path finding
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src/main/java/baritone/bot/pathing/calc/AStarPathFinder.java
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180
src/main/java/baritone/bot/pathing/calc/AStarPathFinder.java
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@ -0,0 +1,180 @@
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package baritone.bot.pathing.calc;
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import baritone.Baritone;
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import baritone.bot.pathing.goals.Goal;
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import baritone.bot.pathing.movement.ActionCosts;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.utils.ToolSet;
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import net.minecraft.client.Minecraft;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.chunk.EmptyChunk;
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import java.util.Random;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* The actual A* pathfinding
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*
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* @author leijurv
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*/
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public class AStarPathFinder extends AbstractNodeCostSearch {
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public AStarPathFinder(BlockPos start, Goal goal) {
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super(start, goal);
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}
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@Override
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protected IPath calculate0() {
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startNode = getNodeAtPosition(start);
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startNode.cost = 0;
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IOpenSet openSet = new LinkedListOpenSet();
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startNode.isOpen = true;
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openSet.insert(startNode);
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bestSoFar = new PathNode[COEFFICIENTS.length];//keep track of the best node by the metric of (estimatedCostToGoal + cost / COEFFICIENTS[i])
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double[] bestHeuristicSoFar = new double[COEFFICIENTS.length];
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for (int i = 0; i < bestHeuristicSoFar.length; i++) {
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bestHeuristicSoFar[i] = Double.MAX_VALUE;
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}
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currentlyRunning = this;
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long startTime = System.currentTimeMillis();
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long timeoutTime = startTime + (Baritone.slowPath ? 40000 : 4000);
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long lastPrintout = 0;
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int numNodes = 0;
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ToolSet ts = new ToolSet();
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int numEmptyChunk = 0;
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while (!openSet.isEmpty() && numEmptyChunk < 50 && System.currentTimeMillis() < timeoutTime) {
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if (Baritone.slowPath) {
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try {
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Thread.sleep(100);
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} catch (InterruptedException ex) {
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Logger.getLogger(AStarPathFinder.class.getName()).log(Level.SEVERE, null, ex);
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}
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}
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PathNode currentNode = openSet.removeLowest();
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mostRecentConsidered = currentNode;
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currentNode.isOpen = false;
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currentNode.nextOpen = null;
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BlockPos currentNodePos = currentNode.pos;
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numNodes++;
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if (System.currentTimeMillis() > lastPrintout + 1000) {//print once a second
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System.out.println("searching... at " + currentNodePos + ", considered " + numNodes + " nodes so far");
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lastPrintout = System.currentTimeMillis();
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}
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if (goal.isInGoal(currentNodePos)) {
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currentlyRunning = null;
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return new Path(startNode, currentNode, goal);
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}
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//long constructStart = System.nanoTime();
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Movement[] possibleMovements = getConnectedPositions(currentNodePos);//movement that we could take that start at myPos, in random order
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shuffle(possibleMovements);
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//long constructEnd = System.nanoTime();
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//System.out.println(constructEnd - constructStart);
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for (Movement movementToGetToNeighbor : possibleMovements) {
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//long costStart = System.nanoTime();
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// TODO cache cost
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double actionCost = movementToGetToNeighbor.calculateCost(ts);
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//long costEnd = System.nanoTime();
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//System.out.println(movementToGetToNeighbor.getClass() + "" + (costEnd - costStart));
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if (actionCost >= ActionCosts.COST_INF) {
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continue;
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}
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if (Minecraft.getMinecraft().world.getChunk(movementToGetToNeighbor.getDest()) instanceof EmptyChunk) {
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numEmptyChunk++;
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continue;
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}
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PathNode neighbor = getNodeAtPosition(movementToGetToNeighbor.getDest());
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double tentativeCost = currentNode.cost + actionCost;
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if (tentativeCost < neighbor.cost) {
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neighbor.previous = currentNode;
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neighbor.previousMovement = movementToGetToNeighbor;
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neighbor.cost = tentativeCost;
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if (!neighbor.isOpen) {
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openSet.insert(neighbor);//dont double count, dont insert into open set if it's already there
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neighbor.isOpen = true;
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}
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for (int i = 0; i < bestSoFar.length; i++) {
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double heuristic = neighbor.estimatedCostToGoal + neighbor.cost / COEFFICIENTS[i];
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if (heuristic < bestHeuristicSoFar[i]) {
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bestHeuristicSoFar[i] = heuristic;
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bestSoFar[i] = neighbor;
