Merge pull request #259 from cabaletta/currentlyticking-solution
currentlyTicking Solution
This commit is contained in:
commit
a8f09a7fe9
@ -27,6 +27,8 @@ import baritone.api.process.ICustomGoalProcess;
|
||||
import baritone.api.process.IFollowProcess;
|
||||
import baritone.api.process.IGetToBlockProcess;
|
||||
import baritone.api.process.IMineProcess;
|
||||
import baritone.api.utils.IInputOverrideHandler;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
@ -76,10 +78,14 @@ public interface IBaritone {
|
||||
*/
|
||||
IWorldScanner getWorldScanner();
|
||||
|
||||
IInputOverrideHandler getInputOverrideHandler();
|
||||
|
||||
ICustomGoalProcess getCustomGoalProcess();
|
||||
|
||||
IGetToBlockProcess getGetToBlockProcess();
|
||||
|
||||
IPlayerContext getPlayerContext();
|
||||
|
||||
/**
|
||||
* Registers a {@link IGameEventListener} with Baritone's "event bus".
|
||||
*
|
||||
|
@ -63,10 +63,12 @@ public interface ICachedWorld {
|
||||
*
|
||||
* @param block The special block to search for
|
||||
* @param maximum The maximum number of position results to receive
|
||||
* @param centerX The x block coordinate center of the search
|
||||
* @param centerZ The z block coordinate center of the search
|
||||
* @param maxRegionDistanceSq The maximum region distance, squared
|
||||
* @return The locations found that match the special block
|
||||
*/
|
||||
LinkedList<BlockPos> getLocationsOf(String block, int maximum, int maxRegionDistanceSq);
|
||||
LinkedList<BlockPos> getLocationsOf(String block, int maximum, int centerX, int centerZ, int maxRegionDistanceSq);
|
||||
|
||||
/**
|
||||
* Reloads all of the cached regions in this world from disk. Anything that is not saved
|
||||
|
@ -17,6 +17,7 @@
|
||||
|
||||
package baritone.api.cache;
|
||||
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
@ -31,6 +32,8 @@ public interface IWorldScanner {
|
||||
/**
|
||||
* Scans the world, up to the specified max chunk radius, for the specified blocks.
|
||||
*
|
||||
* @param ctx The {@link IPlayerContext} containing player and world info that the
|
||||
* scan is based upon
|
||||
* @param blocks The blocks to scan for
|
||||
* @param max The maximum number of blocks to scan before cutoff
|
||||
* @param yLevelThreshold If a block is found within this Y level, the current result will be
|
||||
@ -38,5 +41,5 @@ public interface IWorldScanner {
|
||||
* @param maxSearchRadius The maximum chunk search radius
|
||||
* @return The matching block positions
|
||||
*/
|
||||
List<BlockPos> scanChunkRadius(List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius);
|
||||
List<BlockPos> scanChunkRadius(IPlayerContext ctx, List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius);
|
||||
}
|
||||
|
@ -18,6 +18,7 @@
|
||||
package baritone.api.pathing.movement;
|
||||
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.util.List;
|
||||
|
39
src/api/java/baritone/api/utils/IInputOverrideHandler.java
Normal file
39
src/api/java/baritone/api/utils/IInputOverrideHandler.java
Normal file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import baritone.api.behavior.IBehavior;
|
||||
import baritone.api.utils.input.Input;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 11/12/2018
|
||||
*/
|
||||
public interface IInputOverrideHandler extends IBehavior {
|
||||
|
||||
default boolean isInputForcedDown(KeyBinding key) {
|
||||
return isInputForcedDown(Input.getInputForBind(key));
|
||||
}
|
||||
|
||||
boolean isInputForcedDown(Input input);
|
||||
|
||||
void setInputForceState(Input input, boolean forced);
|
||||
|
||||
void clearAllKeys();
|
||||
}
|
61
src/api/java/baritone/api/utils/IPlayerContext.java
Normal file
61
src/api/java/baritone/api/utils/IPlayerContext.java
Normal file
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.utils;
|
||||
|
||||
import baritone.api.cache.IWorldData;
|
||||
import net.minecraft.block.BlockSlab;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.client.multiplayer.PlayerControllerMP;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 11/12/2018
|
||||
*/
|
||||
public interface IPlayerContext {
|
||||
|
||||
EntityPlayerSP player();
|
||||
|
||||
PlayerControllerMP playerController();
|
||||
|
||||
World world();
|
||||
|
||||
IWorldData worldData();
|
||||
|
||||
default BetterBlockPos playerFeet() {
|
||||
// TODO find a better way to deal with soul sand!!!!!
|
||||
BetterBlockPos feet = new BetterBlockPos(player().posX, player().posY + 0.1251, player().posZ);
|
||||
if (world().getBlockState(feet).getBlock() instanceof BlockSlab) {
|
||||
return feet.up();
|
||||
}
|
||||
return feet;
|
||||
}
|
||||
|
||||
default Vec3d playerFeetAsVec() {
|
||||
return new Vec3d(player().posX, player().posY, player().posZ);
|
||||
}
|
||||
|
||||
default Vec3d playerHead() {
|
||||
return new Vec3d(player().posX, player().posY + player().getEyeHeight(), player().posZ);
|
||||
}
|
||||
|
||||
default Rotation playerRotations() {
|
||||
return new Rotation(player().rotationYaw, player().rotationPitch);
|
||||
}
|
||||
}
|
119
src/api/java/baritone/api/utils/input/Input.java
Normal file
119
src/api/java/baritone/api/utils/input/Input.java
Normal file
@ -0,0 +1,119 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.api.utils.input;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.settings.GameSettings;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.function.Function;
|
||||
|
||||
/**
|
||||
* An {@link Enum} representing the inputs that control the player's
|
||||
* behavior. This includes moving, interacting with blocks, jumping,
|
||||
* sneaking, and sprinting.
|
||||
*/
|
||||
public enum Input {
|
||||
|
||||
/**
|
||||
* The move forward input
|
||||
*/
|
||||
MOVE_FORWARD(s -> s.keyBindForward),
|
||||
|
||||
/**
|
||||
* The move back input
|
||||
*/
|
||||
MOVE_BACK(s -> s.keyBindBack),
|
||||
|
||||
/**
|
||||
* The move left input
|
||||
*/
|
||||
MOVE_LEFT(s -> s.keyBindLeft),
|
||||
|
||||
/**
|
||||
* The move right input
|
||||
*/
|
||||
MOVE_RIGHT(s -> s.keyBindRight),
|
||||
|
||||
/**
|
||||
* The attack input
|
||||
*/
|
||||
CLICK_LEFT(s -> s.keyBindAttack),
|
||||
|
||||
/**
|
||||
* The use item input
|
||||
*/
|
||||
CLICK_RIGHT(s -> s.keyBindUseItem),
|
||||
|
||||
/**
|
||||
* The jump input
|
||||
*/
|
||||
JUMP(s -> s.keyBindJump),
|
||||
|
||||
/**
|
||||
* The sneak input
|
||||
*/
|
||||
SNEAK(s -> s.keyBindSneak),
|
||||
|
||||
/**
|
||||
* The sprint input
|
||||
*/
|
||||
SPRINT(s -> s.keyBindSprint);
|
||||
|
||||
/**
|
||||
* Map of {@link KeyBinding} to {@link Input}. Values should be queried through {@link #getInputForBind(KeyBinding)}
|
||||
*/
|
||||
private static final Map<KeyBinding, Input> bindToInputMap = new HashMap<>();
|
||||
|
||||
/**
|
||||
* The actual game {@link KeyBinding} being forced.
|
||||
*/
|
||||
private final KeyBinding keyBinding;
|
||||
|
||||
Input(Function<GameSettings, KeyBinding> keyBindingMapper) {
|
||||
/*
|
||||
|
||||
Here, a Function is used because referring to a static field in this enum for the game instance,
|
||||
as it was before, wouldn't be possible in an Enum constructor unless the static field was in an
|
||||
interface that this class implemented. (Helper acted as this interface) I didn't feel like making
|
||||
an interface with a game instance field just to not have to do this.
|
||||
|
||||
*/
|
||||
this.keyBinding = keyBindingMapper.apply(Minecraft.getMinecraft().gameSettings);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The actual game {@link KeyBinding} being forced.
|
||||
*/
|
||||
public final KeyBinding getKeyBinding() {
|
||||
return this.keyBinding;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds the {@link Input} constant that is associated with the specified {@link KeyBinding}.
|
||||
*
|
||||
* @param binding The {@link KeyBinding} to find the associated {@link Input} for
|
||||
* @return The {@link Input} associated with the specified {@link KeyBinding}
|
||||
*/
|
||||
public static Input getInputForBind(KeyBinding binding) {
|
||||
return bindToInputMap.computeIfAbsent(binding, b -> Arrays.stream(values()).filter(input -> input.keyBinding == b).findFirst().orElse(null));
|
||||
}
|
||||
}
|
@ -21,6 +21,7 @@ import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.Settings;
|
||||
import baritone.api.event.listener.IGameEventListener;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import baritone.behavior.Behavior;
|
||||
import baritone.behavior.LookBehavior;
|
||||
import baritone.behavior.MemoryBehavior;
|
||||
@ -36,6 +37,7 @@ import baritone.utils.BaritoneAutoTest;
|
||||
import baritone.utils.ExampleBaritoneControl;
|
||||
import baritone.utils.InputOverrideHandler;
|
||||
import baritone.utils.PathingControlManager;
|
||||
import baritone.utils.player.LocalPlayerContext;
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
||||
import java.io.File;
|
||||
@ -139,6 +141,7 @@ public enum Baritone implements IBaritone {
|
||||
return this.gameEventHandler;
|
||||
}
|
||||
|
||||
@Override
|
||||
public InputOverrideHandler getInputOverrideHandler() {
|
||||
return this.inputOverrideHandler;
|
||||
}
|
||||
@ -162,6 +165,11 @@ public enum Baritone implements IBaritone {
|
||||
return getToBlockProcess;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IPlayerContext getPlayerContext() {
|
||||
return LocalPlayerContext.INSTANCE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FollowProcess getFollowProcess() {
|
||||
return followProcess;
|
||||
@ -192,6 +200,11 @@ public enum Baritone implements IBaritone {
|
||||
return worldProvider;
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO-yeet This shouldn't be baritone-instance specific
|
||||
*
|
||||
* @return world scanner instance
|
||||
*/
|
||||
@Override
|
||||
public WorldScanner getWorldScanner() {
|
||||
return WorldScanner.INSTANCE;
|
||||
|
@ -19,6 +19,7 @@ package baritone.behavior;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.behavior.IBehavior;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
|
||||
/**
|
||||
* A type of game event listener that is given {@link Baritone} instance context.
|
||||
@ -29,9 +30,11 @@ import baritone.api.behavior.IBehavior;
|
||||
public class Behavior implements IBehavior {
|
||||
|
||||
public final Baritone baritone;
|
||||
public final IPlayerContext ctx;
|
||||
|
||||
protected Behavior(Baritone baritone) {
|
||||
this.baritone = baritone;
|
||||
this.ctx = baritone.getPlayerContext();
|
||||
baritone.registerBehavior(this);
|
||||
}
|
||||
}
|
||||
|
@ -23,9 +23,8 @@ import baritone.api.behavior.ILookBehavior;
|
||||
import baritone.api.event.events.PlayerUpdateEvent;
|
||||
import baritone.api.event.events.RotationMoveEvent;
|
||||
import baritone.api.utils.Rotation;
|
||||
import baritone.utils.Helper;
|
||||
|
||||
public final class LookBehavior extends Behavior implements ILookBehavior, Helper {
|
||||
public final class LookBehavior extends Behavior implements ILookBehavior {
|
||||
|
||||
/**
|
||||
* Target's values are as follows:
|
||||
@ -69,24 +68,24 @@ public final class LookBehavior extends Behavior implements ILookBehavior, Helpe
|
||||
switch (event.getState()) {
|
||||
case PRE: {
|
||||
if (this.force) {
|
||||
player().rotationYaw = this.target.getYaw();
|
||||
float oldPitch = player().rotationPitch;
|
||||
ctx.player().rotationYaw = this.target.getYaw();
|
||||
float oldPitch = ctx.player().rotationPitch;
|
||||
float desiredPitch = this.target.getPitch();
|
||||
player().rotationPitch = desiredPitch;
|
||||
ctx.player().rotationPitch = desiredPitch;
|
||||
if (desiredPitch == oldPitch) {
|
||||
nudgeToLevel();
|
||||
}
|
||||
this.target = null;
|
||||
}
|
||||
if (silent) {
|
||||
this.lastYaw = player().rotationYaw;
|
||||
player().rotationYaw = this.target.getYaw();
|
||||
this.lastYaw = ctx.player().rotationYaw;
|
||||
ctx.player().rotationYaw = this.target.getYaw();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case POST: {
|
||||
if (silent) {
|
||||
player().rotationYaw = this.lastYaw;
|
||||
ctx.player().rotationYaw = this.lastYaw;
|
||||
this.target = null;
|
||||
}
|
||||
break;
|
||||
@ -114,10 +113,10 @@ public final class LookBehavior extends Behavior implements ILookBehavior, Helpe
|
||||
* Nudges the player's pitch to a regular level. (Between {@code -20} and {@code 10}, increments are by {@code 1})
|
||||
*/
|
||||
private void nudgeToLevel() {
|
||||
if (player().rotationPitch < -20) {
|
||||
player().rotationPitch++;
|
||||
} else if (player().rotationPitch > 10) {
|
||||
player().rotationPitch--;
|
||||
if (ctx.player().rotationPitch < -20) {
|
||||
ctx.player().rotationPitch++;
|
||||
} else if (ctx.player().rotationPitch > 10) {
|
||||
ctx.player().rotationPitch--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ import baritone.api.event.events.PlayerUpdateEvent;
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import baritone.cache.Waypoint;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.Helper;
|
||||
import net.minecraft.block.BlockBed;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.network.Packet;
|
||||
@ -45,7 +44,7 @@ import java.util.*;
|
||||
* @author Brady
|
||||
* @since 8/6/2018 9:47 PM
|
||||
*/
|
||||
public final class MemoryBehavior extends Behavior implements IMemoryBehavior, Helper {
|
||||
public final class MemoryBehavior extends Behavior implements IMemoryBehavior {
|
||||
|
||||
private final Map<IWorldData, WorldDataContainer> worldDataContainers = new HashMap<>();
|
||||
|
||||
@ -68,7 +67,7 @@ public final class MemoryBehavior extends Behavior implements IMemoryBehavior, H
|
||||
if (p instanceof CPacketPlayerTryUseItemOnBlock) {
|
||||
CPacketPlayerTryUseItemOnBlock packet = event.cast();
|
||||
|
||||
TileEntity tileEntity = world().getTileEntity(packet.getPos());
|
||||
TileEntity tileEntity = ctx.world().getTileEntity(packet.getPos());
|
||||
|
||||
// Ensure the TileEntity is a container of some sort
|
||||
if (tileEntity instanceof TileEntityLockable) {
|
||||
@ -120,14 +119,14 @@ public final class MemoryBehavior extends Behavior implements IMemoryBehavior, H
|
||||
|
||||
@Override
|
||||
public void onBlockInteract(BlockInteractEvent event) {
|
||||
if (event.getType() == BlockInteractEvent.Type.USE && BlockStateInterface.getBlock(event.getPos()) instanceof BlockBed) {
|
||||
if (event.getType() == BlockInteractEvent.Type.USE && BlockStateInterface.getBlock(ctx, event.getPos()) instanceof BlockBed) {
|
||||
baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("bed", Waypoint.Tag.BED, event.getPos()));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerDeath() {
|
||||
baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("death", Waypoint.Tag.DEATH, playerFeet()));
|
||||
baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("death", Waypoint.Tag.DEATH, ctx.playerFeet()));
|
||||
}
|
||||
|
||||
private Optional<RememberedInventory> getInventoryFromWindow(int windowId) {
|
||||
@ -135,9 +134,9 @@ public final class MemoryBehavior extends Behavior implements IMemoryBehavior, H
|
||||
}
|
||||
|
||||
private void updateInventory() {
|
||||
getInventoryFromWindow(player().openContainer.windowId).ifPresent(inventory -> {
|
||||
getInventoryFromWindow(ctx.player().openContainer.windowId).ifPresent(inventory -> {
|
||||
inventory.items.clear();
|
||||
inventory.items.addAll(player().openContainer.getInventory().subList(0, inventory.size));
|
||||
inventory.items.addAll(ctx.player().openContainer.getInventory().subList(0, inventory.size));
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -115,13 +115,13 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
synchronized (pathPlanLock) {
|
||||
if (current.failed() || current.finished()) {
|
||||
current = null;
|
||||
if (goal == null || goal.isInGoal(playerFeet())) {
|
||||
if (goal == null || goal.isInGoal(ctx.playerFeet())) {
|
||||
logDebug("All done. At " + goal);
|
||||
queuePathEvent(PathEvent.AT_GOAL);
|
||||
next = null;
|
||||
return;
|
||||
}
|
||||
if (next != null && !next.getPath().positions().contains(playerFeet())) {
|
||||
if (next != null && !next.getPath().positions().contains(ctx.playerFeet())) {
|
||||
// if the current path failed, we may not actually be on the next one, so make sure
|
||||
logDebug("Discarding next path as it does not contain current position");
|
||||
// for example if we had a nicely planned ahead path that starts where current ends
|
||||
@ -314,7 +314,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
if (goal == null) {
|
||||
return false;
|
||||
}
|
||||
if (goal.isInGoal(playerFeet())) {
|
||||
if (goal.isInGoal(ctx.playerFeet())) {
|
||||
return false;
|
||||
}
|
||||
synchronized (pathPlanLock) {
|
||||
@ -338,11 +338,11 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
* @return The starting {@link BlockPos} for a new path
|
||||
*/
|
||||
public BlockPos pathStart() {
|
||||
BetterBlockPos feet = playerFeet();
|
||||
if (!MovementHelper.canWalkOn(feet.down())) {
|
||||
if (player().onGround) {
|
||||
double playerX = player().posX;
|
||||
double playerZ = player().posZ;
|
||||
BetterBlockPos feet = ctx.playerFeet();
|
||||
if (!MovementHelper.canWalkOn(ctx, feet.down())) {
|
||||
if (ctx.player().onGround) {
|
||||
double playerX = ctx.player().posX;
|
||||
double playerZ = ctx.player().posZ;
|
||||
ArrayList<BetterBlockPos> closest = new ArrayList<>();
|
||||
for (int dx = -1; dx <= 1; dx++) {
|
||||
for (int dz = -1; dz <= 1; dz++) {
|
||||
@ -358,7 +358,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
// can't possibly be sneaking off of this one, we're too far away
|
||||
continue;
|
||||
}
|
||||
if (MovementHelper.canWalkOn(possibleSupport.down()) && MovementHelper.canWalkThrough(possibleSupport) && MovementHelper.canWalkThrough(possibleSupport.up())) {
|
||||
if (MovementHelper.canWalkOn(ctx, possibleSupport.down()) && MovementHelper.canWalkThrough(ctx, possibleSupport) && MovementHelper.canWalkThrough(ctx, possibleSupport.up())) {
|
||||
// this is plausible
|
||||
logDebug("Faking path start assuming player is standing off the edge of a block");
|
||||
return possibleSupport;
|
||||
@ -368,7 +368,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
} else {
|
||||
// !onGround
|
||||
// we're in the middle of a jump
|
||||
if (MovementHelper.canWalkOn(feet.down().down())) {
|
||||
if (MovementHelper.canWalkOn(ctx, feet.down().down())) {
|
||||
logDebug("Faking path start assuming player is midair and falling");
|
||||
return feet.down();
|
||||
}
|
||||
@ -390,7 +390,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
}
|
||||
isPathCalcInProgress = true;
|
||||
}
|
||||
CalculationContext context = new CalculationContext(); // not safe to create on the other thread, it looks up a lot of stuff in minecraft
|
||||
CalculationContext context = new CalculationContext(baritone); // not safe to create on the other thread, it looks up a lot of stuff in minecraft
|
||||
Baritone.getExecutor().execute(() -> {
|
||||
if (talkAboutIt) {
|
||||
logDebug("Starting to search for path from " + start + " to " + goal);
|
||||
@ -421,7 +421,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
}
|
||||
|
||||
return result;
|
||||
}).map(PathExecutor::new);
|
||||
}).map(p -> new PathExecutor(this, p));
|
||||
|
||||
synchronized (pathPlanLock) {
|
||||
if (current == null) {
|
||||
|
@ -17,7 +17,6 @@
|
||||
|
||||
package baritone.cache;
|
||||
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.pathing.PathingBlockType;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
@ -30,7 +29,7 @@ import java.util.*;
|
||||
* @author Brady
|
||||
* @since 8/3/2018 1:04 AM
|
||||
*/
|
||||
public final class CachedChunk implements Helper {
|
||||
public final class CachedChunk {
|
||||
|
||||
public static final Set<Block> BLOCKS_TO_KEEP_TRACK_OF;
|
||||
|
||||
|
13
src/main/java/baritone/cache/CachedWorld.java
vendored
13
src/main/java/baritone/cache/CachedWorld.java
vendored
@ -106,10 +106,10 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
}
|
||||
|
||||
@Override
|
||||
public final LinkedList<BlockPos> getLocationsOf(String block, int maximum, int maxRegionDistanceSq) {
|
||||
public final LinkedList<BlockPos> getLocationsOf(String block, int maximum, int centerX, int centerZ, int maxRegionDistanceSq) {
|
||||
LinkedList<BlockPos> res = new LinkedList<>();
|
||||
int playerRegionX = playerFeet().getX() >> 9;
|
||||
int playerRegionZ = playerFeet().getZ() >> 9;
|
||||
int centerRegionX = centerX >> 9;
|
||||
int centerRegionZ = centerZ >> 9;
|
||||
|
||||
int searchRadius = 0;
|
||||
while (searchRadius <= maxRegionDistanceSq) {
|
||||
@ -119,8 +119,8 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
if (distance != searchRadius) {
|
||||
continue;
|
||||
}
|
||||
int regionX = xoff + playerRegionX;
|
||||
int regionZ = zoff + playerRegionZ;
|
||||
int regionX = xoff + centerRegionX;
|
||||
int regionZ = zoff + centerRegionZ;
|
||||
CachedRegion region = getOrCreateRegion(regionX, regionZ);
|
||||
if (region != null) {
|
||||
// TODO: 100% verify if this or addAll is faster.
