proper fall overshooting
This commit is contained in:
parent
5b8a83853d
commit
b27d95a615
@ -439,11 +439,10 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
}
|
||||
|
||||
static void moveTowards(IPlayerContext ctx, MovementState state, BlockPos pos) {
|
||||
EntityPlayerSP player = ctx.player();
|
||||
state.setTarget(new MovementTarget(
|
||||
new Rotation(RotationUtils.calcRotationFromVec3d(player.getPositionEyes(1.0F),
|
||||
new Rotation(RotationUtils.calcRotationFromVec3d(ctx.playerHead(),
|
||||
VecUtils.getBlockPosCenter(pos),
|
||||
new Rotation(player.rotationYaw, player.rotationPitch)).getYaw(), player.rotationPitch),
|
||||
ctx.playerRotations()).getYaw(), ctx.player().rotationPitch),
|
||||
false
|
||||
)).setInput(Input.MOVE_FORWARD, true);
|
||||
}
|
||||
|
@ -25,6 +25,7 @@ import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.pathing.path.IPathExecutor;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import baritone.api.utils.RotationUtils;
|
||||
import baritone.api.utils.VecUtils;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.behavior.PathingBehavior;
|
||||
@ -39,6 +40,8 @@ import net.minecraft.block.BlockLiquid;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.Tuple;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
@ -114,6 +117,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
path.movements().get(j).reset();
|
||||
}
|
||||
onChangeInPathPosition();
|
||||
onTick();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -126,6 +130,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
//System.out.println("Double skip sundae");
|
||||
pathPosition = i - 1;
|
||||
onChangeInPathPosition();
|
||||
onTick();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -447,9 +452,65 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (current instanceof MovementFall) {
|
||||
Tuple<Vec3d, BlockPos> data = overrideFall((MovementFall) current);
|
||||
if (data != null) {
|
||||
BlockPos fallDest = data.getSecond();
|
||||
if (!path.positions().contains(fallDest)) {
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
if (ctx.playerFeet().equals(fallDest)) {
|
||||
pathPosition = path.positions().indexOf(fallDest);
|
||||
onChangeInPathPosition();
|
||||
onTick();
|
||||
return true;
|
||||
}
|
||||
logDebug("Skipping fall to " + fallDest + " " + data.getFirst());
|
||||
clearKeys();
|
||||
behavior.baritone.getLookBehavior().updateTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), data.getFirst(), ctx.playerRotations()), false);
|
||||
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.MOVE_FORWARD, true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private Tuple<Vec3d, BlockPos> overrideFall(MovementFall movement) {
|
||||
Vec3i dir = movement.getDirection();
|
||||
if (dir.getY() < -3) {
|
||||
return null;
|
||||
}
|
||||
Vec3i flatDir = new Vec3i(dir.getX(), 0, dir.getZ());
|
||||
int i;
|
||||
outer:
|
||||
for (i = pathPosition + 1; i < path.length() - 1 && i < pathPosition + 3; i++) {
|
||||
IMovement next = path.movements().get(i);
|
||||
if (!(next instanceof MovementTraverse)) {
|
||||
break;
|
||||
}
|
||||
if (!flatDir.equals(next.getDirection())) {
|
||||
break;
|
||||
}
|
||||
for (int y = next.getDest().y; y <= movement.getSrc().y + 1; y++) {
|
||||
BlockPos chk = new BlockPos(next.getDest().x, y, next.getDest().z);
|
||||
if (!MovementHelper.fullyPassable(ctx.world().getBlockState(chk))) {
|
||||
break outer;
|
||||
}
|
||||
}
|
||||
if (!MovementHelper.canWalkOn(ctx, next.getDest().down())) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
i--;
|
||||
if (i == pathPosition) {
|
||||
return null; // no valid extension exists
|
||||
}
|
||||
double len = i - pathPosition - 0.4;
|
||||
return new Tuple<>(
|
||||
new Vec3d(flatDir.getX() * len + movement.getDest().x + 0.5, movement.getDest().y, flatDir.getZ() * len + movement.getDest().z + 0.5),
|
||||
movement.getDest().add(flatDir.getX() * (i - pathPosition), 0, flatDir.getZ() * (i - pathPosition)));
|
||||
}
|
||||
|
||||
private static boolean skipNow(IPlayerContext ctx, IMovement current, IMovement next) {
|
||||
double offTarget = Math.abs(current.getDirection().getX() * (current.getSrc().z + 0.5D - ctx.player().posZ)) + Math.abs(current.getDirection().getZ() * (current.getSrc().x + 0.5D - ctx.player().posX));
|
||||
if (offTarget > 0.1) {
|
||||
|
Loading…
Reference in New Issue
Block a user