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}
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}
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}
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}
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}
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double bestDist = 0;
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for (int i = 0; i < bestSoFar.length; i++) {
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if (bestSoFar[i] == null) {
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continue;
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}
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double dist = getDistFromStartSq(bestSoFar[i]);
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if (dist > bestDist) {
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bestDist = dist;
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}
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if (dist > MIN_DIST_PATH * MIN_DIST_PATH) { // square the comparison since distFromStartSq is squared
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System.out.println("A* cost coefficient " + COEFFICIENTS[i]);
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if (COEFFICIENTS[i] >= 3) {
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System.out.println("Warning: cost coefficient is greater than three! Probably means that");
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System.out.println("the path I found is pretty terrible (like sneak-bridging for dozens of blocks)");
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System.out.println("But I'm going to do it anyway, because yolo");
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}
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System.out.println("Path goes for " + dist + " blocks");
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currentlyRunning = null;
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return new Path(startNode, bestSoFar[i], goal);
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}
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}
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System.out.println("Even with a cost coefficient of " + COEFFICIENTS[COEFFICIENTS.length - 1] + ", I couldn't get more than " + bestDist + " blocks =(");
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System.out.println("No path found =(");
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currentlyRunning = null;
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return null;
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}
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private static Movement[] getConnectedPositions(BlockPos pos) {
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int x = pos.getX();
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int y = pos.getY();
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int z = pos.getZ();
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/*Action[] actions = new Action[26];
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actions[0] = new ActionPillar(pos);
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actions[1] = new ActionBridge(pos, new BlockPos(x + 1, y, z));
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actions[2] = new ActionBridge(pos, new BlockPos(x - 1, y, z));
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actions[3] = new ActionBridge(pos, new BlockPos(x, y, z + 1));
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actions[4] = new ActionBridge(pos, new BlockPos(x, y, z - 1));
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actions[5] = new ActionClimb(pos, new BlockPos(x + 1, y + 1, z));
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actions[6] = new ActionClimb(pos, new BlockPos(x - 1, y + 1, z));
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actions[7] = new ActionClimb(pos, new BlockPos(x, y + 1, z + 1));
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actions[8] = new ActionClimb(pos, new BlockPos(x, y + 1, z - 1));
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actions[9] = new ActionDescend(pos, new BlockPos(x, y - 1, z - 1));
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actions[10] = new ActionDescend(pos, new BlockPos(x, y - 1, z + 1));
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actions[11] = new ActionDescend(pos, new BlockPos(x - 1, y - 1, z));
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actions[12] = new ActionDescend(pos, new BlockPos(x + 1, y - 1, z));
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actions[13] = new ActionFall(pos);
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actions[14] = new ActionDescendTwo(pos, new BlockPos(x, y - 2, z - 1));
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actions[15] = new ActionDescendTwo(pos, new BlockPos(x, y - 2, z + 1));
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actions[16] = new ActionDescendTwo(pos, new BlockPos(x - 1, y - 2, z));
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actions[17] = new ActionDescendTwo(pos, new BlockPos(x + 1, y - 2, z));
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actions[18] = new ActionDescendThree(pos, new BlockPos(x, y - 3, z - 1));
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actions[19] = new ActionDescendThree(pos, new BlockPos(x, y - 3, z + 1));
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actions[20] = new ActionDescendThree(pos, new BlockPos(x - 1, y - 3, z));
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actions[21] = new ActionDescendThree(pos, new BlockPos(x + 1, y - 3, z));
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actions[22] = new ActionWalkDiagonal(pos, EnumFacing.NORTH, EnumFacing.WEST);
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actions[23] = new ActionWalkDiagonal(pos, EnumFacing.NORTH, EnumFacing.EAST);
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actions[24] = new ActionWalkDiagonal(pos, EnumFacing.SOUTH, EnumFacing.WEST);
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actions[25] = new ActionWalkDiagonal(pos, EnumFacing.SOUTH, EnumFacing.EAST);
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return actions;*/
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return null;
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}
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private final Random random = new Random();
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private <T> void shuffle(T[] list) {
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int len = list.length;
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for (int i = 0; i < len; i++) {
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int j = random.nextInt(len);
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T t = list[j];
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list[j] = list[i];
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list[i] = t;
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}
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}
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}
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@ -6,11 +6,16 @@ import net.minecraft.util.math.BlockPos;
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import java.util.HashMap;
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import java.util.Map;
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/**
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* Any pathfinding algorithm that keeps track of nodes recursively by their cost (e.g. A*, dijkstra)
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*
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* @author leijurv
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*/
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public abstract class AbstractNodeCostSearch implements IPathFinder {
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/**
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* The currently running search task
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*
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* <p>
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* TODO: This shouldn't be necessary, investigate old purpose of this field and determine necessity.
