaceAgainst(ctx, against1)) { if (MovementHelper.canPlaceAgainst(ctx, against1)) {
if (!MovementHelper.throwaway(ctx, true)) { // get ready to place a throwaway block if (!((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(placeAt.getX(), placeAt.getY(), placeAt.getZ())) { // get ready to place a throwaway block
Helper.HELPER.logDebug("bb pls get me some blocks. dirt or cobble"); Helper.HELPER.logDebug("bb pls get me some blocks. dirt or cobble");
state.setStatus(MovementStatus.UNREACHABLE); state.setStatus(MovementStatus.UNREACHABLE);
return PlaceResult.NO_OPTION; return PlaceResult.NO_OPTION;

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@ -157,7 +157,7 @@ public class MovementAscend extends Movement {
IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace); IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace);
if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) { if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) {
ticksWithoutPlacement++; ticksWithoutPlacement++;
if (MovementHelper.attemptToPlaceABlock(state, ctx, dest.down(), false) == PlaceResult.READY_TO_PLACE) { if (MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false) == PlaceResult.READY_TO_PLACE) {
state.setInput(Input.SNEAK, true); state.setInput(Input.SNEAK, true);
if (ctx.player().isSneaking()) { if (ctx.player().isSneaking()) {
state.setInput(Input.CLICK_RIGHT, true); state.setInput(Input.CLICK_RIGHT, true);

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@ -205,7 +205,7 @@ public class MovementParkour extends Movement {
} }
} else if (!ctx.playerFeet().equals(src)) { } else if (!ctx.playerFeet().equals(src)) {
if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().posY - ctx.playerFeet().getY() > 0.0001) { if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().posY - ctx.playerFeet().getY() > 0.0001) {
if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround && MovementHelper.attemptToPlaceABlock(state, ctx, dest.down(), true) == PlaceResult.READY_TO_PLACE) { if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround && MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), true) == PlaceResult.READY_TO_PLACE) {
// go in the opposite order to check DOWN before all horizontals -- down is preferable because you don't have to look to the side while in midair, which could mess up the trajectory // go in the opposite order to check DOWN before all horizontals -- down is preferable because you don't have to look to the side while in midair, which could mess up the trajectory
state.setInput(Input.CLICK_RIGHT, true); state.setInput(Input.CLICK_RIGHT, true);
} }

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@ -17,6 +17,7 @@
package baritone.pathing.movement.movements; package baritone.pathing.movement.movements;
import baritone.Baritone;
import baritone.api.IBaritone; import baritone.api.IBaritone;
import baritone.api.pathing.movement.MovementStatus; import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.BetterBlockPos; import baritone.api.utils.BetterBlockPos;
@ -202,7 +203,7 @@ public class MovementPillar extends Movement {
return state; return state;
} else { } else {
// Get ready to place a throwaway block // Get ready to place a throwaway block
if (!MovementHelper.throwaway(ctx, true)) { if (!((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(src.x, src.y, src.z)) {
return state.setStatus(MovementStatus.UNREACHABLE); return state.setStatus(MovementStatus.UNREACHABLE);
} }

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@ -257,7 +257,7 @@ public class MovementTraverse extends Movement {
} }
} }
double dist1 = Math.max(Math.abs(ctx.player().posX - (dest.getX() + 0.5D)), Math.abs(ctx.player().posZ - (dest.getZ() + 0.5D))); double dist1 = Math.max(Math.abs(ctx.player().posX - (dest.getX() + 0.5D)), Math.abs(ctx.player().posZ - (dest.getZ() + 0.5D)));
PlaceResult p = MovementHelper.attemptToPlaceABlock(state, ctx, dest.down(), false); PlaceResult p = MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false);
if ((p == PlaceResult.READY_TO_PLACE || dist1 < 0.6) && !Baritone.settings().assumeSafeWalk.get()) { if ((p == PlaceResult.READY_TO_PLACE || dist1 < 0.6) && !Baritone.settings().assumeSafeWalk.get()) {
state.setInput(Input.SNEAK, true); state.setInput(Input.SNEAK, true);
} }

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@ -37,6 +37,7 @@ import baritone.utils.Schematic;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompressedStreamTools; import net.minecraft.nbt.CompressedStreamTools;
@ -93,6 +94,21 @@ public class BuilderProcess extends BaritoneProcessHelper {
return schematic != null; return schematic != null;
} }
public Item placeAt(int x, int y, int z) {
if (!isActive()) {
return null;
}
if (!schematic.inSchematic(x - origin.getX(), y - origin.getY(), z - origin.getZ())) {
return null;
}
IBlockState state = schematic.desiredState(x - origin.getX(), y - origin.getY(), z - origin.getZ());
if (state.getBlock() == Blocks.AIR) {
return null;
}
return new ItemBlock(state.getBlock());
}
public Optional<Tuple<BetterBlockPos, Rotation>> toBreakNearPlayer(BuilderCalculationContext bcc) { public Optional<Tuple<BetterBlockPos, Rotation>> toBreakNearPlayer(BuilderCalculationContext bcc) {
BetterBlockPos center = ctx.playerFeet(); BetterBlockPos center = ctx.playerFeet();
for (int dx = -5; dx <= 5; dx++) { for (int dx = -5; dx <= 5; dx++) {
@ -129,7 +145,7 @@ public class BuilderProcess extends BaritoneProcessHelper {
// need to iterate over incorrectPositions and see which ones we can "correct" from our current standing position // need to iterate over incorrectPositions and see which ones we can "correct" from our current standing position
BuilderCalculationContext bcc = new BuilderCalculationContext(schematic, origin); BuilderCalculationContext bcc = new BuilderCalculationContext();
if (!recalc(bcc)) { if (!recalc(bcc)) {
logDirect("Done building"); logDirect("Done building");
onLostControl(); onLostControl();
@ -321,13 +337,13 @@ public class BuilderProcess extends BaritoneProcessHelper {
private final int originY; private final int originY;
private final int originZ; private final int originZ;
public BuilderCalculationContext(ISchematic schematic, Vec3i schematicOrigin) { public BuilderCalculationContext() {
super(BuilderProcess.this.baritone, true); // wew lad super(BuilderProcess.this.baritone, true); // wew lad
this.placable = placable(); this.placable = placable();
this.schematic = schematic; this.schematic = BuilderProcess.this.schematic;
this.originX = schematicOrigin.getX(); this.originX = origin.getX();
this.originY = schematicOrigin.getY(); this.originY = origin.getY();
this.originZ = schematicOrigin.getZ(); this.originZ = origin.getZ();
this.jumpPenalty += 10; this.jumpPenalty += 10;
this.backtrackCostFavoringCoefficient = 1; this.backtrackCostFavoringCoefficient = 1;