|
||||
@ -192,7 +192,8 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
private BlockPos guessPosition() {
|
||||
WorldData data = Baritone.INSTANCE.getWorldProvider().getCurrentWorld();
|
||||
if (data != null && data.getCachedWorld() == this) {
|
||||
return playerFeet();
|
||||
// TODO-yeet fix
|
||||
return Baritone.INSTANCE.getPlayerContext().playerFeet();
|
||||
}
|
||||
CachedChunk mostRecentlyModified = null;
|
||||
for (CachedRegion region : allRegions()) {
|
||||
|
@ -18,7 +18,6 @@
|
||||
package baritone.cache;
|
||||
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.pathing.PathingBlockType;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockDoublePlant;
|
||||
@ -38,7 +37,7 @@ import java.util.*;
|
||||
* @author Brady
|
||||
* @since 8/3/2018 1:09 AM
|
||||
*/
|
||||
public final class ChunkPacker implements Helper {
|
||||
public final class ChunkPacker {
|
||||
|
||||
private ChunkPacker() {}
|
||||
|
||||
|
14
src/main/java/baritone/cache/WorldScanner.java
vendored
14
src/main/java/baritone/cache/WorldScanner.java
vendored
@ -18,7 +18,7 @@
|
||||
package baritone.cache;
|
||||
|
||||
import baritone.api.cache.IWorldScanner;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.multiplayer.ChunkProviderClient;
|
||||
@ -30,12 +30,12 @@ import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
|
||||
public enum WorldScanner implements IWorldScanner, Helper {
|
||||
public enum WorldScanner implements IWorldScanner {
|
||||
|
||||
INSTANCE;
|
||||
|
||||
@Override
|
||||
public List<BlockPos> scanChunkRadius(List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius) {
|
||||
public List<BlockPos> scanChunkRadius(IPlayerContext ctx, List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius) {
|
||||
if (blocks.contains(null)) {
|
||||
throw new IllegalStateException("Invalid block name should have been caught earlier: " + blocks.toString());
|
||||
}
|
||||
@ -43,12 +43,12 @@ public enum WorldScanner implements IWorldScanner, Helper {
|
||||
if (blocks.isEmpty()) {
|
||||
return res;
|
||||
}
|
||||
ChunkProviderClient chunkProvider = world().getChunkProvider();
|
||||
ChunkProviderClient chunkProvider = (ChunkProviderClient) ctx.world().getChunkProvider();
|
||||
|
||||
int maxSearchRadiusSq = maxSearchRadius * maxSearchRadius;
|
||||
int playerChunkX = playerFeet().getX() >> 4;
|
||||
int playerChunkZ = playerFeet().getZ() >> 4;
|
||||
int playerY = playerFeet().getY();
|
||||
int playerChunkX = ctx.playerFeet().getX() >> 4;
|
||||
int playerChunkZ = ctx.playerFeet().getZ() >> 4;
|
||||
int playerY = ctx.playerFeet().getY();
|
||||
|
||||
int searchRadiusSq = 0;
|
||||
boolean foundWithinY = false;
|
||||
|
@ -129,7 +129,7 @@ class Path extends PathBase {
|
||||
|
||||
private Movement runBackwards(BetterBlockPos src, BetterBlockPos dest, double cost) {
|
||||
for (Moves moves : Moves.values()) {
|
||||
Movement move = moves.apply0(context, src);
|
||||
Movement move = moves.apply0(context.getBaritone(), src);
|
||||
if (move.getDest().equals(dest)) {
|
||||
// have to calculate the cost at calculation time so we can accurately judge whether a cost increase happened between cached calculation and real execution
|
||||
move.override(cost);
|
||||
|
@ -18,10 +18,10 @@
|
||||
package baritone.pathing.movement;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.ActionCosts;
|
||||
import baritone.cache.WorldData;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.ToolSet;
|
||||
import baritone.utils.pathing.BetterWorldBorder;
|
||||
import net.minecraft.block.Block;
|
||||
@ -42,6 +42,7 @@ public class CalculationContext {
|
||||
|
||||
private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET);
|
||||
|
||||
private final IBaritone baritone;
|
||||
private final EntityPlayerSP player;
|
||||
private final World world;
|
||||
private final WorldData worldData;
|
||||
@ -58,14 +59,15 @@ public class CalculationContext {
|
||||
private final double breakBlockAdditionalCost;
|
||||
private final BetterWorldBorder worldBorder;
|
||||
|
||||
public CalculationContext() {
|
||||
this.player = Helper.HELPER.player();
|
||||
this.world = Helper.HELPER.world();
|
||||
this.worldData = Baritone.INSTANCE.getWorldProvider().getCurrentWorld();
|
||||
public CalculationContext(IBaritone baritone) {
|
||||
this.baritone = baritone;
|
||||
this.player = baritone.getPlayerContext().player();
|
||||
this.world = baritone.getPlayerContext().world();
|
||||
this.worldData = (WorldData) baritone.getWorldProvider().getCurrentWorld();
|
||||
this.bsi = new BlockStateInterface(world, worldData); // TODO TODO TODO
|
||||
// new CalculationContext() needs to happen, can't add an argument (i'll beat you), can we get the world provider from currentlyTicking?
|
||||
this.toolSet = new ToolSet(player);
|
||||
this.hasThrowaway = Baritone.settings().allowPlace.get() && MovementHelper.throwaway(false);
|
||||
this.hasThrowaway = Baritone.settings().allowPlace.get() && MovementHelper.throwaway(baritone.getPlayerContext(), false);
|
||||
this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.get() && InventoryPlayer.isHotbar(player.inventory.getSlotFor(STACK_BUCKET_WATER)) && !world.provider.isNether();
|
||||
this.canSprint = Baritone.settings().allowSprint.get() && player.getFoodStats().getFoodLevel() > 6;
|
||||
this.placeBlockCost = Baritone.settings().blockPlacementPenalty.get();
|
||||
@ -85,6 +87,10 @@ public class CalculationContext {
|
||||
this.worldBorder = new BetterWorldBorder(world.getWorldBorder());
|
||||
}
|
||||
|
||||
public final IBaritone getBaritone() {
|
||||
return baritone;
|
||||
}
|
||||
|
||||
public IBlockState get(int x, int y, int z) {
|
||||
return bsi.get0(x, y, z); // laughs maniacally
|
||||
}
|
||||
|
@ -17,13 +17,12 @@
|
||||
|
||||
package baritone.pathing.movement;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.IMovement;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.*;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.InputOverrideHandler;
|
||||
import net.minecraft.block.BlockLiquid;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
@ -34,12 +33,13 @@ import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Optional;
|
||||
|
||||
import static baritone.utils.InputOverrideHandler.Input;
|
||||
|
||||
public abstract class Movement implements IMovement, Helper, MovementHelper {
|
||||
public abstract class Movement implements IMovement, MovementHelper {
|
||||
|
||||
protected static final EnumFacing[] HORIZONTALS = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST};
|
||||
|
||||
protected final IBaritone baritone;
|
||||
protected final IPlayerContext ctx;
|
||||
|
||||
private MovementState currentState = new MovementState().setStatus(MovementStatus.PREPPING);
|
||||
|
||||
protected final BetterBlockPos src;
|
||||
@ -64,21 +64,23 @@ public abstract class Movement implements IMovement, Helper, MovementHelper {
|
||||
|
||||
private Boolean calculatedWhileLoaded;
|
||||
|
||||
protected Movement(BetterBlockPos src, BetterBlockPos dest, BetterBlockPos[] toBreak, BetterBlockPos toPlace) {
|
||||
protected Movement(IBaritone baritone, BetterBlockPos src, BetterBlockPos dest, BetterBlockPos[] toBreak, BetterBlockPos toPlace) {
|
||||
this.baritone = baritone;
|
||||
this.ctx = baritone.getPlayerContext();
|
||||
this.src = src;
|
||||
this.dest = dest;
|
||||
this.positionsToBreak = toBreak;
|
||||
this.positionToPlace = toPlace;
|
||||
}
|
||||
|
||||
protected Movement(BetterBlockPos src, BetterBlockPos dest, BetterBlockPos[] toBreak) {
|
||||
this(src, dest, toBreak, null);
|
||||
protected Movement(IBaritone baritone, BetterBlockPos src, BetterBlockPos dest, BetterBlockPos[] toBreak) {
|
||||
this(baritone, src, dest, toBreak, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getCost() {
|
||||
if (cost == null) {
|
||||
cost = calculateCost(new CalculationContext());
|
||||
cost = calculateCost(new CalculationContext(baritone));
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
@ -97,7 +99,7 @@ public abstract class Movement implements IMovement, Helper, MovementHelper {
|
||||
|
||||
@Override
|
||||
public double calculateCostWithoutCaching() {
|
||||
return calculateCost(new CalculationContext());
|
||||
return calculateCost(new CalculationContext(baritone));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -108,18 +110,18 @@ public abstract class Movement implements IMovement, Helper, MovementHelper {
|
||||
*/
|
||||
@Override
|
||||
public MovementStatus update() {
|
||||
player().capabilities.isFlying = false;
|
||||
ctx.player().capabilities.isFlying = false;
|
||||
currentState = updateState(currentState);
|
||||
if (MovementHelper.isLiquid(playerFeet())) {
|
||||
if (MovementHelper.isLiquid(ctx, ctx.playerFeet())) {
|
||||
currentState.setInput(Input.JUMP, true);
|
||||
}
|
||||
if (player().isEntityInsideOpaqueBlock()) {
|
||||
if (ctx.player().isEntityInsideOpaqueBlock()) {
|
||||
currentState.setInput(Input.CLICK_LEFT, true);
|
||||
}
|
||||
|
||||
// If the movement target has to force the new rotations, or we aren't using silent move, then force the rotations
|
||||
currentState.getTarget().getRotation().ifPresent(rotation ->
|
||||
Baritone.INSTANCE.getLookBehavior().updateTarget(
|
||||
baritone.getLookBehavior().updateTarget(
|
||||
rotation,
|
||||
currentState.getTarget().hasToForceRotations()));
|
||||
|
||||
@ -127,13 +129,13 @@ public abstract class Movement implements IMovement, Helper, MovementHelper {
|
||||
// latestState.getTarget().position.ifPresent(null); NULL CONSUMER REALLY SHOULDN'T BE THE FINAL THING YOU SHOULD REALLY REPLACE THIS WITH ALMOST ACTUALLY ANYTHING ELSE JUST PLEASE DON'T LEAVE IT AS IT IS THANK YOU KANYE
|
||||
|
||||
currentState.getInputStates().forEach((input, forced) -> {
|
||||
Baritone.INSTANCE.getInputOverrideHandler().setInputForceState(input, forced);
|
||||
baritone.getInputOverrideHandler().setInputForceState(input, forced);
|
||||
});
|
||||
currentState.getInputStates().replaceAll((input, forced) -> false);
|
||||
|
||||
// If the current status indicates a completed movement
|
||||
if (currentState.getStatus().isComplete()) {
|
||||
Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
|
||||
baritone.getInputOverrideHandler().clearAllKeys();
|
||||
}
|
||||
|
||||
return currentState.getStatus();
|
||||
@ -145,11 +147,11 @@ public abstract class Movement implements IMovement, Helper, MovementHelper {
|
||||
}
|
||||
boolean somethingInTheWay = false;
|
||||
for (BetterBlockPos blockPos : positionsToBreak) {
|
||||
if (!MovementHelper.canWalkThrough(blockPos) && !(BlockStateInterface.getBlock(blockPos) instanceof BlockLiquid)) { // can't break liquid, so don't try
|
||||
if (!MovementHelper.canWalkThrough(ctx, blockPos) && !(BlockStateInterface.getBlock(ctx, blockPos) instanceof BlockLiquid)) { // can't break liquid, so don't try
|
||||
somethingInTheWay = true;
|
||||
Optional<Rotation> reachable = RotationUtils.reachable(player(), blockPos, playerController().getBlockReachDistance());
|
||||
Optional<Rotation> reachable = RotationUtils.reachable(ctx.player(), blockPos, ctx.playerController().getBlockReachDistance());
|
||||
if (reachable.isPresent()) {
|
||||
MovementHelper.switchToBestToolFor(BlockStateInterface.get(blockPos));
|
||||
MovementHelper.switchToBestToolFor(ctx, BlockStateInterface.get(ctx, blockPos));
|
||||
state.setTarget(new MovementState.MovementTarget(reachable.get(), true));
|
||||
if (Objects.equals(RayTraceUtils.getSelectedBlock().orElse(null), blockPos)) {
|
||||
state.setInput(Input.CLICK_LEFT, true);
|
||||
@ -160,11 +162,11 @@ public abstract class Movement implements IMovement, Helper, MovementHelper {
|
||||
//i'm doing it anyway
|
||||
//i dont care if theres snow in the way!!!!!!!
|
||||
//you dont own me!!!!