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*/
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public static AbstractNodeCostSearch currentlyRunning = null;
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* node. Intended for use in distance comparison, rather than anything that
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* considers the real distance value, hence the "sq".
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*
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* @see AbstractNodeCostSearch#getDistFromStart(PathNode)
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*
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* @param n A node
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* @return The distance, squared
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* @see AbstractNodeCostSearch#getDistFromStart(PathNode)
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*/
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protected double getDistFromStartSq(PathNode n) {
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int xDiff = n.pos.getX() - start.getX();
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465
src/main/java/baritone/bot/pathing/calc/FibonacciHeap.java
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src/main/java/baritone/bot/pathing/calc/FibonacciHeap.java
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//Source: https://github.com/nlfiedler/graphmaker/blob/master/core/src/com/bluemarsh/graphmaker/core/util/FibonacciHeap.java
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package baritone.bot.pathing.calc;
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/*
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* The contents of this file are subject to the terms of the Common Development
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* and Distribution License (the License). You may not use this file except in
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* compliance with the License.
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*
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* You can obtain a copy of the License at http://www.netbeans.org/cddl.html
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* or http://www.netbeans.org/cddl.txt.
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*
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* When distributing Covered Code, include this CDDL Header Notice in each file
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* and include the License file at http://www.netbeans.org/cddl.txt.
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* If applicable, add the following below the CDDL Header, with the fields
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* enclosed by brackets [] replaced by your own identifying information:
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* "Portions Copyrighted [year] [name of copyright owner]"
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*
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* The Original Software is GraphMaker. The Initial Developer of the Original
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* Software is Nathan L. Fiedler. Portions created by Nathan L. Fiedler
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* are Copyright (C) 1999-2008. All Rights Reserved.
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*
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* Contributor(s): Nathan L. Fiedler.
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*
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* $Id$
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*/
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//package com.bluemarsh.graphmaker.core.util;
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/**
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* This class implements a Fibonacci heap data structure. Much of the
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* code in this class is based on the algorithms in Chapter 21 of the
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* "Introduction to Algorithms" by Cormen, Leiserson, Rivest, and Stein.
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* The amortized running time of most of these methods is O(1), making
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* it a very fast data structure. Several have an actual running time
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* of O(1). removeMin() and delete() have O(log n) amortized running
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* times because they do the heap consolidation.
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*
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* <p><strong>Note that this implementation is not synchronized.</strong>
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* If multiple threads access a set concurrently, and at least one of the
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* threads modifies the set, it <em>must</em> be synchronized externally.
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* This is typically accomplished by synchronizing on some object that
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* naturally encapsulates the set.</p>
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*
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* @author Nathan Fiedler
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*/
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public class FibonacciHeap {
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/**
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* Points to the minimum node in the heap.
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*/
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private Node min;
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/**
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* Number of nodes in the heap. If the type is ever widened,
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* (e.g. changed to long) then recalcuate the maximum degree
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* value used in the consolidate() method.
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*/
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private int n;
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/**
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* Joins two Fibonacci heaps into a new one. No heap consolidation is
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* performed at this time. The two root lists are simply joined together.
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*
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* <p><em>Running time: O(1)</em></p>
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*
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* @param H1 first heap
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* @param H2 second heap
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* @return new heap containing H1 and H2
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*/
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public static FibonacciHeap union(FibonacciHeap H1, FibonacciHeap H2) {
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FibonacciHeap H = new FibonacciHeap();
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if (H1 != null && H2 != null) {
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H.min = H1.min;
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if (H.min != null) {
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if (H2.min != null) {
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H.min.right.left = H2.min.left;
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H2.min.left.right = H.min.right;
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H.min.right = H2.min;
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H2.min.left = H.min;
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if (H2.min.key < H1.min.key) {
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H.min = H2.min;
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}
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}
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} else {
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H.min = H2.min;
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}
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H.n = H1.n + H2.n;
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}
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return H;
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}
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/**
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* Removes all elements from this heap.
