disable sprinting for now
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@ -115,7 +115,7 @@ public class MovementTraverse extends Movement {
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return state;
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return state;
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}
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}
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if (wasTheBridgeBlockAlwaysThere) {
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if (wasTheBridgeBlockAlwaysThere) {
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player().setSprinting(true);
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//player().setSprinting(true);
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}
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}
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moveTowards(positionsToBreak[0]);
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moveTowards(positionsToBreak[0]);
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return state;
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return state;
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