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(player().getPositionEyes(1.0F),
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.player().getPositionEyes(1.0F),
|
||||
VecUtils.getBlockPosCenter(blockPos)), true)
|
||||
);
|
||||
// don't check selectedblock on this one, this is a fallback when we can't see any face directly, it's intended to be breaking the "incorrect" block
|
||||
state.setInput(InputOverrideHandler.Input.CLICK_LEFT, true);
|
||||
state.setInput(Input.CLICK_LEFT, true);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -249,7 +251,7 @@ public abstract class Movement implements IMovement, Helper, MovementHelper {
|
||||
}
|
||||
List<BlockPos> result = new ArrayList<>();
|
||||
for (BetterBlockPos positionToBreak : positionsToBreak) {
|
||||
if (!MovementHelper.canWalkThrough(positionToBreak)) {
|
||||
if (!MovementHelper.canWalkThrough(ctx, positionToBreak)) {
|
||||
result.add(positionToBreak);
|
||||
}
|
||||
}
|
||||
@ -263,7 +265,7 @@ public abstract class Movement implements IMovement, Helper, MovementHelper {
|
||||
return toPlaceCached;
|
||||
}
|
||||
List<BlockPos> result = new ArrayList<>();
|
||||
if (positionToPlace != null && !MovementHelper.canWalkOn(positionToPlace)) {
|
||||
if (positionToPlace != null && !MovementHelper.canWalkOn(ctx, positionToPlace)) {
|
||||
result.add(positionToPlace);
|
||||
}
|
||||
toPlaceCached = result;
|
||||
|
@ -20,10 +20,10 @@ package baritone.pathing.movement;
|
||||
import baritone.Baritone;
|
||||
import baritone.api.pathing.movement.ActionCosts;
|
||||
import baritone.api.utils.*;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.pathing.movement.MovementState.MovementTarget;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.InputOverrideHandler;
|
||||
import baritone.utils.ToolSet;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.properties.PropertyBool;
|
||||
@ -44,33 +44,27 @@ import net.minecraft.world.chunk.EmptyChunk;
|
||||
*/
|
||||
public interface MovementHelper extends ActionCosts, Helper {
|
||||
|
||||
static boolean avoidBreaking(CalculationContext context, int x, int y, int z, IBlockState state) {
|
||||
static boolean avoidBreaking(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
|
||||
Block b = state.getBlock();
|
||||
return b == Blocks.ICE // ice becomes water, and water can mess up the path
|
||||
|| b instanceof BlockSilverfish // obvious reasons
|
||||
// call context.get directly with x,y,z. no need to make 5 new BlockPos for no reason
|
||||
|| context.get(x, y + 1, z).getBlock() instanceof BlockLiquid//don't break anything touching liquid on any side
|
||||
|| context.get(x + 1, y, z).getBlock() instanceof BlockLiquid
|
||||
|| context.get(x - 1, y, z).getBlock() instanceof BlockLiquid
|
||||
|| context.get(x, y, z + 1).getBlock() instanceof BlockLiquid
|
||||
|| context.get(x, y, z - 1).getBlock() instanceof BlockLiquid;
|
||||
|| bsi.get0(x, y + 1, z).getBlock() instanceof BlockLiquid//don't break anything touching liquid on any side
|
||||
|| bsi.get0(x + 1, y, z).getBlock() instanceof BlockLiquid
|
||||
|| bsi.get0(x - 1, y, z).getBlock() instanceof BlockLiquid
|
||||
|| bsi.get0(x, y, z + 1).getBlock() instanceof BlockLiquid
|
||||
|| bsi.get0(x, y, z - 1).getBlock() instanceof BlockLiquid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Can I walk through this block? e.g. air, saplings, torches, etc
|
||||
*
|
||||
* @param pos
|
||||
* @return
|
||||
*/
|
||||
static boolean canWalkThrough(BetterBlockPos pos) {
|
||||
return canWalkThrough(new CalculationContext(), pos.x, pos.y, pos.z, BlockStateInterface.get(pos));
|
||||
static boolean canWalkThrough(IPlayerContext ctx, BetterBlockPos pos) {
|
||||
return canWalkThrough(new BlockStateInterface(ctx), pos.x, pos.y, pos.z);
|
||||
}
|
||||
|
||||
static boolean canWalkThrough(CalculationContext context, int x, int y, int z) {
|
||||
return canWalkThrough(context, x, y, z, context.get(x, y, z));
|
||||
static boolean canWalkThrough(BlockStateInterface bsi, int x, int y, int z) {
|
||||
return canWalkThrough(bsi, x, y, z, bsi.get0(x, y, z));
|
||||
}
|
||||
|
||||
static boolean canWalkThrough(CalculationContext context, int x, int y, int z, IBlockState state) {
|
||||
static boolean canWalkThrough(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
|
||||
Block block = state.getBlock();
|
||||
if (block == Blocks.AIR) { // early return for most common case
|
||||
return true;
|
||||
@ -111,7 +105,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (Baritone.settings().assumeWalkOnWater.get()) {
|
||||
return false;
|
||||
}
|
||||
IBlockState up = context.get(x, y + 1, z);
|
||||
IBlockState up = bsi.get0(x, y + 1, z);
|
||||
if (up.getBlock() instanceof BlockLiquid || up.getBlock() instanceof BlockLilyPad) {
|
||||
return false;
|
||||
}
|
||||
@ -182,12 +176,12 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return state.getMaterial().isReplaceable();
|
||||
}
|
||||
|
||||
static boolean isDoorPassable(BlockPos doorPos, BlockPos playerPos) {
|
||||
static boolean isDoorPassable(IPlayerContext ctx, BlockPos doorPos, BlockPos playerPos) {
|
||||
if (playerPos.equals(doorPos)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
IBlockState state = BlockStateInterface.get(doorPos);
|
||||
IBlockState state = BlockStateInterface.get(ctx, doorPos);
|
||||
if (!(state.getBlock() instanceof BlockDoor)) {
|
||||
return true;
|
||||
}
|
||||
@ -195,12 +189,12 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return isHorizontalBlockPassable(doorPos, state, playerPos, BlockDoor.OPEN);
|
||||
}
|
||||
|
||||
static boolean isGatePassable(BlockPos gatePos, BlockPos playerPos) {
|
||||
static boolean isGatePassable(IPlayerContext ctx, BlockPos gatePos, BlockPos playerPos) {
|
||||
if (playerPos.equals(gatePos)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
IBlockState state = BlockStateInterface.get(gatePos);
|
||||
IBlockState state = BlockStateInterface.get(ctx, gatePos);
|
||||
if (!(state.getBlock() instanceof BlockFenceGate)) {
|
||||
return true;
|
||||
}
|
||||
@ -245,7 +239,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
static boolean canWalkOn(CalculationContext context, int x, int y, int z, IBlockState state) {
|
||||
static boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
|
||||
Block block = state.getBlock();
|
||||
if (block == Blocks.AIR || block == Blocks.MAGMA) {
|
||||
// early return for most common case (air)
|
||||
@ -267,7 +261,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (isWater(block)) {
|
||||
// since this is called literally millions of times per second, the benefit of not allocating millions of useless "pos.up()"
|
||||
// BlockPos s that we'd just garbage collect immediately is actually noticeable. I don't even think its a decrease in readability
|
||||
Block up = context.get(x, y + 1, z).getBlock();
|
||||
Block up = bsi.get0(x, y + 1, z).getBlock();
|
||||
if (up == Blocks.WATERLILY) {
|
||||
return true;
|
||||
}
|
||||
@ -294,24 +288,28 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return block instanceof BlockStairs;
|
||||
}
|
||||
|
||||
static boolean canWalkOn(BetterBlockPos pos, IBlockState state) {
|
||||
return canWalkOn(new CalculationContext(), pos.x, pos.y, pos.z, state);
|
||||
static boolean canWalkOn(IPlayerContext ctx, BetterBlockPos pos, IBlockState state) {
|
||||
return canWalkOn(new BlockStateInterface(ctx), pos.x, pos.y, pos.z, state);
|
||||
}
|
||||
|
||||
static boolean canWalkOn(BetterBlockPos pos) {
|
||||
return canWalkOn(new CalculationContext(), pos.x, pos.y, pos.z, BlockStateInterface.get(pos));
|
||||
static boolean canWalkOn(IPlayerContext ctx, BetterBlockPos pos) {
|
||||
return canWalkOn(new BlockStateInterface(ctx), pos.x, pos.y, pos.z);
|
||||
}
|
||||
|
||||
static boolean canWalkOn(CalculationContext context, int x, int y, int z) {
|
||||
return canWalkOn(context, x, y, z, context.get(x, y, z));
|
||||
static boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z) {
|
||||
return canWalkOn(bsi, x, y, z, bsi.get0(x, y, z));
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(CalculationContext context, int x, int y, int z) {
|
||||
return canPlaceAgainst(context.get(x, y, z));
|
||||
static boolean canPlaceAgainst(BlockStateInterface bsi, int x, int y, int z) {
|
||||
return canPlaceAgainst(bsi.get0(x, y, z));
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(BlockPos pos) {
|
||||
return canPlaceAgainst(BlockStateInterface.get(pos));
|
||||
static boolean canPlaceAgainst(BlockStateInterface bsi, BlockPos pos) {
|
||||
return canPlaceAgainst(bsi.get0(pos.getX(), pos.getY(), pos.getZ()));
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(IPlayerContext ctx, BlockPos pos) {
|
||||
return canPlaceAgainst(new BlockStateInterface(ctx), pos);
|
||||
}
|
||||
|
||||
static boolean canPlaceAgainst(IBlockState state) {
|
||||
@ -325,11 +323,11 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
|
||||
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, IBlockState state, boolean includeFalling) {
|
||||
Block block = state.getBlock();
|
||||
if (!canWalkThrough(context, x, y, z, state)) {
|
||||
if (!canWalkThrough(context.bsi(), x, y, z, state)) {
|
||||
if (!context.canBreakAt(x, y, z)) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (avoidBreaking(context, x, y, z, state)) {
|
||||
if (avoidBreaking(context.bsi(), x, y, z, state)) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (block instanceof BlockLiquid) {
|
||||
@ -360,26 +358,13 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
&& state.getValue(BlockSlab.HALF) == BlockSlab.EnumBlockHalf.BOTTOM;
|
||||
}
|
||||
|
||||
/**
|
||||
* AutoTool
|
||||
*/
|
||||
static void switchToBestTool() {
|
||||
RayTraceUtils.getSelectedBlock().ifPresent(pos -> {
|
||||
IBlockState state = BlockStateInterface.get(pos);
|
||||
if (state.getBlock().equals(Blocks.AIR)) {
|
||||
return;
|
||||
}
|
||||
switchToBestToolFor(state);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* AutoTool for a specific block
|
||||
*
|
||||
* @param b the blockstate to mine
|
||||
*/
|
||||
static void switchToBestToolFor(IBlockState b) {
|
||||
switchToBestToolFor(b, new ToolSet(Helper.HELPER.player()));
|
||||
static void switchToBestToolFor(IPlayerContext ctx, IBlockState b) {
|
||||
switchToBestToolFor(ctx, b, new ToolSet(ctx.player()));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -388,12 +373,12 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
* @param b the blockstate to mine
|
||||
* @param ts previously calculated ToolSet
|
||||
*/
|
||||
static void switchToBestToolFor(IBlockState b, ToolSet ts) {
|
||||
Helper.HELPER.player().inventory.currentItem = ts.getBestSlot(b.getBlock());
|
||||
static void switchToBestToolFor(IPlayerContext ctx, IBlockState b, ToolSet ts) {
|
||||
ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock());
|
||||
}
|
||||
|
||||
static boolean throwaway(boolean select) {
|
||||
EntityPlayerSP p = Helper.HELPER.player();
|
||||
static boolean throwaway(IPlayerContext ctx, boolean select) {
|
||||
EntityPlayerSP p = ctx.player();
|
||||
NonNullList<ItemStack> inv = p.inventory.mainInventory;
|
||||
for (byte i = 0; i < 9; i++) {
|
||||
ItemStack item = inv.get(i);
|
||||
@ -428,14 +413,14 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return false;
|
||||
}
|
||||
|
||||
static void moveTowards(MovementState state, BlockPos pos) {
|
||||
EntityPlayerSP player = Helper.HELPER.player();
|
||||
static void moveTowards(IPlayerContext ctx, MovementState state, BlockPos pos) {
|
||||
EntityPlayerSP player = ctx.player();
|
||||
state.setTarget(new MovementTarget(
|
||||
new Rotation(RotationUtils.calcRotationFromVec3d(player.getPositionEyes(1.0F),
|
||||
VecUtils.getBlockPosCenter(pos),
|
||||
new Rotation(player.rotationYaw, player.rotationPitch)).getYaw(), player.rotationPitch),
|
||||
false
|
||||
)).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
|
||||
)).setInput(Input.MOVE_FORWARD, true);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -453,11 +438,12 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
* Returns whether or not the block at the specified pos is
|
||||
* water, regardless of whether or not it is flowing.
|
||||
*
|
||||
* @param ctx The player context
|
||||
* @param bp The block pos
|
||||
* @return Whether or not the block is water
|
||||
*/
|
||||
static boolean isWater(BlockPos bp) {
|
||||
return isWater(BlockStateInterface.getBlock(bp));
|
||||
static boolean isWater(IPlayerContext ctx, BlockPos bp) {
|
||||
return isWater(BlockStateInterface.getBlock(ctx, bp));
|
||||
}
|
||||
|
||||
static boolean isLava(Block b) {
|
||||
@ -467,11 +453,12 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
/**
|
||||
* Returns whether or not the specified pos has a liquid
|
||||
*
|
||||
* @param ctx The player context
|
||||
* @param p The pos
|
||||
* @return Whether or not the block is a liquid
|
||||
*/
|
||||
static boolean isLiquid(BlockPos p) {
|
||||
return BlockStateInterface.getBlock(p) instanceof BlockLiquid;
|
||||
static boolean isLiquid(IPlayerContext ctx, BlockPos p) {
|
||||
return BlockStateInterface.getBlock(ctx, p) instanceof BlockLiquid;
|
||||
}
|
||||
|
||||
static boolean isFlowing(IBlockState state) {
|
||||
|
@ -19,7 +19,7 @@ package baritone.pathing.movement;
|
||||
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.Rotation;
|
||||
import baritone.utils.InputOverrideHandler.Input;
|
||||
import baritone.api.utils.input.Input;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
@ -17,6 +17,7 @@
|
||||
|
||||
package baritone.pathing.movement;
|
||||
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.pathing.movement.movements.*;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
@ -30,8 +31,8 @@ import net.minecraft.util.EnumFacing;
|
||||
public enum Moves {
|
||||
DOWNWARD(0, -1, 0) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return new MovementDownward(src, src.down());
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return new MovementDownward(baritone, src, src.down());
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -42,8 +43,8 @@ public enum Moves {
|
||||
|
||||
PILLAR(0, +1, 0) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return new MovementPillar(src, src.up());
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return new MovementPillar(baritone, src, src.up());
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -54,8 +55,8 @@ public enum Moves {
|
||||
|
||||
TRAVERSE_NORTH(0, 0, -1) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return new MovementTraverse(src, src.north());
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return new MovementTraverse(baritone, src, src.north());
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -66,8 +67,8 @@ public enum Moves {
|
||||
|
||||
TRAVERSE_SOUTH(0, 0, +1) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return new MovementTraverse(src, src.south());
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return new MovementTraverse(baritone, src, src.south());
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -78,8 +79,8 @@ public enum Moves {
|
||||
|
||||
TRAVERSE_EAST(+1, 0, 0) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return new MovementTraverse(src, src.east());
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return new MovementTraverse(baritone, src, src.east());
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -90,8 +91,8 @@ public enum Moves {
|
||||
|
||||
TRAVERSE_WEST(-1, 0, 0) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return new MovementTraverse(src, src.west());
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return new MovementTraverse(baritone, src, src.west());
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -102,8 +103,8 @@ public enum Moves {
|
||||
|
||||
ASCEND_NORTH(0, +1, -1) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return new MovementAscend(src, new BetterBlockPos(src.x, src.y + 1, src.z - 1));
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return new MovementAscend(baritone, src, new BetterBlockPos(src.x, src.y + 1, src.z - 1));
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -114,8 +115,8 @@ public enum Moves {
|
||||
|
||||
ASCEND_SOUTH(0, +1, +1) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return new MovementAscend(src, new BetterBlockPos(src.x, src.y + 1, src.z + 1));
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return new MovementAscend(baritone, src, new BetterBlockPos(src.x, src.y + 1, src.z + 1));
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -126,8 +127,8 @@ public enum Moves {
|
||||
|
||||
ASCEND_EAST(+1, +1, 0) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return new MovementAscend(src, new BetterBlockPos(src.x + 1, src.y + 1, src.z));
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return new MovementAscend(baritone, src, new BetterBlockPos(src.x + 1, src.y + 1, src.z));
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -138,8 +139,8 @@ public enum Moves {
|
||||
|
||||
ASCEND_WEST(-1, +1, 0) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return new MovementAscend(src, new BetterBlockPos(src.x - 1, src.y + 1, src.z));
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return new MovementAscend(baritone, src, new BetterBlockPos(src.x - 1, src.y + 1, src.z));
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -150,13 +151,13 @@ public enum Moves {
|
||||
|
||||
DESCEND_EAST(+1, -1, 0, false, true) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
apply(context, src.x, src.y, src.z, res);
|
||||
apply(new CalculationContext(baritone), src.x, src.y, src.z, res);
|
||||
if (res.y == src.y - 1) {
|
||||
return new MovementDescend(src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
return new MovementDescend(baritone, src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
} else {
|
||||
return new MovementFall(src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
return new MovementFall(baritone, src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
}
|
||||
}
|
||||
|
||||
@ -168,13 +169,13 @@ public enum Moves {
|
||||
|
||||
DESCEND_WEST(-1, -1, 0, false, true) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
apply(context, src.x, src.y, src.z, res);
|
||||
apply(new CalculationContext(baritone), src.x, src.y, src.z, res);
|
||||
if (res.y == src.y - 1) {
|
||||
return new MovementDescend(src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
return new MovementDescend(baritone, src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
} else {
|
||||
return new MovementFall(src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
return new MovementFall(baritone, src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
}
|
||||
}
|
||||
|
||||
@ -186,13 +187,13 @@ public enum Moves {
|
||||
|
||||
DESCEND_NORTH(0, -1, -1, false, true) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
apply(context, src.x, src.y, src.z, res);
|
||||
apply(new CalculationContext(baritone), src.x, src.y, src.z, res);
|
||||
if (res.y == src.y - 1) {
|
||||
return new MovementDescend(src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
return new MovementDescend(baritone, src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
} else {
|
||||
return new MovementFall(src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
return new MovementFall(baritone, src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
}
|
||||
}
|
||||
|
||||
@ -204,13 +205,13 @@ public enum Moves {
|
||||
|
||||
DESCEND_SOUTH(0, -1, +1, false, true) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
apply(context, src.x, src.y, src.z, res);
|
||||
apply(new CalculationContext(baritone), src.x, src.y, src.z, res);
|
||||
if (res.y == src.y - 1) {
|
||||
return new MovementDescend(src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
return new MovementDescend(baritone, src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
} else {
|
||||
return new MovementFall(src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
return new MovementFall(baritone, src, new BetterBlockPos(res.x, res.y, res.z));
|
||||
}
|
||||
}
|
||||
|
||||
@ -222,8 +223,8 @@ public enum Moves {
|
||||
|
||||
DIAGONAL_NORTHEAST(+1, 0, -1) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return new MovementDiagonal(src, EnumFacing.NORTH, EnumFacing.EAST);
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return new MovementDiagonal(baritone, src, EnumFacing.NORTH, EnumFacing.EAST);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -234,8 +235,8 @@ public enum Moves {
|
||||
|
||||
DIAGONAL_NORTHWEST(-1, 0, -1) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return new MovementDiagonal(src, EnumFacing.NORTH, EnumFacing.WEST);