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*
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* <p><em>Running time: O(1)</em></p>
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*/
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public void clear() {
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min = null;
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n = 0;
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}
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/**
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* Consolidates the trees in the heap by joining trees of equal
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* degree until there are no more trees of equal degree in the
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* root list.
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*
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* <p><em>Running time: O(log n) amortized</em></p>
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*/
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private void consolidate() {
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// The magic 45 comes from log base phi of Integer.MAX_VALUE,
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// which is the most elements we will ever hold, and log base
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// phi represents the largest degree of any root list node.
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Node[] A = new Node[45];
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// For each root list node look for others of the same degree.
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Node start = min;
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Node w = min;
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do {
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Node x = w;
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// Because x might be moved, save its sibling now.
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Node nextW = w.right;
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int d = x.degree;
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while (A[d] != null) {
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// Make one of the nodes a child of the other.
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Node y = A[d];
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if (x.key > y.key) {
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Node temp = y;
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y = x;
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x = temp;
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}
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if (y == start) {
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// Because removeMin() arbitrarily assigned the min
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// reference, we have to ensure we do not miss the
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// end of the root node list.
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start = start.right;
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}
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if (y == nextW) {
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// If we wrapped around we need to check for this case.
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nextW = nextW.right;
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}
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// Node y disappears from root list.
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y.link(x);
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// We've handled this degree, go to next one.
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A[d] = null;
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d++;
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}
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// Save this node for later when we might encounter another
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// of the same degree.
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A[d] = x;
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// Move forward through list.
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w = nextW;
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} while (w != start);
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// The node considered to be min may have been changed above.
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min = start;
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// Find the minimum key again.
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for (Node a : A) {
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if (a != null && a.key < min.key) {
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min = a;
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}
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}
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}
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/**
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* Decreases the key value for a heap node, given the new value
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* to take on. The structure of the heap may be changed, but will
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* not be consolidated.
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*
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* <p><em>Running time: O(1) amortized</em></p>
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*
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* @param x node to decrease the key of
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* @param k new key value for node x
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* @throws IllegalArgumentException if k is larger than x.key value.
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*/
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public void decreaseKey(Node x, double k) {
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decreaseKey(x, k, false);
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}
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/**
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* Decrease the key value of a node, or simply bubble it up to the
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* top of the heap in preparation for a delete operation.
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*
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* @param x node to decrease the key of.
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* @param k new key value for node x.
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* @param delete true if deleting node (in which case, k is ignored).
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*/
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private void decreaseKey(Node x, double k, boolean delete) {
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if (!delete && k > x.key) {
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throw new IllegalArgumentException("cannot increase key value");
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}
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x.key = k;
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Node y = x.parent;
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if (y != null && (delete || k < y.key)) {
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y.cut(x, min);
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y.cascadingCut(min);
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}
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if (delete || k < min.key) {
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min = x;
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}
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}
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/**
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* Deletes a node from the heap given the reference to the node.
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* The trees in the heap will be consolidated, if necessary.
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*
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* <p><em>Running time: O(log n) amortized</em></p>
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*
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* @param x node to remove from heap.
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*/
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public void delete(Node x) {
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// make x as small as possible
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decreaseKey(x, 0, true);
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// remove the smallest, which decreases n also
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removeMin();
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}
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/**
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* Tests if the Fibonacci heap is empty or not. Returns true if
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* the heap is empty, false otherwise.
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*
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* <p><em>Running time: O(1)</em></p>
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*
|
||||
* @return true if the heap is empty, false otherwise.
|
||||
*/
|
||||
public boolean isEmpty() {
|
||||
return min == null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inserts a new data element into the heap. No heap consolidation
|
||||
* is performed at this time, the new node is simply inserted into
|
||||
* the root list of this heap.
|
||||
*
|
||||
* <p><em>Running time: O(1)</em></p>
|
||||
*
|
||||
* @param x data object to insert into heap.
|
||||
* @param key key value associated with data object.
|
||||
* @return newly created heap node.
|
||||
*/
|
||||
public Node insert(Object x, double key) {
|
||||
Node node = new Node(x, key);
|
||||
// concatenate node into min list
|
||||
if (min != null) {
|
||||
node.right = min;
|
||||
node.left = min.left;
|
||||
min.left = node;
|
||||
node.left.right = node;
|
||||
if (key < min.key) {
|
||||
min = node;
|
||||
}
|
||||
} else {
|
||||
min = node;
|
||||
}
|
||||
n++;
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the smallest element in the heap. This smallest element
|
||||
* is the one with the minimum key value.