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return new MovementDiagonal(baritone, src, EnumFacing.NORTH, EnumFacing.WEST);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -246,8 +247,8 @@ public enum Moves {
|
||||
|
||||
DIAGONAL_SOUTHEAST(+1, 0, +1) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return new MovementDiagonal(src, EnumFacing.SOUTH, EnumFacing.EAST);
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return new MovementDiagonal(baritone, src, EnumFacing.SOUTH, EnumFacing.EAST);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -258,8 +259,8 @@ public enum Moves {
|
||||
|
||||
DIAGONAL_SOUTHWEST(-1, 0, +1) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return new MovementDiagonal(src, EnumFacing.SOUTH, EnumFacing.WEST);
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return new MovementDiagonal(baritone, src, EnumFacing.SOUTH, EnumFacing.WEST);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -270,8 +271,8 @@ public enum Moves {
|
||||
|
||||
PARKOUR_NORTH(0, 0, -4, true, false) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return MovementParkour.cost(context, src, EnumFacing.NORTH);
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return MovementParkour.cost(baritone, src, EnumFacing.NORTH);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -282,8 +283,8 @@ public enum Moves {
|
||||
|
||||
PARKOUR_SOUTH(0, 0, +4, true, false) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return MovementParkour.cost(context, src, EnumFacing.SOUTH);
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return MovementParkour.cost(baritone, src, EnumFacing.SOUTH);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -294,8 +295,8 @@ public enum Moves {
|
||||
|
||||
PARKOUR_EAST(+4, 0, 0, true, false) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return MovementParkour.cost(context, src, EnumFacing.EAST);
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return MovementParkour.cost(baritone, src, EnumFacing.EAST);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -306,8 +307,8 @@ public enum Moves {
|
||||
|
||||
PARKOUR_WEST(-4, 0, 0, true, false) {
|
||||
@Override
|
||||
public Movement apply0(CalculationContext context, BetterBlockPos src) {
|
||||
return MovementParkour.cost(context, src, EnumFacing.WEST);
|
||||
public Movement apply0(IBaritone baritone, BetterBlockPos src) {
|
||||
return MovementParkour.cost(baritone, src, EnumFacing.WEST);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -335,7 +336,7 @@ public enum Moves {
|
||||
this(x, y, z, false, false);
|
||||
}
|
||||
|
||||
public abstract Movement apply0(CalculationContext context, BetterBlockPos src);
|
||||
public abstract Movement apply0(IBaritone baritone, BetterBlockPos src);
|
||||
|
||||
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
|
||||
if (dynamicXZ || dynamicY) {
|
||||
|
@ -18,16 +18,17 @@
|
||||
package baritone.pathing.movement.movements;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.RayTraceUtils;
|
||||
import baritone.api.utils.RotationUtils;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.InputOverrideHandler;
|
||||
import net.minecraft.block.BlockFalling;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
@ -42,8 +43,8 @@ public class MovementAscend extends Movement {
|
||||
|
||||
private int ticksWithoutPlacement = 0;
|
||||
|
||||
public MovementAscend(BetterBlockPos src, BetterBlockPos dest) {
|
||||
super(src, dest, new BetterBlockPos[]{dest, src.up(2), dest.up()}, dest.down());
|
||||
public MovementAscend(IBaritone baritone, BetterBlockPos src, BetterBlockPos dest) {
|
||||
super(baritone, src, dest, new BetterBlockPos[]{dest, src.up(2), dest.up()}, dest.down());
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -71,7 +72,7 @@ public class MovementAscend extends Movement {
|
||||
return COST_INF;// the only thing we can ascend onto from a bottom slab is another bottom slab
|
||||
}
|
||||
boolean hasToPlace = false;
|
||||
if (!MovementHelper.canWalkOn(context, destX, y, destZ, toPlace)) {
|
||||
if (!MovementHelper.canWalkOn(context.bsi(), destX, y, destZ, toPlace)) {
|
||||
if (!context.canPlaceThrowawayAt(destX, y, destZ)) {
|
||||
return COST_INF;
|
||||
}
|
||||
@ -87,7 +88,7 @@ public class MovementAscend extends Movement {
|
||||
if (againstX == x && againstZ == z) {
|
||||
continue;
|
||||
}
|
||||
if (MovementHelper.canPlaceAgainst(context, againstX, y, againstZ)) {
|
||||
if (MovementHelper.canPlaceAgainst(context.bsi(), againstX, y, againstZ)) {
|
||||
hasToPlace = true;
|
||||
break;
|
||||
}
|
||||
@ -97,7 +98,7 @@ public class MovementAscend extends Movement {
|
||||
}
|
||||
}
|
||||
IBlockState srcUp2 = null;
|
||||
if (context.get(x, y + 3, z).getBlock() instanceof BlockFalling && (MovementHelper.canWalkThrough(context, x, y + 1, z) || !((srcUp2 = context.get(x, y + 2, z)).getBlock() instanceof BlockFalling))) {//it would fall on us and possibly suffocate us
|
||||
if (context.get(x, y + 3, z).getBlock() instanceof BlockFalling && (MovementHelper.canWalkThrough(context.bsi(), x, y + 1, z) || !((srcUp2 = context.get(x, y + 2, z)).getBlock() instanceof BlockFalling))) {//it would fall on us and possibly suffocate us
|
||||
// HOWEVER, we assume that we're standing in the start position
|
||||
// that means that src and src.up(1) are both air
|
||||
// maybe they aren't now, but they will be by the time this starts
|
||||
@ -161,40 +162,40 @@ public class MovementAscend extends Movement {
|
||||
return state;
|
||||
}
|
||||
|
||||
if (playerFeet().equals(dest)) {
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
|
||||
IBlockState jumpingOnto = BlockStateInterface.get(positionToPlace);
|
||||
if (!MovementHelper.canWalkOn(positionToPlace, jumpingOnto)) {
|
||||
IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace);
|
||||
if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
BlockPos anAgainst = positionToPlace.offset(HORIZONTALS[i]);
|
||||
if (anAgainst.equals(src)) {
|
||||
continue;
|
||||
}
|
||||
if (MovementHelper.canPlaceAgainst(anAgainst)) {
|
||||
if (!MovementHelper.throwaway(true)) {//get ready to place a throwaway block
|
||||
if (MovementHelper.canPlaceAgainst(ctx, anAgainst)) {
|
||||
if (!MovementHelper.throwaway(ctx, true)) {//get ready to place a throwaway block
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
double faceX = (dest.getX() + anAgainst.getX() + 1.0D) * 0.5D;
|
||||
double faceY = (dest.getY() + anAgainst.getY()) * 0.5D;
|
||||
double faceZ = (dest.getZ() + anAgainst.getZ() + 1.0D) * 0.5D;
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true));
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations()), true));
|
||||
EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
|
||||
|
||||
RayTraceUtils.getSelectedBlock().ifPresent(selectedBlock -> {
|
||||
if (Objects.equals(selectedBlock, anAgainst) && selectedBlock.offset(side).equals(positionToPlace)) {
|
||||
ticksWithoutPlacement++;
|
||||
state.setInput(InputOverrideHandler.Input.SNEAK, true);
|
||||
if (player().isSneaking()) {
|
||||
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
|
||||
state.setInput(Input.SNEAK, true);
|
||||
if (ctx.player().isSneaking()) {
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
if (ticksWithoutPlacement > 10) {
|
||||
// After 10 ticks without placement, we might be standing in the way, move back
|
||||
state.setInput(InputOverrideHandler.Input.MOVE_BACK, true);
|
||||
state.setInput(Input.MOVE_BACK, true);
|
||||
}
|
||||
} else {
|
||||
state.setInput(InputOverrideHandler.Input.CLICK_LEFT, true); // break whatever replaceable block is in the way
|
||||
state.setInput(Input.CLICK_LEFT, true); // break whatever replaceable block is in the way
|
||||
}
|
||||
//System.out.println("Trying to look at " + anAgainst + ", actually looking at" + selectedBlock);
|
||||
});
|
||||
@ -203,8 +204,8 @@ public class MovementAscend extends Movement {
|
||||
}
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
MovementHelper.moveTowards(state, dest);
|
||||
if (MovementHelper.isBottomSlab(jumpingOnto) && !MovementHelper.isBottomSlab(BlockStateInterface.get(src.down()))) {
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
if (MovementHelper.isBottomSlab(jumpingOnto) && !MovementHelper.isBottomSlab(BlockStateInterface.get(ctx, src.down()))) {
|
||||
return state; // don't jump while walking from a non double slab into a bottom slab
|
||||
}
|
||||
|
||||
@ -213,13 +214,13 @@ public class MovementAscend extends Movement {
|
||||
}
|
||||
|
||||
if (headBonkClear()) {
|
||||
return state.setInput(InputOverrideHandler.Input.JUMP, true);
|
||||
return state.setInput(Input.JUMP, true);
|
||||
}
|
||||
|
||||
int xAxis = Math.abs(src.getX() - dest.getX()); // either 0 or 1
|
||||
int zAxis = Math.abs(src.getZ() - dest.getZ()); // either 0 or 1
|
||||
double flatDistToNext = xAxis * Math.abs((dest.getX() + 0.5D) - player().posX) + zAxis * Math.abs((dest.getZ() + 0.5D) - player().posZ);
|
||||
double sideDist = zAxis * Math.abs((dest.getX() + 0.5D) - player().posX) + xAxis * Math.abs((dest.getZ() + 0.5D) - player().posZ);
|
||||
double flatDistToNext = xAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + zAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
|
||||
double sideDist = zAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + xAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
|
||||
// System.out.println(flatDistToNext + " " + sideDist);
|
||||
if (flatDistToNext > 1.2 || sideDist > 0.2) {
|
||||
return state;
|
||||
@ -228,14 +229,14 @@ public class MovementAscend extends Movement {
|
||||
// Once we are pointing the right way and moving, start jumping
|
||||
// This is slightly more efficient because otherwise we might start jumping before moving, and fall down without moving onto the block we want to jump onto
|
||||
// Also wait until we are close enough, because we might jump and hit our head on an adjacent block
|
||||
return state.setInput(InputOverrideHandler.Input.JUMP, true);
|
||||
return state.setInput(Input.JUMP, true);
|
||||
}
|
||||
|
||||
private boolean headBonkClear() {
|
||||
BetterBlockPos startUp = src.up(2);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
BetterBlockPos check = startUp.offset(EnumFacing.byHorizontalIndex(i));
|
||||
if (!MovementHelper.canWalkThrough(check)) {
|
||||
if (!MovementHelper.canWalkThrough(ctx, check)) {
|
||||
// We might bonk our head
|
||||
return false;
|
||||
}
|
||||
|
@ -18,13 +18,14 @@
|
||||
package baritone.pathing.movement.movements;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.InputOverrideHandler;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockFalling;
|
||||
@ -36,8 +37,8 @@ public class MovementDescend extends Movement {
|
||||
|
||||
private int numTicks = 0;
|
||||
|
||||
public MovementDescend(BetterBlockPos start, BetterBlockPos end) {
|
||||
super(start, end, new BetterBlockPos[]{end.up(2), end.up(), end}, end.down());
|
||||
public MovementDescend(IBaritone baritone, BetterBlockPos start, BetterBlockPos end) {
|
||||
super(baritone, start, end, new BetterBlockPos[]{end.up(2), end.up(), end}, end.down());
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -88,7 +89,7 @@ public class MovementDescend extends Movement {
|
||||
//C, D, etc determine the length of the fall
|
||||
|
||||
IBlockState below = context.get(destX, y - 2, destZ);
|
||||
if (!MovementHelper.canWalkOn(context, destX, y - 2, destZ, below)) {
|
||||
if (!MovementHelper.canWalkOn(context.bsi(), destX, y - 2, destZ, below)) {
|
||||
dynamicFallCost(context, x, y, z, destX, destZ, totalCost, below, res);
|
||||
return;
|
||||
}
|
||||
@ -117,7 +118,7 @@ public class MovementDescend extends Movement {
|
||||
// and potentially replace the water we're going to fall into
|
||||
return;
|
||||
}
|
||||
if (!MovementHelper.canWalkThrough(context, destX, y - 2, destZ, below) && below.getBlock() != Blocks.WATER) {
|
||||
if (!MovementHelper.canWalkThrough(context.bsi(), destX, y - 2, destZ, below) && below.getBlock() != Blocks.WATER) {
|
||||
return;
|
||||
}
|
||||
for (int fallHeight = 3; true; fallHeight++) {
|
||||
@ -145,10 +146,10 @@ public class MovementDescend extends Movement {
|
||||
if (ontoBlock.getBlock() == Blocks.FLOWING_WATER) {
|
||||
return;
|
||||
}
|
||||
if (MovementHelper.canWalkThrough(context, destX, newY, destZ, ontoBlock)) {
|
||||
if (MovementHelper.canWalkThrough(context.bsi(), destX, newY, destZ, ontoBlock)) {
|
||||
continue;
|
||||
}
|
||||
if (!MovementHelper.canWalkOn(context, destX, newY, destZ, ontoBlock)) {
|
||||
if (!MovementHelper.canWalkOn(context.bsi(), destX, newY, destZ, ontoBlock)) {
|
||||
return;
|
||||
}
|
||||
if (MovementHelper.isBottomSlab(ontoBlock)) {
|
||||
@ -181,30 +182,30 @@ public class MovementDescend extends Movement {
|
||||
return state;
|
||||
}
|
||||
|
||||
BlockPos playerFeet = playerFeet();
|
||||
if (playerFeet.equals(dest) && (MovementHelper.isLiquid(dest) || player().posY - playerFeet.getY() < 0.094)) { // lilypads
|
||||
BlockPos playerFeet = ctx.playerFeet();
|
||||
if (playerFeet.equals(dest) && (MovementHelper.isLiquid(ctx, dest) || ctx.player().posY - playerFeet.getY() < 0.094)) { // lilypads
|
||||
// Wait until we're actually on the ground before saying we're done because sometimes we continue to fall if the next action starts immediately
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
/* else {
|
||||
// System.out.println(player().posY + " " + playerFeet.getY() + " " + (player().posY - playerFeet.getY()));
|
||||
}*/
|
||||
}
|
||||
double diffX = player().posX - (dest.getX() + 0.5);
|
||||
double diffZ = player().posZ - (dest.getZ() + 0.5);
|
||||
double diffX = ctx.player().posX - (dest.getX() + 0.5);
|
||||
double diffZ = ctx.player().posZ - (dest.getZ() + 0.5);
|
||||
double ab = Math.sqrt(diffX * diffX + diffZ * diffZ);
|
||||
double x = player().posX - (src.getX() + 0.5);
|
||||
double z = player().posZ - (src.getZ() + 0.5);
|
||||
double x = ctx.player().posX - (src.getX() + 0.5);
|
||||
double z = ctx.player().posZ - (src.getZ() + 0.5);
|
||||
double fromStart = Math.sqrt(x * x + z * z);
|
||||
if (!playerFeet.equals(dest) || ab > 0.25) {
|
||||
BlockPos fakeDest = new BlockPos(dest.getX() * 2 - src.getX(), dest.getY(), dest.getZ() * 2 - src.getZ());
|
||||
if (numTicks++ < 20) {
|
||||
MovementHelper.moveTowards(state, fakeDest);
|
||||
MovementHelper.moveTowards(ctx, state, fakeDest);
|
||||
if (fromStart > 1.25) {
|
||||
state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, false);
|
||||
state.setInput(InputOverrideHandler.Input.MOVE_BACK, true);
|
||||
state.setInput(Input.MOVE_FORWARD, false);
|
||||
state.setInput(Input.MOVE_BACK, true);
|
||||
}
|
||||
} else {
|
||||
MovementHelper.moveTowards(state, dest);
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
}
|
||||
}
|
||||
return state;
|
||||
|
@ -17,13 +17,14 @@
|
||||
|
||||
package baritone.pathing.movement.movements;
|
||||
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.InputOverrideHandler;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
@ -37,17 +38,17 @@ public class MovementDiagonal extends Movement {
|
||||
|
||||
private static final double SQRT_2 = Math.sqrt(2);
|
||||
|
||||
public MovementDiagonal(BetterBlockPos start, EnumFacing dir1, EnumFacing dir2) {
|
||||
this(start, start.offset(dir1), start.offset(dir2), dir2);
|
||||
public MovementDiagonal(IBaritone baritone, BetterBlockPos start, EnumFacing dir1, EnumFacing dir2) {
|
||||
this(baritone, start, start.offset(dir1), start.offset(dir2), dir2);
|
||||
// super(start, start.offset(dir1).offset(dir2), new BlockPos[]{start.offset(dir1), start.offset(dir1).up(), start.offset(dir2), start.offset(dir2).up(), start.offset(dir1).offset(dir2), start.offset(dir1).offset(dir2).up()}, new BlockPos[]{start.offset(dir1).offset(dir2).down()});
|
||||
}
|
||||
|
||||
private MovementDiagonal(BetterBlockPos start, BetterBlockPos dir1, BetterBlockPos dir2, EnumFacing drr2) {
|
||||
this(start, dir1.offset(drr2), dir1, dir2);
|
||||
private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos dir1, BetterBlockPos dir2, EnumFacing drr2) {
|
||||
this(baritone, start, dir1.offset(drr2), dir1, dir2);
|
||||
}
|
||||
|
||||
private MovementDiagonal(BetterBlockPos start, BetterBlockPos end, BetterBlockPos dir1, BetterBlockPos dir2) {
|
||||
super(start, end, new BetterBlockPos[]{dir1, dir1.up(), dir2, dir2.up(), end, end.up()});
|
||||
private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos end, BetterBlockPos dir1, BetterBlockPos dir2) {
|
||||
super(baritone, start, end, new BetterBlockPos[]{dir1, dir1.up(), dir2, dir2.up(), end, end.up()});
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -61,11 +62,11 @@ public class MovementDiagonal extends Movement {
|
||||
return COST_INF;
|
||||
}
|
||||
IBlockState destInto = context.get(destX, y, destZ);
|
||||
if (!MovementHelper.canWalkThrough(context, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context, destX, y + 1, destZ)) {
|
||||
if (!MovementHelper.canWalkThrough(context.bsi(), destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi(), destX, y + 1, destZ)) {
|
||||
return COST_INF;
|
||||
}
|
||||
IBlockState destWalkOn = context.get(destX, y - 1, destZ);
|
||||
if (!MovementHelper.canWalkOn(context, destX, y - 1, destZ, destWalkOn)) {
|
||||
if (!MovementHelper.canWalkOn(context.bsi(), destX, y - 1, destZ, destWalkOn)) {
|
||||
return COST_INF;
|
||||
}
|
||||
double multiplier = WALK_ONE_BLOCK_COST;
|
||||
@ -140,14 +141,14 @@ public class MovementDiagonal extends Movement {
|
||||
return state;
|
||||
}
|
||||
|
||||
if (playerFeet().equals(dest)) {
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
state.setStatus(MovementStatus.SUCCESS);
|
||||
return state;
|
||||
}
|
||||
if (!MovementHelper.isLiquid(playerFeet())) {
|
||||
state.setInput(InputOverrideHandler.Input.SPRINT, true);
|
||||
if (!MovementHelper.isLiquid(ctx, ctx.playerFeet())) {
|
||||
state.setInput(Input.SPRINT, true);
|
||||
}
|
||||
MovementHelper.moveTowards(state, dest);
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
return state;
|
||||
}
|
||||
|
||||
@ -163,7 +164,7 @@ public class MovementDiagonal extends Movement {
|
||||
}
|
||||
List<BlockPos> result = new ArrayList<>();
|
||||
for (int i = 4; i < 6; i++) {
|
||||
if (!MovementHelper.canWalkThrough(positionsToBreak[i])) {
|
||||
if (!MovementHelper.canWalkThrough(ctx, positionsToBreak[i])) {
|
||||
result.add(positionsToBreak[i]);
|
||||
}
|
||||
}
|
||||
@ -178,7 +179,7 @@ public class MovementDiagonal extends Movement {
|
||||
}
|
||||
List<BlockPos> result = new ArrayList<>();
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (!MovementHelper.canWalkThrough(positionsToBreak[i])) {
|
||||
if (!MovementHelper.canWalkThrough(ctx, positionsToBreak[i])) {
|
||||
result.add(positionsToBreak[i]);
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,7 @@
|
||||
|
||||
package baritone.pathing.movement.movements;
|
||||
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
@ -31,8 +32,8 @@ public class MovementDownward extends Movement {
|
||||
|
||||
private int numTicks = 0;
|
||||
|
||||
public MovementDownward(BetterBlockPos start, BetterBlockPos end) {
|
||||
super(start, end, new BetterBlockPos[]{end});
|
||||
public MovementDownward(IBaritone baritone, BetterBlockPos start, BetterBlockPos end) {
|
||||
super(baritone, start, end, new BetterBlockPos[]{end});
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -47,7 +48,7 @@ public class MovementDownward extends Movement {
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z) {
|
||||
if (!MovementHelper.canWalkOn(context, x, y - 2, z)) {
|
||||
if (!MovementHelper.canWalkOn(context.bsi(), x, y - 2, z)) {
|
||||
return COST_INF;
|
||||
}
|
||||
IBlockState d = context.get(x, y - 1, z);
|
||||
@ -68,17 +69,17 @@ public class MovementDownward extends Movement {
|
||||
return state;
|
||||
}
|
||||
|
||||
if (playerFeet().equals(dest)) {
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
double diffX = player().posX - (dest.getX() + 0.5);
|
||||
double diffZ = player().posZ - (dest.getZ() + 0.5);
|
||||
double diffX = ctx.player().posX - (dest.getX() + 0.5);
|
||||
double diffZ = ctx.player().posZ - (dest.getZ() + 0.5);
|
||||
double ab = Math.sqrt(diffX * diffX + diffZ * diffZ);
|
||||
|
||||
if (numTicks++ < 10 && ab < 0.2) {
|
||||
return state;
|
||||
}
|
||||
MovementHelper.moveTowards(state, positionsToBreak[0]);
|
||||
MovementHelper.moveTowards(ctx, state, positionsToBreak[0]);
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
@ -18,17 +18,18 @@
|
||||
package baritone.pathing.movement.movements;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.Rotation;
|
||||
import baritone.api.utils.RotationUtils;
|
||||
import baritone.api.utils.VecUtils;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.pathing.movement.MovementState.MovementTarget;
|
||||
import baritone.utils.InputOverrideHandler;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import net.minecraft.entity.player.InventoryPlayer;
|
||||
import net.minecraft.init.Items;
|
||||
@ -42,8 +43,8 @@ public class MovementFall extends Movement {
|
||||
private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET);
|
||||
private static final ItemStack STACK_BUCKET_EMPTY = new ItemStack(Items.BUCKET);
|
||||
|
||||
public MovementFall(BetterBlockPos src, BetterBlockPos dest) {
|
||||
super(src, dest, MovementFall.buildPositionsToBreak(src, dest));
|
||||
public MovementFall(IBaritone baritone, BetterBlockPos src, BetterBlockPos dest) {
|
||||
super(baritone, src, dest, MovementFall.buildPositionsToBreak(src, dest));
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -63,22 +64,22 @@ public class MovementFall extends Movement {
|
||||
return state;
|
||||
}
|
||||
|
||||
BlockPos playerFeet = playerFeet();
|
||||
Rotation toDest = RotationUtils.calcRotationFromVec3d(playerHead(), VecUtils.getBlockPosCenter(dest));
|
||||
BlockPos playerFeet = ctx.playerFeet();
|
||||
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest));
|
||||
Rotation targetRotation = null;
|
||||
if (!MovementHelper.isWater(dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) {
|
||||
if (!InventoryPlayer.isHotbar(player().inventory.getSlotFor(STACK_BUCKET_WATER)) || world().provider.isNether()) {
|
||||
if (!MovementHelper.isWater(ctx, dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) {
|
||||
if (!InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER)) || ctx.world().provider.isNether()) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
|
||||
if (player().posY - dest.getY() < playerController().getBlockReachDistance() && !player().onGround) {
|
||||
player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_WATER);
|
||||
if (ctx.player().posY - dest.getY() < ctx.playerController().getBlockReachDistance() && !ctx.player().onGround) {
|
||||
ctx.player().inventory.currentItem = ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER);
|
||||
|
||||
targetRotation = new Rotation(toDest.getYaw(), 90.0F);
|
||||
|
||||
RayTraceResult trace = mc.objectMouseOver;
|
||||
if (trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK && player().rotationPitch > 89.0F) {
|
||||
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
|
||||
if (trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK && ctx.player().rotationPitch > 89.0F) {
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -87,17 +88,17 @@ public class MovementFall extends Movement {
|
||||
} else {
|
||||
state.setTarget(new MovementTarget(toDest, false));
|
||||
}
|
||||
if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.094 || MovementHelper.isWater(dest))) { // 0.094 because lilypads
|
||||
if (MovementHelper.isWater(dest)) {
|
||||
if (InventoryPlayer.isHotbar(player().inventory.getSlotFor(STACK_BUCKET_EMPTY))) {
|
||||
player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
|
||||
if (player().motionY >= 0) {
|
||||
return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
|
||||
if (playerFeet.equals(dest) && (ctx.player().posY - playerFeet.getY() < 0.094 || MovementHelper.isWater(ctx, dest))) { // 0.094 because lilypads
|
||||
if (MovementHelper.isWater(ctx, dest)) {
|
||||
if (InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY))) {
|
||||
ctx.player().inventory.currentItem = ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
|
||||
if (ctx.player().motionY >= 0) {
|
||||
return state.setInput(Input.CLICK_RIGHT, true);
|
||||
} else {
|
||||
return state;
|
||||
}
|
||||
} else {
|
||||
if (player().motionY >= 0) {
|
||||
if (ctx.player().motionY >= 0) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
} // don't else return state; we need to stay centered because this water might be flowing under the surface
|
||||
}
|
||||
@ -106,8 +107,8 @@ public class MovementFall extends Movement {
|
||||
}
|
||||
}
|
||||
Vec3d destCenter = VecUtils.getBlockPosCenter(dest); // we are moving to the 0.5 center not the edge (like if we were falling on a ladder)
|
||||
if (Math.abs(player().posX - destCenter.x) > 0.15 || Math.abs(player().posZ - destCenter.z) > 0.15) {
|
||||
state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
|
||||
if (Math.abs(ctx.player().posX - destCenter.x) > 0.15 || Math.abs(ctx.player().posZ - destCenter.z) > 0.15) {
|
||||
state.setInput(Input.MOVE_FORWARD, true);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
@ -116,7 +117,7 @@ public class MovementFall extends Movement {
|
||||
public boolean safeToCancel(MovementState state) {
|
||||
// if we haven't started walking off the edge yet, or if we're in the process of breaking blocks before doing the fall
|
||||
// then it's safe to cancel this
|
||||
return playerFeet().equals(src) || state.getStatus() != MovementStatus.RUNNING;
|
||||
return ctx.playerFeet().equals(src) || state.getStatus() != MovementStatus.RUNNING;
|
||||
}
|
||||
|
||||
private static BetterBlockPos[] buildPositionsToBreak(BetterBlockPos src, BetterBlockPos dest) {
|
||||
@ -139,7 +140,7 @@ public class MovementFall extends Movement {
|
||||
// only break if one of the first three needs to be broken
|
||||
// specifically ignore the last one which might be water
|
||||
for (int i = 0; i < 4 && i < positionsToBreak.length; i++) {
|
||||
if (!MovementHelper.canWalkThrough(positionsToBreak[i])) {
|
||||
if (!MovementHelper.canWalkThrough(ctx, positionsToBreak[i])) {
|
||||
return super.prepared(state);
|
||||
}
|
||||
}
|
||||
|
@ -18,18 +18,19 @@
|
||||
package baritone.pathing.movement.movements;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.RayTraceUtils;
|
||||
import baritone.api.utils.Rotation;
|
||||
import baritone.api.utils.RotationUtils;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.InputOverrideHandler;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
@ -44,23 +45,23 @@ import java.util.Objects;
|
||||
|
||||
public class MovementParkour extends Movement {
|
||||
|
||||
private static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
|
||||
private static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP = { EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN };
|
||||
private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{};
|
||||
|
||||
private final EnumFacing direction;
|
||||
private final int dist;
|
||||
|
||||
private MovementParkour(BetterBlockPos src, int dist, EnumFacing dir) {
|
||||
super(src, src.offset(dir, dist), EMPTY, src.offset(dir, dist).down());
|
||||
private MovementParkour(IBaritone baritone, BetterBlockPos src, int dist, EnumFacing dir) {
|
||||
super(baritone, src, src.offset(dir, dist), EMPTY, src.offset(dir, dist).down());
|
||||
this.direction = dir;
|
||||
this.dist = dist;
|
||||
}
|
||||
|
||||
public static MovementParkour cost(CalculationContext context, BetterBlockPos src, EnumFacing direction) {
|
||||
public static MovementParkour cost(IBaritone baritone, BetterBlockPos src, EnumFacing direction) {
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
cost(context, src.x, src.y, src.z, direction, res);
|
||||
cost(new CalculationContext(baritone), src.x, src.y, src.z, direction, res);
|
||||
int dist = Math.abs(res.x - src.x) + Math.abs(res.z - src.z);
|
||||
return new MovementParkour(src, dist, direction);
|
||||
return new MovementParkour(baritone, src, dist, direction);
|
||||
}
|
||||
|
||||
public static void cost(CalculationContext context, int x, int y, int z, EnumFacing dir, MutableMoveResult res) {
|
||||
@ -77,7 +78,7 @@ public class MovementParkour extends Movement {
|
||||
if (MovementHelper.avoidWalkingInto(adj.getBlock()) && adj.getBlock() != Blocks.WATER && adj.getBlock() != Blocks.FLOWING_WATER) { // magma sucks
|
||||
return;
|
||||
}
|
||||
if (MovementHelper.canWalkOn(context, x + xDiff, y - 1, z + zDiff, adj)) { // don't parkour if we could just traverse (for now)
|
||||
if (MovementHelper.canWalkOn(context.bsi(), x + xDiff, y - 1, z + zDiff, adj)) { // don't parkour if we could just traverse (for now)
|
||||
return;
|
||||
}
|
||||
|
||||
@ -110,7 +111,7 @@ public class MovementParkour extends Movement {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (MovementHelper.canWalkOn(context, x + xDiff * i, y - 1, z + zDiff * i)) {
|
||||
if (MovementHelper.canWalkOn(context.bsi(), x + xDiff * i, y - 1, z + zDiff * i)) {
|
||||
res.x = x + xDiff * i;
|
||||
res.y = y;
|
||||
res.z = z + zDiff * i;
|
||||
@ -138,12 +139,12 @@ public class MovementParkour extends Movement {
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < 5; i++) {
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP [i].getXOffset();
|
||||
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP [i].getZOffset();
|
||||
if (againstX == x + xDiff * 3 && againstZ == z + zDiff * 3) { // we can't turn around that fast
|
||||
continue;
|
||||
}
|
||||
if (MovementHelper.canPlaceAgainst(context, againstX, y - 1, againstZ)) {
|
||||
if (MovementHelper.canPlaceAgainst(context.bsi(), againstX, y - 1, againstZ)) {
|
||||
res.x = destX;
|
||||
res.y = y;
|
||||
res.z = destZ;
|
||||
@ -191,71 +192,71 @@ public class MovementParkour extends Movement {
|
||||
if (state.getStatus() != MovementStatus.RUNNING) {
|
||||
return state;
|
||||
}
|
||||
if (player().isHandActive()) {
|
||||
if (ctx.player().isHandActive()) {
|
||||
logDebug("Pausing parkour since hand is active");
|
||||
return state;
|
||||
}
|
||||
if (dist >= 4) {
|
||||
state.setInput(InputOverrideHandler.Input.SPRINT, true);
|
||||
state.setInput(Input.SPRINT, true);
|
||||
}
|
||||
MovementHelper.moveTowards(state, dest);
|
||||
if (playerFeet().equals(dest)) {
|
||||
Block d = BlockStateInterface.getBlock(dest);
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
Block d = BlockStateInterface.getBlock(ctx, dest);
|
||||
if (d == Blocks.VINE || d == Blocks.LADDER) {
|
||||
// it physically hurt me to add support for parkour jumping onto a vine
|
||||
// but i did it anyway
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
if (player().posY - playerFeet().getY() < 0.094) { // lilypads
|
||||
if (ctx.player().posY - ctx.playerFeet().getY() < 0.094) { // lilypads
|
||||
state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
} else if (!playerFeet().equals(src)) {
|
||||
if (playerFeet().equals(src.offset(direction)) || player().posY - playerFeet().getY() > 0.0001) {
|
||||
} else if (!ctx.playerFeet().equals(src)) {
|
||||
if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().posY - ctx.playerFeet().getY() > 0.0001) {
|
||||
|
||||
if (!MovementHelper.canWalkOn(dest.down()) && !player().onGround) {
|
||||
if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround) {
|
||||
BlockPos positionToPlace = dest.down();
|
||||
for (int i = 0; i < 5; i++) {
|
||||
BlockPos against1 = positionToPlace.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
|
||||
BlockPos against1 = positionToPlace.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP [i]);
|
||||
if (against1.up().equals(src.offset(direction, 3))) { // we can't turn around that fast
|
||||
continue;
|
||||
}
|
||||
if (MovementHelper.canPlaceAgainst(against1)) {
|
||||
if (!MovementHelper.throwaway(true)) {//get ready to place a throwaway block
|
||||
if (MovementHelper.canPlaceAgainst(ctx, against1)) {
|
||||
if (!MovementHelper.throwaway(ctx, true)) {//get ready to place a throwaway block
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
double faceX = (dest.getX() + against1.getX() + 1.0D) * 0.5D;
|
||||
double faceY = (dest.getY() + against1.getY()) * 0.5D;
|
||||
double faceZ = (dest.getZ() + against1.getZ() + 1.0D) * 0.5D;
|
||||
Rotation place = RotationUtils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations());
|
||||
RayTraceResult res = RayTraceUtils.rayTraceTowards(player(), place, playerController().getBlockReachDistance());
|
||||
Rotation place = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
|
||||
RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance());
|
||||
if (res != null && res.typeOfHit == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(dest.down())) {
|
||||
state.setTarget(new MovementState.MovementTarget(place, true));
|
||||
}
|
||||
RayTraceUtils.getSelectedBlock().ifPresent(selectedBlock -> {
|
||||
EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
|
||||
if (Objects.equals(selectedBlock, against1) && selectedBlock.offset(side).equals(dest.down())) {
|
||||
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
if (dist == 3) { // this is a 2 block gap, dest = src + direction * 3
|
||||
double xDiff = (src.x + 0.5) - player().posX;
|
||||
double zDiff = (src.z + 0.5) - player().posZ;
|
||||
double xDiff = (src.x + 0.5) - ctx.player().posX;
|
||||
double zDiff = (src.z + 0.5) - ctx.player().posZ;
|
||||
double distFromStart = Math.max(Math.abs(xDiff), Math.abs(zDiff));
|
||||
if (distFromStart < 0.7) {
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
||||
state.setInput(InputOverrideHandler.Input.JUMP, true);
|
||||
} else if (!playerFeet().equals(dest.offset(direction, -1))) {
|
||||
state.setInput(InputOverrideHandler.Input.SPRINT, false);
|
||||
if (playerFeet().equals(src.offset(direction, -1))) {
|
||||
MovementHelper.moveTowards(state, src);
|
||||
state.setInput(Input.JUMP, true);
|
||||
} else if (!ctx.playerFeet().equals(dest.offset(direction, -1))) {
|
||||
state.setInput(Input.SPRINT, false);
|
||||
if (ctx.playerFeet().equals(src.offset(direction, -1))) {
|
||||
MovementHelper.moveTowards(ctx, state, src);
|
||||
} else {
|
||||
MovementHelper.moveTowards(state, src.offset(direction, -1));
|
||||
MovementHelper.moveTowards(ctx, state, src.offset(direction, -1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,17 +17,18 @@
|
||||
|
||||
package baritone.pathing.movement.movements;
|
||||
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.Rotation;
|
||||
import baritone.api.utils.RotationUtils;
|
||||
import baritone.api.utils.VecUtils;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.InputOverrideHandler;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
@ -36,8 +37,8 @@ import net.minecraft.util.math.Vec3d;
|
||||
|
||||
public class MovementPillar extends Movement {
|
||||
|
||||
public MovementPillar(BetterBlockPos start, BetterBlockPos end) {
|
||||
super(start, end, new BetterBlockPos[]{start.up(2)}, start);
|
||||
public MovementPillar(IBaritone baritone, BetterBlockPos start, BetterBlockPos end) {
|
||||
super(baritone, start, end, new BetterBlockPos[]{start.up(2)}, start);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -142,41 +143,41 @@ public class MovementPillar extends Movement {
|
||||
return state;
|
||||
}
|
||||
|
||||
IBlockState fromDown = BlockStateInterface.get(src);
|
||||
if (MovementHelper.isWater(fromDown.getBlock()) && MovementHelper.isWater(dest)) {
|
||||
IBlockState fromDown = BlockStateInterface.get(ctx, src);
|
||||
if (MovementHelper.isWater(fromDown.getBlock()) && MovementHelper.isWater(ctx, dest)) {
|
||||
// stay centered while swimming up a water column
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(playerHead(), VecUtils.getBlockPosCenter(dest)), false));
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest)), false));
|
||||
Vec3d destCenter = VecUtils.getBlockPosCenter(dest);
|
||||
if (Math.abs(player().posX - destCenter.x) > 0.2 || Math.abs(player().posZ - destCenter.z) > 0.2) {
|
||||
state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
|
||||
if (Math.abs(ctx.player().posX - destCenter.x) > 0.2 || Math.abs(ctx.player().posZ - destCenter.z) > 0.2) {
|
||||
state.setInput(Input.MOVE_FORWARD, true);
|
||||
}
|
||||
if (playerFeet().equals(dest)) {
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
boolean ladder = fromDown.getBlock() instanceof BlockLadder || fromDown.getBlock() instanceof BlockVine;
|
||||
boolean vine = fromDown.getBlock() instanceof BlockVine;
|
||||
Rotation rotation = RotationUtils.calcRotationFromVec3d(player().getPositionEyes(1.0F),
|
||||
Rotation rotation = RotationUtils.calcRotationFromVec3d(ctx.player().getPositionEyes(1.0F),
|
||||
VecUtils.getBlockPosCenter(positionToPlace),
|
||||
new Rotation(player().rotationYaw, player().rotationPitch));
|
||||
new Rotation(ctx.player().rotationYaw, ctx.player().rotationPitch));
|
||||
if (!ladder) {
|
||||
state.setTarget(new MovementState.MovementTarget(new Rotation(player().rotationYaw, rotation.getPitch()), true));
|
||||
state.setTarget(new MovementState.MovementTarget(new Rotation(ctx.player().rotationYaw, rotation.getPitch()), true));
|
||||
}
|
||||
|
||||
boolean blockIsThere = MovementHelper.canWalkOn(src) || ladder;
|
||||
boolean blockIsThere = MovementHelper.canWalkOn(ctx, src) || ladder;
|
||||
if (ladder) {
|
||||
BlockPos against = vine ? getAgainst(new CalculationContext(), src) : src.offset(fromDown.getValue(BlockLadder.FACING).getOpposite());
|
||||
BlockPos against = vine ? getAgainst(new CalculationContext(baritone), src) : src.offset(fromDown.getValue(BlockLadder.FACING).getOpposite());
|
||||
if (against == null) {
|
||||
logDebug("Unable to climb vines");
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
|
||||
if (playerFeet().equals(against.up()) || playerFeet().equals(dest)) {
|
||||
if (ctx.playerFeet().equals(against.up()) || ctx.playerFeet().equals(dest)) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
if (MovementHelper.isBottomSlab(BlockStateInterface.get(src.down()))) {
|
||||
state.setInput(InputOverrideHandler.Input.JUMP, true);
|
||||
if (MovementHelper.isBottomSlab(BlockStateInterface.get(ctx, src.down()))) {
|
||||
state.setInput(Input.JUMP, true);
|
||||
}
|
||||
/*
|
||||
if (thePlayer.getPosition0().getX() != from.getX() || thePlayer.getPosition0().getZ() != from.getZ()) {
|
||||
@ -184,49 +185,49 @@ public class MovementPillar extends Movement {
|
||||
}
|
||||
*/
|
||||
|
||||
MovementHelper.moveTowards(state, against);
|
||||
MovementHelper.moveTowards(ctx, state, against);
|
||||
return state;
|
||||
} else {
|
||||
// Get ready to place a throwaway block
|
||||
if (!MovementHelper.throwaway(true)) {
|
||||
if (!MovementHelper.throwaway(ctx, true)) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
|
||||
|
||||
state.setInput(InputOverrideHandler.Input.SNEAK, player().posY > dest.getY()); // delay placement by 1 tick for ncp compatibility
|
||||
state.setInput(Input.SNEAK, ctx.player().posY > dest.getY()); // delay placement by 1 tick for ncp compatibility
|
||||
// since (lower down) we only right click once player.isSneaking, and that happens the tick after we request to sneak
|
||||
|
||||
double diffX = player().posX - (dest.getX() + 0.5);
|
||||
double diffZ = player().posZ - (dest.getZ() + 0.5);
|
||||
double diffX = ctx.player().posX - (dest.getX() + 0.5);
|
||||
double diffZ = ctx.player().posZ - (dest.getZ() + 0.5);
|
||||
double dist = Math.sqrt(diffX * diffX + diffZ * diffZ);
|
||||
if (dist > 0.17) {//why 0.17? because it seemed like a good number, that's why
|
||||
//[explanation added after baritone port lol] also because it needs to be less than 0.2 because of the 0.3 sneak limit
|
||||
//and 0.17 is reasonably less than 0.2
|
||||
|
||||
// If it's been more than forty ticks of trying to jump and we aren't done yet, go forward, maybe we are stuck
|
||||
state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
|
||||
state.setInput(Input.MOVE_FORWARD, true);
|
||||
|
||||
// revise our target to both yaw and pitch if we're going to be moving forward
|
||||
state.setTarget(new MovementState.MovementTarget(rotation, true));
|
||||
} else {
|
||||
// If our Y coordinate is above our goal, stop jumping
|
||||
state.setInput(InputOverrideHandler.Input.JUMP, player().posY < dest.getY());
|
||||
state.setInput(Input.JUMP, ctx.player().posY < dest.getY());
|
||||
}
|
||||
|
||||
|
||||
if (!blockIsThere) {
|
||||
Block fr = BlockStateInterface.get(src).getBlock();
|
||||
if (!(fr instanceof BlockAir || fr.isReplaceable(world(), src))) {
|
||||
state.setInput(InputOverrideHandler.Input.CLICK_LEFT, true);
|
||||
Block fr = BlockStateInterface.get(ctx, src).getBlock();
|
||||
if (!(fr instanceof BlockAir || fr.isReplaceable(ctx.world(), src))) {
|
||||
state.setInput(Input.CLICK_LEFT, true);
|
||||
blockIsThere = false;
|
||||
} else if (player().isSneaking()) { // 1 tick after we're able to place
|
||||
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
|
||||
} else if (ctx.player().isSneaking()) { // 1 tick after we're able to place
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If we are at our goal and the block below us is placed
|
||||
if (playerFeet().equals(dest) && blockIsThere) {
|
||||
if (ctx.playerFeet().equals(dest) && blockIsThere) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
|
||||
@ -235,13 +236,13 @@ public class MovementPillar extends Movement {
|
||||
|
||||
@Override
|
||||
protected boolean prepared(MovementState state) {
|
||||
if (playerFeet().equals(src) || playerFeet().equals(src.down())) {
|
||||
Block block = BlockStateInterface.getBlock(src.down());
|
||||
if (ctx.playerFeet().equals(src) || ctx.playerFeet().equals(src.down())) {
|
||||
Block block = BlockStateInterface.getBlock(ctx, src.down());
|
||||
if (block == Blocks.LADDER || block == Blocks.VINE) {
|
||||
state.setInput(InputOverrideHandler.Input.SNEAK, true);
|
||||
state.setInput(Input.SNEAK, true);
|
||||
}
|
||||
}
|
||||
if (MovementHelper.isWater(dest.up())) {
|
||||
if (MovementHelper.isWater(ctx, dest.up())) {
|
||||
return true;
|
||||
}
|
||||
return super.prepared(state);
|
||||
|
@ -18,14 +18,15 @@
|
||||
package baritone.pathing.movement.movements;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.*;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.InputOverrideHandler;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
@ -43,8 +44,8 @@ public class MovementTraverse extends Movement {
|
||||
*/
|
||||
private boolean wasTheBridgeBlockAlwaysThere = true;
|
||||
|
||||
public MovementTraverse(BetterBlockPos from, BetterBlockPos to) {
|
||||
super(from, to, new BetterBlockPos[]{to.up(), to}, to.down());
|
||||
public MovementTraverse(IBaritone baritone, BetterBlockPos from, BetterBlockPos to) {
|
||||
super(baritone, from, to, new BetterBlockPos[]{to.up(), to}, to.down());
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -63,7 +64,7 @@ public class MovementTraverse extends Movement {
|
||||
IBlockState pb1 = context.get(destX, y, destZ);
|
||||
IBlockState destOn = context.get(destX, y - 1, destZ);
|
||||
Block srcDown = context.getBlock(x, y - 1, z);
|
||||
if (MovementHelper.canWalkOn(context, destX, y - 1, destZ, destOn)) {//this is a walk, not a bridge
|
||||
if (MovementHelper.canWalkOn(context.bsi(), destX, y - 1, destZ, destOn)) {//this is a walk, not a bridge
|
||||
double WC = WALK_ONE_BLOCK_COST;
|
||||
boolean water = false;
|
||||
if (MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock())) {
|
||||
@ -121,7 +122,7 @@ public class MovementTraverse extends Movement {
|
||||
if (againstX == x && againstZ == z) {
|
||||
continue;
|
||||
}
|
||||
if (MovementHelper.canPlaceAgainst(context, againstX, y - 1, againstZ)) {
|
||||
if (MovementHelper.canPlaceAgainst(context.bsi(), againstX, y - 1, againstZ)) {
|
||||
return WC + context.placeBlockCost() + hardness1 + hardness2;
|
||||
}
|
||||
}
|
||||
@ -152,86 +153,86 @@ public class MovementTraverse extends Movement {
|
||||
return state;
|
||||
}
|
||||
// and if it's fine to walk into the blocks in front
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.get(positionsToBreak[0]).getBlock())) {
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.get(ctx, positionsToBreak[0]).getBlock())) {
|
||||
return state;
|
||||
}
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.get(positionsToBreak[1]).getBlock())) {
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.get(ctx, positionsToBreak[1]).getBlock())) {
|
||||
return state;
|
||||
}
|
||||
// and we aren't already pressed up against the block
|
||||
double dist = Math.max(Math.abs(player().posX - (dest.getX() + 0.5D)), Math.abs(player().posZ - (dest.getZ() + 0.5D)));
|
||||
double dist = Math.max(Math.abs(ctx.player().posX - (dest.getX() + 0.5D)), Math.abs(ctx.player().posZ - (dest.getZ() + 0.5D)));
|
||||
if (dist < 0.83) {
|
||||
return state;
|
||||
}
|
||||
|
||||
// combine the yaw to the center of the destination, and the pitch to the specific block we're trying to break
|
||||
// it's safe to do this since the two blocks we break (in a traverse) are right on top of each other and so will have the same yaw
|
||||
float yawToDest = RotationUtils.calcRotationFromVec3d(playerHead(), VecUtils.calculateBlockCenter(dest)).getYaw();
|
||||
float yawToDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(dest)).getYaw();
|
||||
float pitchToBreak = state.getTarget().getRotation().get().getPitch();
|
||||
|
||||
state.setTarget(new MovementState.MovementTarget(new Rotation(yawToDest, pitchToBreak), true));
|
||||
return state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
|
||||
return state.setInput(Input.MOVE_FORWARD, true);
|
||||
}
|
||||
|
||||
//sneak may have been set to true in the PREPPING state while mining an adjacent block
|
||||
state.setInput(InputOverrideHandler.Input.SNEAK, false);
|
||||
state.setInput(Input.SNEAK, false);
|
||||
|
||||
Block fd = BlockStateInterface.get(src.down()).getBlock();
|
||||
Block fd = BlockStateInterface.get(ctx, src.down()).getBlock();
|
||||
boolean ladder = fd instanceof BlockLadder || fd instanceof BlockVine;
|
||||
IBlockState pb0 = BlockStateInterface.get(positionsToBreak[0]);
|
||||
IBlockState pb1 = BlockStateInterface.get(positionsToBreak[1]);
|
||||
IBlockState pb0 = BlockStateInterface.get(ctx, positionsToBreak[0]);
|
||||
IBlockState pb1 = BlockStateInterface.get(ctx, positionsToBreak[1]);
|
||||
|
||||
boolean door = pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor;
|
||||
if (door) {
|
||||
boolean isDoorActuallyBlockingUs = false;
|
||||
if (pb0.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(src, dest)) {
|
||||
if (pb0.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, src, dest)) {
|
||||
isDoorActuallyBlockingUs = true;
|
||||
} else if (pb1.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(dest, src)) {
|
||||
} else if (pb1.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, dest, src)) {
|
||||
isDoorActuallyBlockingUs = true;
|
||||
}
|
||||
if (isDoorActuallyBlockingUs && !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
|
||||
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(playerHead(), VecUtils.calculateBlockCenter(positionsToBreak[0])), true))
|
||||
.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
|
||||
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(positionsToBreak[0])), true))
|
||||
.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (pb0.getBlock() instanceof BlockFenceGate || pb1.getBlock() instanceof BlockFenceGate) {
|
||||
BlockPos blocked = null;
|
||||
if (!MovementHelper.isGatePassable(positionsToBreak[0], src.up())) {
|
||||
if (!MovementHelper.isGatePassable(ctx, positionsToBreak[0], src.up())) {
|
||||
blocked = positionsToBreak[0];
|
||||
} else if (!MovementHelper.isGatePassable(positionsToBreak[1], src)) {
|
||||
} else if (!MovementHelper.isGatePassable(ctx, positionsToBreak[1], src)) {
|
||||
blocked = positionsToBreak[1];
|
||||
}
|
||||
|
||||
if (blocked != null) {
|
||||
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(playerHead(), VecUtils.calculateBlockCenter(blocked)), true))
|
||||
.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
|
||||
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(blocked)), true))
|
||||
.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
|
||||
boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(positionToPlace) || ladder;
|
||||
BlockPos whereAmI = playerFeet();
|
||||
boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(ctx, positionToPlace) || ladder;
|
||||
BlockPos whereAmI = ctx.playerFeet();
|
||||
if (whereAmI.getY() != dest.getY() && !ladder) {
|
||||
logDebug("Wrong Y coordinate");
|
||||
if (whereAmI.getY() < dest.getY()) {
|
||||
state.setInput(InputOverrideHandler.Input.JUMP, true);
|
||||
state.setInput(Input.JUMP, true);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
if (isTheBridgeBlockThere) {
|
||||
if (playerFeet().equals(dest)) {
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
if (wasTheBridgeBlockAlwaysThere && !MovementHelper.isLiquid(playerFeet())) {
|
||||
state.setInput(InputOverrideHandler.Input.SPRINT, true);
|
||||
if (wasTheBridgeBlockAlwaysThere && !MovementHelper.isLiquid(ctx, ctx.playerFeet())) {
|
||||
state.setInput(Input.SPRINT, true);
|
||||
}
|
||||
Block destDown = BlockStateInterface.get(dest.down()).getBlock();
|
||||
Block destDown = BlockStateInterface.get(ctx, dest.down()).getBlock();
|
||||
if (whereAmI.getY() != dest.getY() && ladder && (destDown instanceof BlockVine || destDown instanceof BlockLadder)) {
|
||||
new MovementPillar(dest.down(), dest).updateState(state); // i'm sorry
|
||||
new MovementPillar(baritone, dest.down(), dest).updateState(state); // i'm sorry
|
||||
return state;
|
||||
}
|
||||
MovementHelper.moveTowards(state, positionsToBreak[0]);
|
||||
MovementHelper.moveTowards(ctx, state, positionsToBreak[0]);
|
||||
return state;
|
||||
} else {
|
||||
wasTheBridgeBlockAlwaysThere = false;
|
||||
@ -241,44 +242,44 @@ public class MovementTraverse extends Movement {
|
||||
continue;
|
||||
}
|
||||
against1 = against1.down();
|
||||
if (MovementHelper.canPlaceAgainst(against1)) {
|
||||
if (!MovementHelper.throwaway(true)) { // get ready to place a throwaway block
|
||||
if (MovementHelper.canPlaceAgainst(ctx, against1)) {
|
||||
if (!MovementHelper.throwaway(ctx, true)) { // get ready to place a throwaway block
|
||||
logDebug("bb pls get me some blocks. dirt or cobble");
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
if (!Baritone.settings().assumeSafeWalk.get()) {
|
||||
state.setInput(InputOverrideHandler.Input.SNEAK, true);
|
||||
state.setInput(Input.SNEAK, true);
|
||||
}
|
||||
Block standingOn = BlockStateInterface.get(playerFeet().down()).getBlock();
|
||||
Block standingOn = BlockStateInterface.get(ctx, ctx.playerFeet().down()).getBlock();
|
||||
if (standingOn.equals(Blocks.SOUL_SAND) || standingOn instanceof BlockSlab) { // see issue #118
|
||||
double dist = Math.max(Math.abs(dest.getX() + 0.5 - player().posX), Math.abs(dest.getZ() + 0.5 - player().posZ));
|
||||
double dist = Math.max(Math.abs(dest.getX() + 0.5 - ctx.player().posX), Math.abs(dest.getZ() + 0.5 - ctx.player().posZ));
|
||||
if (dist < 0.85) { // 0.5 + 0.3 + epsilon
|
||||
MovementHelper.moveTowards(state, dest);
|
||||
return state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, false)
|
||||
.setInput(InputOverrideHandler.Input.MOVE_BACK, true);
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
return state.setInput(Input.MOVE_FORWARD, false)
|
||||
.setInput(Input.MOVE_BACK, true);
|
||||
}
|
||||
}
|
||||
state.setInput(InputOverrideHandler.Input.MOVE_BACK, false);
|
||||
state.setInput(Input.MOVE_BACK, false);
|
||||
double faceX = (dest.getX() + against1.getX() + 1.0D) * 0.5D;
|
||||
double faceY = (dest.getY() + against1.getY()) * 0.5D;
|
||||
double faceZ = (dest.getZ() + against1.getZ() + 1.0D) * 0.5D;
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true));
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations()), true));
|
||||
|
||||
EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
|
||||
if (Objects.equals(RayTraceUtils.getSelectedBlock().orElse(null), against1) && (player().isSneaking() || Baritone.settings().assumeSafeWalk.get()) && RayTraceUtils.getSelectedBlock().get().offset(side).equals(positionToPlace)) {
|
||||
return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
|
||||
if (Objects.equals(RayTraceUtils.getSelectedBlock().orElse(null), against1) && (ctx.player().isSneaking() || Baritone.settings().assumeSafeWalk.get()) && RayTraceUtils.getSelectedBlock().get().offset(side).equals(positionToPlace)) {
|
||||
return state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
//System.out.println("Trying to look at " + against1 + ", actually looking at" + RayTraceUtils.getSelectedBlock());
|
||||
return state.setInput(InputOverrideHandler.Input.CLICK_LEFT, true);
|
||||
return state.setInput(Input.CLICK_LEFT, true);
|
||||
}
|
||||
}
|
||||
if (!Baritone.settings().assumeSafeWalk.get()) {
|
||||
state.setInput(InputOverrideHandler.Input.SNEAK, true);
|
||||
state.setInput(Input.SNEAK, true);
|
||||
}
|
||||
if (whereAmI.equals(dest)) {
|
||||
// If we are in the block that we are trying to get to, we are sneaking over air and we need to place a block beneath us against the one we just walked off of
|
||||
// Out.log(from + " " + to + " " + faceX + "," + faceY + "," + faceZ + " " + whereAmI);
|
||||
if (!MovementHelper.throwaway(true)) {// get ready to place a throwaway block
|
||||
if (!MovementHelper.throwaway(ctx, true)) {// get ready to place a throwaway block
|
||||
logDebug("bb pls get me some blocks. dirt or cobble");
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
@ -288,24 +289,24 @@ public class MovementTraverse extends Movement {
|
||||
// faceX, faceY, faceZ is the middle of the face between from and to
|
||||
BlockPos goalLook = src.down(); // this is the block we were just standing on, and the one we want to place against
|
||||
|
||||
Rotation backToFace = RotationUtils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations());
|
||||
Rotation backToFace = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
|
||||
float pitch = backToFace.getPitch();
|
||||
double dist = Math.max(Math.abs(player().posX - faceX), Math.abs(player().posZ - faceZ));
|
||||
double dist = Math.max(Math.abs(ctx.player().posX - faceX), Math.abs(ctx.player().posZ - faceZ));
|
||||
if (dist < 0.29) {
|
||||
float yaw = RotationUtils.calcRotationFromVec3d(VecUtils.getBlockPosCenter(dest), playerHead(), playerRotations()).getYaw();
|
||||
float yaw = RotationUtils.calcRotationFromVec3d(VecUtils.getBlockPosCenter(dest), ctx.playerHead(), ctx.playerRotations()).getYaw();
|
||||
state.setTarget(new MovementState.MovementTarget(new Rotation(yaw, pitch), true));
|
||||
state.setInput(InputOverrideHandler.Input.MOVE_BACK, true);
|
||||
state.setInput(Input.MOVE_BACK, true);
|
||||
} else {
|
||||
state.setTarget(new MovementState.MovementTarget(backToFace, true));
|
||||
}
|
||||
state.setInput(InputOverrideHandler.Input.SNEAK, true);
|
||||
state.setInput(Input.SNEAK, true);
|
||||
if (Objects.equals(RayTraceUtils.getSelectedBlock().orElse(null), goalLook)) {
|
||||
return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true); // wait to right click until we are able to place
|
||||
return state.setInput(Input.CLICK_RIGHT, true); // wait to right click until we are able to place
|
||||
}
|
||||
// Out.log("Trying to look at " + goalLook + ", actually looking at" + Baritone.whatAreYouLookingAt());
|
||||
return state.setInput(InputOverrideHandler.Input.CLICK_LEFT, true);
|
||||
return state.setInput(Input.CLICK_LEFT, true);
|
||||
} else {
|
||||
MovementHelper.moveTowards(state, positionsToBreak[0]);
|
||||
MovementHelper.moveTowards(ctx, state, positionsToBreak[0]);
|
||||
return state;
|
||||
// TODO MovementManager.moveTowardsBlock(to); // move towards not look at because if we are bridging for a couple blocks in a row, it is faster if we dont spin around and walk forwards then spin around and place backwards for every block
|
||||
}
|
||||
@ -317,15 +318,15 @@ public class MovementTraverse extends Movement {
|
||||
// if we're in the process of breaking blocks before walking forwards
|
||||
// or if this isn't a sneak place (the block is already there)
|
||||
// then it's safe to cancel this
|
||||
return state.getStatus() != MovementStatus.RUNNING || MovementHelper.canWalkOn(dest.down());
|
||||
return state.getStatus() != MovementStatus.RUNNING || MovementHelper.canWalkOn(ctx, dest.down());
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean prepared(MovementState state) {
|
||||
if (playerFeet().equals(src) || playerFeet().equals(src.down())) {
|
||||
Block block = BlockStateInterface.getBlock(src.down());
|
||||
if (ctx.playerFeet().equals(src) || ctx.playerFeet().equals(src.down())) {
|
||||
Block block = BlockStateInterface.getBlock(ctx, src.down());
|
||||
if (block == Blocks.LADDER || block == Blocks.VINE) {
|
||||
state.setInput(InputOverrideHandler.Input.SNEAK, true);
|
||||
state.setInput(Input.SNEAK, true);
|
||||
}
|
||||
}
|
||||
return super.prepared(state);
|
||||
|
@ -24,7 +24,10 @@ import baritone.api.pathing.movement.IMovement;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.pathing.path.IPathExecutor;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import baritone.api.utils.VecUtils;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.behavior.PathingBehavior;
|
||||
import baritone.pathing.calc.AbstractNodeCostSearch;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
@ -32,7 +35,6 @@ import baritone.pathing.movement.movements.*;
|
||||
import baritone.utils.BlockBreakHelper;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.Helper;
|
||||
import baritone.utils.InputOverrideHandler;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.Tuple;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
@ -48,6 +50,7 @@ import static baritone.api.pathing.movement.MovementStatus.*;
|
||||
* @author leijurv
|
||||
*/
|
||||
public class PathExecutor implements IPathExecutor, Helper {
|
||||
|
||||
private static final double MAX_MAX_DIST_FROM_PATH = 3;
|
||||
private static final double MAX_DIST_FROM_PATH = 2;
|
||||
|
||||
@ -72,7 +75,12 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
private HashSet<BlockPos> toPlace = new HashSet<>();
|
||||
private HashSet<BlockPos> toWalkInto = new HashSet<>();
|
||||
|
||||
public PathExecutor(IPath path) {
|
||||
private PathingBehavior behavior;
|
||||
private IPlayerContext ctx;
|
||||
|
||||
public PathExecutor(PathingBehavior behavior, IPath path) {
|
||||
this.behavior = behavior;
|
||||
this.ctx = behavior.ctx;
|
||||
this.path = path;
|
||||
this.pathPosition = 0;
|
||||
}
|
||||
@ -91,18 +99,18 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
return true; // stop bugging me, I'm done
|
||||
}
|
||||
BetterBlockPos whereShouldIBe = path.positions().get(pathPosition);
|
||||
BetterBlockPos whereAmI = playerFeet();
|
||||
BetterBlockPos whereAmI = ctx.playerFeet();
|
||||
if (!whereShouldIBe.equals(whereAmI)) {
|
||||
|
||||
if (pathPosition == 0 && whereAmI.equals(whereShouldIBe.up()) && Math.abs(player().motionY) < 0.1 && !(path.movements().get(0) instanceof MovementAscend) && !(path.movements().get(0) instanceof MovementPillar)) {
|
||||
if (pathPosition == 0 && whereAmI.equals(whereShouldIBe.up()) && Math.abs(ctx.player().motionY) < 0.1 && !(path.movements().get(0) instanceof MovementAscend) && !(path.movements().get(0) instanceof MovementPillar)) {
|
||||
// avoid the Wrong Y coordinate bug
|
||||
// TODO add a timer here
|
||||
new MovementDownward(whereAmI, whereShouldIBe).update();
|
||||
new MovementDownward(behavior.baritone, whereAmI, whereShouldIBe).update();
|
||||
return false;
|
||||
}
|
||||
|
||||
//System.out.println("Should be at " + whereShouldIBe + " actually am at " + whereAmI);
|
||||
if (!Blocks.AIR.equals(BlockStateInterface.getBlock(whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip
|
||||
if (!Blocks.AIR.equals(BlockStateInterface.getBlock(ctx, whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip
|
||||
for (int i = 0; i < pathPosition - 1 && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
|
||||
if (whereAmI.equals(path.positions().get(i))) {
|
||||
logDebug("Skipping back " + (pathPosition - i) + " steps, to " + i);
|
||||
@ -278,7 +286,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
double best = -1;
|
||||
BlockPos bestPos = null;
|
||||
for (BlockPos pos : path.positions()) {
|
||||
double dist = VecUtils.entityDistanceToCenter(player(), pos);
|
||||
double dist = VecUtils.entityDistanceToCenter(ctx.player(), pos);
|
||||
if (dist < best || best == -1) {
|
||||
best = dist;
|
||||
bestPos = pos;
|
||||
@ -292,14 +300,14 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
if (!current.isPresent()) {
|
||||
return false;
|
||||
}
|
||||
if (!player().onGround) {
|
||||
if (!ctx.player().onGround) {
|
||||
return false;
|
||||
}
|
||||
if (!MovementHelper.canWalkOn(playerFeet().down())) {
|
||||
if (!MovementHelper.canWalkOn(ctx, ctx.playerFeet().down())) {
|
||||
// we're in some kind of sketchy situation, maybe parkouring
|
||||
return false;
|
||||
}
|
||||
if (!MovementHelper.canWalkThrough(playerFeet()) || !MovementHelper.canWalkThrough(playerFeet().up())) {
|
||||
if (!MovementHelper.canWalkThrough(ctx, ctx.playerFeet()) || !MovementHelper.canWalkThrough(ctx, ctx.playerFeet().up())) {
|
||||
// suffocating?
|
||||
return false;
|
||||
}
|
||||
@ -317,7 +325,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
// the first block of the next path will always overlap
|
||||
// no need to pause our very last movement when it would have otherwise cleanly exited with MovementStatus SUCCESS
|
||||
positions = positions.subList(1, positions.size());
|
||||
return positions.contains(playerFeet());
|
||||
return positions.contains(ctx.playerFeet());
|
||||
}
|
||||
|
||||
private boolean possiblyOffPath(Tuple<Double, BlockPos> status, double leniency) {
|
||||
@ -326,7 +334,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
// when we're midair in the middle of a fall, we're very far from both the beginning and the end, but we aren't actually off path
|
||||
if (path.movements().get(pathPosition) instanceof MovementFall) {
|
||||
BlockPos fallDest = path.positions().get(pathPosition + 1); // .get(pathPosition) is the block we fell off of
|
||||
return VecUtils.entityFlatDistanceToCenter(player(), fallDest) >= leniency; // ignore Y by using flat distance
|
||||
return VecUtils.entityFlatDistanceToCenter(ctx.player(), fallDest) >= leniency; // ignore Y by using flat distance
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
@ -339,7 +347,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
* Regardless of current path position, snap to the current player feet if possible
|
||||
*/
|
||||
public boolean snipsnapifpossible() {
|
||||
int index = path.positions().indexOf(playerFeet());
|
||||
int index = path.positions().indexOf(ctx.playerFeet());
|
||||
if (index == -1) {
|
||||
return false;
|
||||
}
|
||||
@ -349,24 +357,23 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
}
|
||||
|
||||
private void sprintIfRequested() {
|
||||
|
||||
// first and foremost, if allowSprint is off, or if we don't have enough hunger, don't try and sprint
|
||||
if (!new CalculationContext().canSprint()) {
|
||||
Baritone.INSTANCE.getInputOverrideHandler().setInputForceState(InputOverrideHandler.Input.SPRINT, false);
|
||||
player().setSprinting(false);
|
||||
if (!new CalculationContext(behavior.baritone).canSprint()) {
|
||||
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.SPRINT, false);
|
||||
ctx.player().setSprinting(false);
|
||||
return;
|
||||
}
|
||||
|
||||
// if the movement requested sprinting, then we're done
|
||||
if (Baritone.INSTANCE.getInputOverrideHandler().isInputForcedDown(mc.gameSettings.keyBindSprint)) {
|
||||
if (!player().isSprinting()) {
|
||||
player().setSprinting(true);
|
||||
if (behavior.baritone.getInputOverrideHandler().isInputForcedDown(mc.gameSettings.keyBindSprint)) {
|
||||
if (!ctx.player().isSprinting()) {
|
||||
ctx.player().setSprinting(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// we'll take it from here, no need for minecraft to see we're holding down control and sprint for us
|
||||
Baritone.INSTANCE.getInputOverrideHandler().setInputForceState(InputOverrideHandler.Input.SPRINT, false);
|
||||
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.SPRINT, false);
|
||||
|
||||
// however, descend doesn't request sprinting, beceause it doesn't know the context of what movement comes after it
|
||||
IMovement current = path.movements().get(pathPosition);
|
||||
@ -377,9 +384,9 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
|
||||
BlockPos into = current.getDest().subtract(current.getSrc().down()).add(current.getDest());
|
||||
for (int y = 0; y <= 2; y++) { // we could hit any of the three blocks
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.getBlock(into.up(y)))) {
|
||||
if (MovementHelper.avoidWalkingInto(BlockStateInterface.getBlock(ctx, into.up(y)))) {
|
||||
logDebug("Sprinting would be unsafe");
|
||||
player().setSprinting(false);
|
||||
ctx.player().setSprinting(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -387,21 +394,21 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
IMovement next = path.movements().get(pathPosition + 1);
|
||||
if (next instanceof MovementAscend && current.getDirection().up().equals(next.getDirection().down())) {
|
||||
// a descend then an ascend in the same direction
|
||||
if (!player().isSprinting()) {
|
||||
player().setSprinting(true);
|
||||
if (!ctx.player().isSprinting()) {
|
||||
ctx.player().setSprinting(true);
|
||||
}
|
||||
pathPosition++;
|
||||
// okay to skip clearKeys and / or onChangeInPathPosition here since this isn't possible to repeat, since it's asymmetric
|
||||
logDebug("Skipping descend to straight ascend");
|
||||
return;
|
||||
}
|
||||
if (canSprintInto(current, next)) {
|
||||
if (playerFeet().equals(current.getDest())) {
|
||||
if (canSprintInto(ctx, current, next)) {
|
||||
if (ctx.playerFeet().equals(current.getDest())) {
|
||||
pathPosition++;
|
||||
onChangeInPathPosition();
|
||||
}
|
||||
if (!player().isSprinting()) {
|
||||
player().setSprinting(true);
|
||||
if (!ctx.player().isSprinting()) {
|
||||
ctx.player().setSprinting(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -411,23 +418,23 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
IMovement prev = path.movements().get(pathPosition - 1);
|
||||
if (prev instanceof MovementDescend && prev.getDirection().up().equals(current.getDirection().down())) {
|
||||
BlockPos center = current.getSrc().up();
|
||||
if (player().posY >= center.getY()) { // playerFeet adds 0.1251 to account for soul sand
|
||||
Baritone.INSTANCE.getInputOverrideHandler().setInputForceState(InputOverrideHandler.Input.JUMP, false);
|
||||
if (!player().isSprinting()) {
|
||||
player().setSprinting(true);
|
||||
if (ctx.player().posY >= center.getY()) { // playerFeet adds 0.1251 to account for soul sand
|
||||
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.JUMP, false);
|
||||
if (!ctx.player().isSprinting()) {
|
||||
ctx.player().setSprinting(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
player().setSprinting(false);
|
||||
ctx.player().setSprinting(false);
|
||||
}
|
||||
|
||||
private static boolean canSprintInto(IMovement current, IMovement next) {
|
||||
private static boolean canSprintInto(IPlayerContext ctx, IMovement current, IMovement next) {
|
||||
if (next instanceof MovementDescend && next.getDirection().equals(current.getDirection())) {
|
||||
return true;
|
||||
}
|
||||
if (next instanceof MovementTraverse && next.getDirection().down().equals(current.getDirection()) && MovementHelper.canWalkOn(next.getDest().down())) {
|
||||
if (next instanceof MovementTraverse && next.getDirection().down().equals(current.getDirection()) && MovementHelper.canWalkOn(ctx, next.getDest().down())) {
|
||||
return true;
|
||||
}
|
||||
return next instanceof MovementDiagonal && Baritone.settings().allowOvershootDiagonalDescend.get();
|
||||
@ -438,9 +445,9 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
ticksOnCurrent = 0;
|
||||
}
|
||||
|
||||
private static void clearKeys() {
|
||||
private void clearKeys() {
|
||||
// i'm just sick and tired of this snippet being everywhere lol
|
||||
Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
|
||||
behavior.baritone.getInputOverrideHandler().clearAllKeys();
|
||||
}
|
||||
|
||||
private void cancel() {
|
||||
@ -462,7 +469,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
if (!path.getDest().equals(next.getPath().getDest())) {
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
PathExecutor ret = new PathExecutor(path);
|
||||
PathExecutor ret = new PathExecutor(behavior, path);
|
||||
ret.pathPosition = pathPosition;
|
||||
ret.currentMovementOriginalCostEstimate = currentMovementOriginalCostEstimate;
|
||||
ret.costEstimateIndex = costEstimateIndex;
|
||||
@ -479,7 +486,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
logDebug("Discarding earliest segment movements, length cut from " + path.length() + " to " + newPath.length());
|
||||
PathExecutor ret = new PathExecutor(newPath);
|
||||
PathExecutor ret = new PathExecutor(behavior, newPath);
|
||||
ret.pathPosition = pathPosition - cutoffAmt;
|
||||
ret.currentMovementOriginalCostEstimate = currentMovementOriginalCostEstimate;
|
||||
if (costEstimateIndex != null) {
|
||||
|
@ -86,7 +86,7 @@ public class CustomGoalProcess extends BaritoneProcessHelper implements ICustomG
|
||||
if (calcFailed) {
|
||||
onLostControl();
|
||||
}
|
||||
if (this.goal == null || this.goal.isInGoal(playerFeet())) {
|
||||
if (this.goal == null || this.goal.isInGoal(ctx.playerFeet())) {
|
||||
onLostControl(); // we're there xd
|
||||
}
|
||||
return new PathingCommand(this.goal, PathingCommandType.SET_GOAL_AND_PATH);
|
||||
|
@ -76,14 +76,14 @@ public final class FollowProcess extends BaritoneProcessHelper implements IFollo
|
||||
if (entity.isDead) {
|
||||
return false;
|
||||
}
|
||||
if (entity.equals(player())) {
|
||||
if (entity.equals(ctx.player())) {
|
||||
return false;
|
||||
}
|
||||
return world().loadedEntityList.contains(entity) || world().playerEntities.contains(entity);
|
||||
return ctx.world().loadedEntityList.contains(entity) || ctx.world().playerEntities.contains(entity);
|
||||
}
|
||||
|
||||
private void scanWorld() {
|
||||
cache = Stream.of(world().loadedEntityList, world().playerEntities).flatMap(List::stream).filter(this::followable).filter(this.filter).distinct().collect(Collectors.toCollection(ArrayList::new));
|
||||
cache = Stream.of(ctx.world().loadedEntityList, ctx.world().playerEntities).flatMap(List::stream).filter(this::followable).filter(this.filter).distinct().collect(Collectors.toCollection(ArrayList::new));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -79,7 +79,7 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
|
||||
Baritone.getExecutor().execute(() -> rescan(current));
|
||||
}
|
||||
Goal goal = new GoalComposite(knownLocations.stream().map(GoalGetToBlock::new).toArray(Goal[]::new));
|
||||
if (goal.isInGoal(playerFeet())) {
|
||||
if (goal.isInGoal(ctx.playerFeet())) {
|
||||
onLostControl();
|
||||
}
|
||||
return new PathingCommand(goal, PathingCommandType.REVALIDATE_GOAL_AND_PATH);
|
||||
@ -97,6 +97,6 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
|
||||
}
|
||||
|
||||
private void rescan(List<BlockPos> known) {
|
||||
knownLocations = MineProcess.searchWorld(Collections.singletonList(gettingTo), 64, baritone.getWorldProvider(), world(), known);
|
||||
knownLocations = MineProcess.searchWorld(ctx, Collections.singletonList(gettingTo), 64, known);
|
||||
}
|
||||
}
|
@ -22,16 +22,14 @@ import baritone.api.pathing.goals.*;
|
||||
import baritone.api.process.IMineProcess;
|
||||
import baritone.api.process.PathingCommand;
|
||||
import baritone.api.process.PathingCommandType;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import baritone.api.utils.RotationUtils;
|
||||
import baritone.cache.CachedChunk;
|
||||
import baritone.cache.ChunkPacker;
|
||||
import baritone.cache.WorldProvider;
|
||||
import baritone.cache.WorldScanner;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.utils.BaritoneProcessHelper;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.Helper;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.item.EntityItem;
|
||||
@ -74,7 +72,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
|
||||
if (desiredQuantity > 0) {
|
||||
Item item = mining.get(0).getItemDropped(mining.get(0).getDefaultState(), new Random(), 0);
|
||||
int curr = player().inventory.mainInventory.stream().filter(stack -> item.equals(stack.getItem())).mapToInt(ItemStack::getCount).sum();
|
||||
int curr = ctx.player().inventory.mainInventory.stream().filter(stack -> item.equals(stack.getItem())).mapToInt(ItemStack::getCount).sum();
|
||||
System.out.println("Currently have " + curr + " " + item);
|
||||
if (curr >= desiredQuantity) {
|
||||
logDirect("Have " + curr + " " + item.getItemStackDisplayName(new ItemStack(item, 1)));
|
||||
@ -90,7 +88,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.get();
|
||||
if (mineGoalUpdateInterval != 0 && tickCount++ % mineGoalUpdateInterval == 0) { // big brain
|
||||
List<BlockPos> curr = new ArrayList<>(knownOreLocations);
|
||||
baritone.getExecutor().execute(() -> rescan(curr));
|
||||
Baritone.getExecutor().execute(() -> rescan(curr));
|
||||
}
|
||||
if (Baritone.settings().legitMine.get()) {
|
||||
addNearby();
|
||||
@ -118,9 +116,9 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
private Goal updateGoal() {
|
||||
List<BlockPos> locs = knownOreLocations;
|
||||
if (!locs.isEmpty()) {
|
||||
List<BlockPos> locs2 = prune(new ArrayList<>(locs), mining, ORE_LOCATIONS_COUNT, world());
|
||||
List<BlockPos> locs2 = prune(ctx, new ArrayList<>(locs), mining, ORE_LOCATIONS_COUNT);
|
||||
// can't reassign locs, gotta make a new var locs2, because we use it in a lambda right here, and variables you use in a lambda must be effectively final
|
||||
Goal goal = new GoalComposite(locs2.stream().map(loc -> coalesce(loc, locs2)).toArray(Goal[]::new));
|
||||
Goal goal = new GoalComposite(locs2.stream().map(loc -> coalesce(ctx, loc, locs2)).toArray(Goal[]::new));
|
||||
knownOreLocations = locs2;
|
||||
return goal;
|
||||
}
|
||||
@ -138,7 +136,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
} else {
|
||||
return new GoalYLevel(y);
|
||||
}*/
|
||||
branchPoint = playerFeet();
|
||||
branchPoint = ctx.playerFeet();
|
||||
}
|
||||
// TODO shaft mode, mine 1x1 shafts to either side
|
||||
// TODO also, see if the GoalRunAway with maintain Y at 11 works even from the surface
|
||||
@ -160,8 +158,8 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
if (Baritone.settings().legitMine.get()) {
|
||||
return;
|
||||
}
|
||||
List<BlockPos> locs = searchWorld(mining, ORE_LOCATIONS_COUNT, baritone.getWorldProvider(), world(), already);
|
||||
locs.addAll(droppedItemsScan(mining, world()));
|
||||
List<BlockPos> locs = searchWorld(ctx, mining, ORE_LOCATIONS_COUNT, already);
|
||||
locs.addAll(droppedItemsScan(mining, ctx.world()));
|
||||
if (locs.isEmpty()) {
|
||||
logDebug("No locations for " + mining + " known, cancelling");
|
||||
cancel();
|
||||
@ -170,26 +168,15 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
knownOreLocations = locs;
|
||||
}
|
||||
|
||||
private static Goal coalesce(BlockPos loc, List<BlockPos> locs) {
|
||||
private static Goal coalesce(IPlayerContext ctx, BlockPos loc, List<BlockPos> locs) {
|
||||
if (!Baritone.settings().forceInternalMining.get()) {
|
||||
return new GoalTwoBlocks(loc);
|
||||
}
|
||||
|
||||
boolean upwardGoal = locs.contains(loc.up()) || (Baritone.settings().internalMiningAirException.get() && BlockStateInterface.getBlock(loc.up()) == Blocks.AIR);
|
||||
boolean downwardGoal = locs.contains(loc.down()) || (Baritone.settings().internalMiningAirException.get() && BlockStateInterface.getBlock(loc.up()) == Blocks.AIR);
|
||||
if (upwardGoal) {
|
||||
if (downwardGoal) {
|
||||
return new GoalTwoBlocks(loc);
|
||||
} else {
|
||||
return new GoalBlock(loc);
|
||||
}
|
||||
} else {
|
||||
if (downwardGoal) {
|
||||
return new GoalBlock(loc.down());
|
||||
} else {
|
||||
return new GoalTwoBlocks(loc);
|
||||
}
|
||||
}
|
||||
// Here, BlockStateInterface is used because the position may be in a cached chunk (the targeted block is one that is kept track of)
|
||||
boolean upwardGoal = locs.contains(loc.up()) || (Baritone.settings().internalMiningAirException.get() && BlockStateInterface.getBlock(ctx, loc.up()) == Blocks.AIR);
|
||||
boolean downwardGoal = locs.contains(loc.down()) || (Baritone.settings().internalMiningAirException.get() && BlockStateInterface.getBlock(ctx, loc.down()) == Blocks.AIR);
|
||||
return upwardGoal == downwardGoal ? new GoalTwoBlocks(loc) : upwardGoal ? new GoalBlock(loc) : new GoalBlock(loc.down());
|
||||
}
|
||||
|
||||
public static List<BlockPos> droppedItemsScan(List<Block> mining, World world) {
|
||||
@ -218,13 +205,13 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
/*public static List<BlockPos> searchWorld(List<Block> mining, int max, World world) {
|
||||
|
||||
}*/
|
||||
public static List<BlockPos> searchWorld(List<Block> mining, int max, WorldProvider provider, World world, List<BlockPos> alreadyKnown) {
|
||||
public static List<BlockPos> searchWorld(IPlayerContext ctx, List<Block> mining, int max, List<BlockPos> alreadyKnown) {
|
||||
List<BlockPos> locs = new ArrayList<>();
|
||||
List<Block> uninteresting = new ArrayList<>();
|
||||
//long b = System.currentTimeMillis();
|
||||
for (Block m : mining) {
|
||||
if (CachedChunk.BLOCKS_TO_KEEP_TRACK_OF.contains(m)) {
|
||||
locs.addAll(provider.getCurrentWorld().getCachedWorld().getLocationsOf(ChunkPacker.blockToString(m), 1, 1));
|
||||
locs.addAll(ctx.worldData().getCachedWorld().getLocationsOf(ChunkPacker.blockToString(m), 1, ctx.playerFeet().getX(), ctx.playerFeet().getZ(), 1));
|
||||
} else {
|
||||
uninteresting.add(m);
|
||||
}
|
||||
@ -235,43 +222,45 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
}
|
||||
if (!uninteresting.isEmpty()) {
|
||||
//long before = System.currentTimeMillis();
|
||||
locs.addAll(WorldScanner.INSTANCE.scanChunkRadius(uninteresting, max, 10, 26));
|
||||
locs.addAll(WorldScanner.INSTANCE.scanChunkRadius(ctx, uninteresting, max, 10, 26));
|
||||
//System.out.println("Scan of loaded chunks took " + (System.currentTimeMillis() - before) + "ms");
|
||||
}
|
||||
locs.addAll(alreadyKnown);
|
||||
return prune(locs, mining, max, world);
|
||||
return prune(ctx, locs, mining, max);
|
||||
}
|
||||
|
||||
public void addNearby() {
|
||||
knownOreLocations.addAll(droppedItemsScan(mining, world()));
|
||||
BlockPos playerFeet = playerFeet();
|
||||
int searchDist = 4;//why four? idk
|
||||
knownOreLocations.addAll(droppedItemsScan(mining, ctx.world()));
|
||||
BlockPos playerFeet = ctx.playerFeet();
|
||||
int searchDist = 4; // why four? idk
|
||||
for (int x = playerFeet.getX() - searchDist; x <= playerFeet.getX() + searchDist; x++) {
|
||||
for (int y = playerFeet.getY() - searchDist; y <= playerFeet.getY() + searchDist; y++) {
|
||||
for (int z = playerFeet.getZ() - searchDist; z <= playerFeet.getZ() + searchDist; z++) {
|
||||
BlockPos pos = new BlockPos(x, y, z);
|
||||
if (mining.contains(BlockStateInterface.getBlock(pos)) && RotationUtils.reachable(player(), pos, playerController().getBlockReachDistance()).isPresent()) {//crucial to only add blocks we can see because otherwise this is an x-ray and it'll get caught
|
||||
// crucial to only add blocks we can see because otherwise this
|
||||
// is an x-ray and it'll get caught
|
||||
if (mining.contains(BlockStateInterface.getBlock(ctx, pos)) && RotationUtils.reachable(ctx.player(), pos, ctx.playerController().getBlockReachDistance()).isPresent()) {
|
||||
knownOreLocations.add(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
knownOreLocations = prune(knownOreLocations, mining, ORE_LOCATIONS_COUNT, world());
|
||||
knownOreLocations = prune(ctx, knownOreLocations, mining, ORE_LOCATIONS_COUNT);
|
||||
}
|
||||
|
||||
public static List<BlockPos> prune(List<BlockPos> locs2, List<Block> mining, int max, World world) {
|
||||
List<BlockPos> dropped = droppedItemsScan(mining, world);
|
||||
public static List<BlockPos> prune(IPlayerContext ctx, List<BlockPos> locs2, List<Block> mining, int max) {
|
||||
List<BlockPos> dropped = droppedItemsScan(mining, ctx.world());
|
||||
List<BlockPos> locs = locs2
|
||||
.stream()
|
||||
.distinct()
|
||||
|
||||
// remove any that are within loaded chunks that aren't actually what we want
|
||||
.filter(pos -> world.getChunk(pos) instanceof EmptyChunk || mining.contains(BlockStateInterface.get(pos).getBlock()) || dropped.contains(pos))
|
||||
.filter(pos -> ctx.world().getChunk(pos) instanceof EmptyChunk || mining.contains(BlockStateInterface.getBlock(ctx, pos)) || dropped.contains(pos))
|
||||
|
||||
// remove any that are implausible to mine (encased in bedrock, or touching lava)
|
||||
.filter(MineProcess::plausibleToBreak)
|
||||
.filter(pos -> MineProcess.plausibleToBreak(ctx, pos))
|
||||
|
||||
.sorted(Comparator.comparingDouble(Helper.HELPER.playerFeet()::distanceSq))
|
||||
.sorted(Comparator.comparingDouble(ctx.playerFeet()::distanceSq))
|
||||
.collect(Collectors.toList());
|
||||
|
||||
if (locs.size() > max) {
|
||||
@ -280,12 +269,12 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
return locs;
|
||||
}
|
||||
|
||||
public static boolean plausibleToBreak(BlockPos pos) {
|
||||
if (MovementHelper.avoidBreaking(new CalculationContext(), pos.getX(), pos.getY(), pos.getZ(), BlockStateInterface.get(pos))) {
|
||||
public static boolean plausibleToBreak(IPlayerContext ctx, BlockPos pos) {
|
||||
if (MovementHelper.avoidBreaking(new BlockStateInterface(ctx), pos.getX(), pos.getY(), pos.getZ(), BlockStateInterface.get(ctx, pos))) {
|
||||
return false;
|
||||
}
|
||||
// bedrock above and below makes it implausible, otherwise we're good
|
||||
return !(BlockStateInterface.getBlock(pos.up()) == Blocks.BEDROCK && BlockStateInterface.getBlock(pos.down()) == Blocks.BEDROCK);
|
||||
return !(BlockStateInterface.getBlock(ctx, pos.up()) == Blocks.BEDROCK && BlockStateInterface.getBlock(ctx, pos.down()) == Blocks.BEDROCK);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -22,6 +22,7 @@ import baritone.api.event.events.TickEvent;
|
||||
import baritone.api.event.listener.AbstractGameEventListener;
|
||||
import baritone.api.pathing.goals.Goal;
|
||||
import baritone.api.pathing.goals.GoalBlock;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.GuiMainMenu;
|
||||
import net.minecraft.client.settings.GameSettings;
|
||||
@ -40,6 +41,8 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
|
||||
private static final BlockPos STARTING_POSITION = new BlockPos(0, 65, 0);
|
||||
private static final Goal GOAL = new GoalBlock(69, 121, 420);
|
||||
private static final int MAX_TICKS = 3500;
|
||||
private static final Baritone baritone = Baritone.INSTANCE;
|
||||
private static final IPlayerContext ctx = baritone.getPlayerContext();
|
||||
|
||||
/**
|
||||
* Called right after the {@link GameSettings} object is created in the {@link Minecraft} instance.
|
||||
@ -101,15 +104,15 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
|
||||
|
||||
// Print out an update of our position every 5 seconds
|
||||
if (event.getCount() % 100 == 0) {
|
||||
System.out.println(playerFeet() + " " + event.getCount());
|
||||
System.out.println(ctx.playerFeet() + " " + event.getCount());
|
||||
}
|
||||
|
||||
// Setup Baritone's pathing goal and (if needed) begin pathing
|
||||
Baritone.INSTANCE.getCustomGoalProcess().setGoalAndPath(GOAL);
|
||||
baritone.getCustomGoalProcess().setGoalAndPath(GOAL);
|
||||
|
||||
// If we have reached our goal, print a message and safely close the game
|
||||
if (GOAL.isInGoal(playerFeet())) {
|
||||
System.out.println("Successfully pathed to " + playerFeet() + " in " + event.getCount() + " ticks");
|
||||
if (GOAL.isInGoal(ctx.playerFeet())) {
|
||||
System.out.println("Successfully pathed to " + ctx.playerFeet() + " in " + event.getCount() + " ticks");
|
||||
mc.shutdown();
|
||||
}
|
||||
|
||||
|
@ -19,11 +19,14 @@ package baritone.utils;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.process.IBaritoneProcess;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
|
||||
public abstract class BaritoneProcessHelper implements IBaritoneProcess, Helper {
|
||||
|
||||
public static final double DEFAULT_PRIORITY = 0;
|
||||
|
||||
protected final Baritone baritone;
|
||||
protected final IPlayerContext ctx;
|
||||
private final double priority;
|
||||
|
||||
public BaritoneProcessHelper(Baritone baritone) {
|
||||
@ -32,6 +35,7 @@ public abstract class BaritoneProcessHelper implements IBaritoneProcess, Helper
|
||||
|
||||
public BaritoneProcessHelper(Baritone baritone, double priority) {
|
||||
this.baritone = baritone;
|
||||
this.ctx = baritone.getPlayerContext();
|
||||
this.priority = priority;
|
||||
baritone.getPathingControlManager().registerProcess(this);
|
||||
}
|
||||
|
@ -18,6 +18,8 @@
|
||||
package baritone.utils;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import baritone.cache.CachedRegion;
|
||||
import baritone.cache.WorldData;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
@ -33,33 +35,36 @@ import net.minecraft.world.chunk.Chunk;
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
public class BlockStateInterface implements Helper {
|
||||
public class BlockStateInterface {
|
||||
|
||||
private final World world;
|
||||
private final WorldData worldData;
|
||||
|
||||
|
||||
private Chunk prev = null;
|
||||
private CachedRegion prevCached = null;
|
||||
|
||||
private static final IBlockState AIR = Blocks.AIR.getDefaultState();
|
||||
|
||||
public BlockStateInterface(IPlayerContext ctx) {
|
||||
this(ctx.world(), (WorldData) ctx.worldData());
|
||||
}
|
||||
|
||||
public BlockStateInterface(World world, WorldData worldData) {
|
||||
this.worldData = worldData;
|
||||
this.world = world;
|
||||
}
|
||||
|
||||
public static Block getBlock(BlockPos pos) { // won't be called from the pathing thread because the pathing thread doesn't make a single blockpos pog
|
||||
return get(pos).getBlock();
|
||||
public static Block getBlock(IPlayerContext ctx, BlockPos pos) { // won't be called from the pathing thread because the pathing thread doesn't make a single blockpos pog
|
||||
return get(ctx, pos).getBlock();
|
||||
}
|
||||
|
||||
public static IBlockState get(BlockPos pos) {
|
||||
return new CalculationContext().get(pos); // immense iq
|
||||
public static IBlockState get(IPlayerContext ctx, BlockPos pos) {
|
||||
return new BlockStateInterface(ctx).get0(pos.getX(), pos.getY(), pos.getZ()); // immense iq
|
||||
// can't just do world().get because that doesn't work for out of bounds
|
||||
// and toBreak and stuff fails when the movement is instantiated out of load range but it's not able to BlockStateInterface.get what it's going to walk on
|
||||
}
|
||||
|
||||
public IBlockState get0(int x, int y, int z) {
|
||||
public IBlockState get0(int x, int y, int z) { // Mickey resigned
|
||||
|
||||
// Invalid vertical position
|
||||
if (y < 0 || y >= 256) {
|
||||
|
@ -30,7 +30,6 @@ import baritone.behavior.PathingBehavior;
|
||||
import baritone.cache.ChunkPacker;
|
||||
import baritone.cache.Waypoint;
|
||||
import baritone.pathing.calc.AbstractNodeCostSearch;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.Moves;
|
||||
import baritone.process.CustomGoalProcess;
|
||||
@ -165,7 +164,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
try {
|
||||
switch (params.length) {
|
||||
case 0:
|
||||
goal = new GoalBlock(playerFeet());
|
||||
goal = new GoalBlock(ctx.playerFeet());
|
||||
break;
|
||||
case 1:
|
||||
if (params[0].equals("clear") || params[0].equals("none")) {
|
||||
@ -195,7 +194,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
if (msg.equals("path")) {
|
||||
if (pathingBehavior.getGoal() == null) {
|
||||
logDirect("No goal.");
|
||||
} else if (pathingBehavior.getGoal().isInGoal(playerFeet())) {
|
||||
} else if (pathingBehavior.getGoal().isInGoal(ctx.playerFeet())) {
|
||||
logDirect("Already in goal");
|
||||
} else if (pathingBehavior.isPathing()) {
|
||||
logDirect("Currently executing a path. Please cancel it first.");
|
||||
@ -205,9 +204,9 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("repack") || msg.equals("rescan")) {
|
||||
ChunkProviderClient cli = world().getChunkProvider();
|
||||
int playerChunkX = playerFeet().getX() >> 4;
|
||||
int playerChunkZ = playerFeet().getZ() >> 4;
|
||||
ChunkProviderClient cli = (ChunkProviderClient) ctx.world().getChunkProvider();
|
||||
int playerChunkX = ctx.playerFeet().getX() >> 4;
|
||||
int playerChunkZ = ctx.playerFeet().getZ() >> 4;
|
||||
int count = 0;
|
||||
for (int x = playerChunkX - 40; x <= playerChunkX + 40; x++) {
|
||||
for (int z = playerChunkZ - 40; z <= playerChunkZ + 40; z++) {
|
||||
@ -252,7 +251,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
} else {
|
||||
logDirect("Goal must be GoalXZ or GoalBlock to invert");
|
||||
logDirect("Inverting goal of player feet");
|
||||
runAwayFrom = playerFeet();
|
||||
runAwayFrom = ctx.playerFeet();
|
||||
}
|
||||
customGoalProcess.setGoalAndPath(new GoalRunAway(1, runAwayFrom) {
|
||||
@Override
|
||||
@ -273,9 +272,9 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
if (name.length() == 0) {
|
||||
toFollow = RayTraceUtils.getSelectedEntity();
|
||||
} else {
|
||||
for (EntityPlayer pl : world().playerEntities) {
|
||||
for (EntityPlayer pl : ctx.world().playerEntities) {
|
||||
String theirName = pl.getName().trim().toLowerCase();
|
||||
if (!theirName.equals(player().getName().trim().toLowerCase()) && (theirName.contains(name) || name.contains(theirName))) { // don't follow ourselves lol
|
||||
if (!theirName.equals(ctx.player().getName().trim().toLowerCase()) && (theirName.contains(name) || name.contains(theirName))) { // don't follow ourselves lol
|
||||
toFollow = Optional.of(pl);
|
||||
}
|
||||
}
|
||||
@ -301,10 +300,10 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
}
|
||||
if (msg.startsWith("find")) {
|
||||
String blockType = msg.substring(4).trim();
|
||||
LinkedList<BlockPos> locs = baritone.getWorldProvider().getCurrentWorld().getCachedWorld().getLocationsOf(blockType, 1, 4);
|
||||
LinkedList<BlockPos> locs = baritone.getWorldProvider().getCurrentWorld().getCachedWorld().getLocationsOf(blockType, 1, ctx.playerFeet().getX(), ctx.playerFeet().getZ(), 4);
|
||||
logDirect("Have " + locs.size() + " locations");
|
||||
for (BlockPos pos : locs) {
|
||||
Block actually = BlockStateInterface.get(pos).getBlock();
|
||||
Block actually = BlockStateInterface.get(ctx, pos).getBlock();
|
||||
if (!ChunkPacker.blockToString(actually).equalsIgnoreCase(blockType)) {
|
||||
System.out.println("Was looking for " + blockType + " but actually found " + actually + " " + ChunkPacker.blockToString(actually));
|
||||
}
|
||||
@ -334,7 +333,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
}
|
||||
if (msg.startsWith("thisway")) {
|
||||
try {
|
||||
Goal goal = GoalXZ.fromDirection(playerFeetAsVec(), player().rotationYaw, Double.parseDouble(msg.substring(7).trim()));
|
||||
Goal goal = GoalXZ.fromDirection(ctx.playerFeetAsVec(), ctx.player().rotationYaw, Double.parseDouble(msg.substring(7).trim()));
|
||||
customGoalProcess.setGoal(goal);
|
||||
logDirect("Goal: " + goal);
|
||||
} catch (NumberFormatException ex) {
|
||||
@ -365,7 +364,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
}
|
||||
if (msg.startsWith("save")) {
|
||||
String name = msg.substring(4).trim();
|
||||
BlockPos pos = playerFeet();
|
||||
BlockPos pos = ctx.playerFeet();
|
||||
if (name.contains(" ")) {
|
||||
logDirect("Name contains a space, assuming it's in the format 'save waypointName X Y Z'");
|
||||
String[] parts = name.split(" ");
|
||||
@ -421,7 +420,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
if (msg.equals("spawn") || msg.equals("bed")) {
|
||||
IWaypoint waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getMostRecentByTag(Waypoint.Tag.BED);
|
||||
if (waypoint == null) {
|
||||
BlockPos spawnPoint = player().getBedLocation();
|
||||
BlockPos spawnPoint = ctx.player().getBedLocation();
|
||||
// for some reason the default spawnpoint is underground sometimes
|
||||
Goal goal = new GoalXZ(spawnPoint.getX(), spawnPoint.getZ());
|
||||
logDirect("spawn not saved, defaulting to world spawn. set goal to " + goal);
|
||||
@ -434,7 +433,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("sethome")) {
|
||||
baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("", Waypoint.Tag.HOME, playerFeet()));
|
||||
baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("", Waypoint.Tag.HOME, ctx.playerFeet()));
|
||||
logDirect("Saved. Say home to set goal.");
|
||||
return true;
|
||||
}
|
||||
@ -450,7 +449,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("costs")) {
|
||||
List<Movement> moves = Stream.of(Moves.values()).map(x -> x.apply0(new CalculationContext(), playerFeet())).collect(Collectors.toCollection(ArrayList::new));
|
||||
List<Movement> moves = Stream.of(Moves.values()).map(x -> x.apply0(baritone, ctx.playerFeet())).collect(Collectors.toCollection(ArrayList::new));
|
||||
while (moves.contains(null)) {
|
||||
moves.remove(null);
|
||||
}
|
||||
|
@ -18,14 +18,7 @@
|
||||
package baritone.utils;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.Rotation;
|
||||
import net.minecraft.block.BlockSlab;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.client.multiplayer.PlayerControllerMP;
|
||||
import net.minecraft.client.multiplayer.WorldClient;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.TextComponentString;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
@ -51,48 +44,6 @@ public interface Helper {
|
||||
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
|
||||
default EntityPlayerSP player() {
|
||||
if (!mc.isCallingFromMinecraftThread()) {
|
||||
throw new IllegalStateException("h00000000");
|
||||
}
|
||||
return mc.player;
|
||||
}
|
||||
|
||||
default PlayerControllerMP playerController() { // idk
|
||||
if (!mc.isCallingFromMinecraftThread()) {
|
||||
throw new IllegalStateException("h00000000");
|
||||
}
|
||||
return mc.playerController;
|
||||
}
|
||||
|
||||
default WorldClient world() {
|
||||
if (!mc.isCallingFromMinecraftThread()) {
|
||||
throw new IllegalStateException("h00000000");
|
||||
}
|
||||
return mc.world;
|
||||
}
|
||||
|
||||
default BetterBlockPos playerFeet() {
|
||||
// TODO find a better way to deal with soul sand!!!!!
|
||||
BetterBlockPos feet = new BetterBlockPos(player().posX, player().posY + 0.1251, player().posZ);
|
||||
if (BlockStateInterface.get(feet).getBlock() instanceof BlockSlab) {
|
||||
return feet.up();
|
||||
}
|
||||
return feet;
|
||||
}
|
||||
|
||||
default Vec3d playerFeetAsVec() {
|
||||
return new Vec3d(player().posX, player().posY, player().posZ);
|
||||
}
|
||||
|
||||
default Vec3d playerHead() {
|
||||
return new Vec3d(player().posX, player().posY + player().getEyeHeight(), player().posZ);
|
||||
}
|
||||
|
||||
default Rotation playerRotations() {
|
||||
return new Rotation(player().rotationYaw, player().rotationPitch);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a message to chat only if chatDebug is on
|
||||
*
|
||||
|
@ -19,11 +19,12 @@ package baritone.utils;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.event.events.TickEvent;
|
||||
import baritone.api.utils.IInputOverrideHandler;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.behavior.Behavior;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
import org.lwjgl.input.Keyboard;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
@ -35,7 +36,7 @@ import java.util.Map;
|
||||
* @author Brady
|
||||
* @since 7/31/2018 11:20 PM
|
||||
*/
|
||||
public final class InputOverrideHandler extends Behavior implements Helper {
|
||||
public final class InputOverrideHandler extends Behavior implements IInputOverrideHandler {
|
||||
|
||||
/**
|
||||
* Maps inputs to whether or not we are forcing their state down.
|
||||
@ -52,6 +53,7 @@ public final class InputOverrideHandler extends Behavior implements Helper {
|
||||
* @param key The KeyBinding object
|
||||
* @return Whether or not it is being forced down
|
||||
*/
|
||||
@Override
|
||||
public final boolean isInputForcedDown(KeyBinding key) {
|
||||
return isInputForcedDown(Input.getInputForBind(key));
|
||||
}
|
||||
@ -62,6 +64,7 @@ public final class InputOverrideHandler extends Behavior implements Helper {
|
||||
* @param input The input
|
||||
* @return Whether or not it is being forced down
|
||||
*/
|
||||
@Override
|
||||
public final boolean isInputForcedDown(Input input) {
|
||||
return input == null ? false : this.inputForceStateMap.getOrDefault(input, false);
|
||||
}
|
||||
@ -72,6 +75,7 @@ public final class InputOverrideHandler extends Behavior implements Helper {
|
||||
* @param input The {@link Input}
|
||||
* @param forced Whether or not the state is being forced
|
||||
*/
|
||||
@Override
|
||||
public final void setInputForceState(Input input, boolean forced) {
|
||||
this.inputForceStateMap.put(input, forced);
|
||||
}
|
||||
@ -79,6 +83,7 @@ public final class InputOverrideHandler extends Behavior implements Helper {
|
||||
/**
|
||||
* Clears the override state for all keys
|
||||
*/
|
||||
@Override
|
||||
public final void clearAllKeys() {
|
||||
this.inputForceStateMap.clear();
|
||||
}
|
||||
@ -86,7 +91,7 @@ public final class InputOverrideHandler extends Behavior implements Helper {
|
||||
@Override
|
||||
public final void onProcessKeyBinds() {
|
||||
// Simulate the key being held down this tick
|
||||
for (InputOverrideHandler.Input input : Input.values()) {
|
||||
for (Input input : Input.values()) {
|
||||
KeyBinding keyBinding = input.getKeyBinding();
|
||||
|
||||
if (isInputForcedDown(keyBinding) && !keyBinding.isKeyDown()) {
|
||||
@ -105,92 +110,8 @@ public final class InputOverrideHandler extends Behavior implements Helper {
|
||||
return;
|
||||
}
|
||||
if (Baritone.settings().leftClickWorkaround.get()) {
|
||||
boolean stillClick = BlockBreakHelper.tick(isInputForcedDown(Input.CLICK_LEFT.keyBinding));
|
||||
boolean stillClick = BlockBreakHelper.tick(isInputForcedDown(Input.CLICK_LEFT.getKeyBinding()));
|
||||
setInputForceState(Input.CLICK_LEFT, stillClick);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* An {@link Enum} representing the inputs that control the player's
|
||||
* behavior. This includes moving, interacting with blocks, jumping,
|
||||
* sneaking, and sprinting.
|
||||
*/
|
||||
public enum Input {
|
||||
|
||||
/**
|
||||
* The move forward input
|
||||
*/
|
||||
MOVE_FORWARD(mc.gameSettings.keyBindForward),
|
||||
|
||||
/**
|
||||
* The move back input
|
||||
*/
|
||||
MOVE_BACK(mc.gameSettings.keyBindBack),
|
||||
|
||||
/**
|
||||
* The move left input
|
||||
*/
|
||||
MOVE_LEFT(mc.gameSettings.keyBindLeft),
|
||||
|
||||
/**
|
||||
* The move right input
|
||||
*/
|
||||
MOVE_RIGHT(mc.gameSettings.keyBindRight),
|
||||
|
||||
/**
|
||||
* The attack input
|
||||
*/
|
||||
CLICK_LEFT(mc.gameSettings.keyBindAttack),
|
||||
|
||||
/**
|
||||
* The use item input
|
||||
*/
|
||||
CLICK_RIGHT(mc.gameSettings.keyBindUseItem),
|
||||
|
||||
/**
|
||||
* The jump input
|
||||
*/
|
||||
JUMP(mc.gameSettings.keyBindJump),
|
||||
|
||||
/**
|
||||
* The sneak input
|
||||
*/
|
||||
SNEAK(mc.gameSettings.keyBindSneak),
|
||||
|
||||
/**
|
||||
* The sprint input
|
||||
*/
|
||||
SPRINT(mc.gameSettings.keyBindSprint);
|
||||
|
||||
/**
|
||||
* Map of {@link KeyBinding} to {@link Input}. Values should be queried through {@link #getInputForBind(KeyBinding)}
|
||||
*/
|
||||
private static final Map<KeyBinding, Input> bindToInputMap = new HashMap<>();
|
||||
|
||||
/**
|
||||
* The actual game {@link KeyBinding} being forced.
|
||||
*/
|
||||
private final KeyBinding keyBinding;
|
||||
|
||||
Input(KeyBinding keyBinding) {
|
||||
this.keyBinding = keyBinding;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The actual game {@link KeyBinding} being forced.
|
||||
*/
|
||||
public final KeyBinding getKeyBinding() {
|
||||
return this.keyBinding;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds the {@link Input} constant that is associated with the specified {@link KeyBinding}.
|
||||
*
|
||||
* @param binding The {@link KeyBinding} to find the associated {@link Input} for
|
||||
* @return The {@link Input} associated with the specified {@link KeyBinding}
|
||||
*/
|
||||
public static Input getInputForBind(KeyBinding binding) {
|
||||
return bindToInputMap.computeIfAbsent(binding, b -> Arrays.stream(values()).filter(input -> input.keyBinding == b).findFirst().orElse(null));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -206,7 +206,7 @@ public final class PathRenderer implements Helper {
|
||||
double renderPosY = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
|
||||
double renderPosZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
|
||||
positions.forEach(pos -> {
|
||||
IBlockState state = BlockStateInterface.get(pos);
|
||||
IBlockState state = BlockStateInterface.get(Baritone.INSTANCE.getPlayerContext(), pos);
|
||||
AxisAlignedBB toDraw;
|
||||
if (state.getBlock().equals(Blocks.AIR)) {
|
||||
toDraw = Blocks.DIRT.getDefaultState().getSelectedBoundingBox(Minecraft.getMinecraft().world, pos);
|
||||
|
61
src/main/java/baritone/utils/player/LocalPlayerContext.java
Normal file
61
src/main/java/baritone/utils/player/LocalPlayerContext.java
Normal file
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.utils.player;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.cache.IWorldData;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.client.multiplayer.PlayerControllerMP;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
/**
|
||||
* Implementation of {@link IPlayerContext} that provides information about the local player.
|
||||
*
|
||||
* @author Brady
|
||||
* @since 11/12/2018
|
||||
*/
|
||||
public final class LocalPlayerContext implements IPlayerContext {
|
||||
|
||||
private static final Minecraft mc = Minecraft.getMinecraft();
|
||||
|
||||
public static final LocalPlayerContext INSTANCE = new LocalPlayerContext();
|
||||
|
||||
private LocalPlayerContext() {}
|
||||
|
||||
@Override
|
||||
public EntityPlayerSP player() {
|
||||
return mc.player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PlayerControllerMP playerController() {
|
||||
return mc.playerController;
|
||||
}
|
||||
|
||||
@Override
|
||||
public World world() {
|
||||
return mc.world;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IWorldData worldData() {
|
||||
return Baritone.INSTANCE.getWorldProvider().getCurrentWorld();
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user