|
||||
*
|
||||
* <p><em>Running time: O(1)</em></p>
|
||||
*
|
||||
* @return heap node with the smallest key, or null if empty.
|
||||
*/
|
||||
public Node min() {
|
||||
return min;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the smallest element from the heap. This will cause
|
||||
* the trees in the heap to be consolidated, if necessary.
|
||||
*
|
||||
* <p><em>Running time: O(log n) amortized</em></p>
|
||||
*
|
||||
* @return data object with the smallest key.
|
||||
*/
|
||||
public Object removeMin() {
|
||||
Node z = min;
|
||||
if (z == null) {
|
||||
return null;
|
||||
}
|
||||
if (z.child != null) {
|
||||
z.child.parent = null;
|
||||
// for each child of z do...
|
||||
for (Node x = z.child.right; x != z.child; x = x.right) {
|
||||
// set parent[x] to null
|
||||
x.parent = null;
|
||||
}
|
||||
// merge the children into root list
|
||||
Node minleft = min.left;
|
||||
Node zchildleft = z.child.left;
|
||||
min.left = zchildleft;
|
||||
zchildleft.right = min;
|
||||
z.child.left = minleft;
|
||||
minleft.right = z.child;
|
||||
}
|
||||
// remove z from root list of heap
|
||||
z.left.right = z.right;
|
||||
z.right.left = z.left;
|
||||
if (z == z.right) {
|
||||
min = null;
|
||||
} else {
|
||||
min = z.right;
|
||||
consolidate();
|
||||
}
|
||||
// decrement size of heap
|
||||
n--;
|
||||
return z.data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the size of the heap which is measured in the
|
||||
* number of elements contained in the heap.
|
||||
*
|
||||
* <p><em>Running time: O(1)</em></p>
|
||||
*
|
||||
* @return number of elements in the heap.
|
||||
*/
|
||||
public int size() {
|
||||
return n;
|
||||
}
|
||||
|
||||
/**
|
||||
* Implements a node of the Fibonacci heap. It holds the information
|
||||
* necessary for maintaining the structure of the heap. It acts as
|
||||
* an opaque handle for the data element, and serves as the key to
|
||||
* retrieving the data from the heap.
|
||||
*
|
||||
* @author Nathan Fiedler
|
||||
*/
|
||||
public static class Node {
|
||||
/**
|
||||
* Data object for this node, holds the key value.
|
||||
*/
|
||||
private Object data;
|
||||
/**
|
||||
* Key value for this node.
|
||||
*/
|
||||
private double key;
|
||||
/**
|
||||
* Parent node.
|
||||
*/
|
||||
private Node parent;
|
||||
/**
|
||||
* First child node.
|
||||
*/
|
||||
private Node child;
|
||||
/**
|
||||
* Right sibling node.
|
||||
*/
|
||||
private Node right;
|
||||
/**
|
||||
* Left sibling node.
|
||||
*/
|
||||
private Node left;
|
||||
/**
|
||||
* Number of children of this node.
|
||||
*/
|
||||
private int degree;
|
||||
/**
|
||||
* True if this node has had a child removed since this node was
|
||||
* added to its parent.
|
||||
*/
|
||||
private boolean mark;
|
||||
|
||||
/**
|
||||
* Two-arg constructor which sets the data and key fields to the
|
||||
* passed arguments. It also initializes the right and left pointers,
|
||||
* making this a circular doubly-linked list.
|
||||
*
|
||||
* @param data data object to associate with this node
|
||||
* @param key key value for this data object
|
||||
*/
|
||||
public Node(Object data, double key) {
|
||||
this.data = data;
|
||||
this.key = key;
|
||||
right = this;
|
||||
left = this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs a cascading cut operation. Cuts this from its parent
|
||||
* and then does the same for its parent, and so on up the tree.
|
||||
*
|
||||
* <p><em>Running time: O(log n)</em></p>
|
||||
*
|
||||
* @param min the minimum heap node, to which nodes will be added.
|
||||
*/
|
||||
public void cascadingCut(Node min) {
|
||||
Node z = parent;
|
||||
// if there's a parent...
|
||||
if (z != null) {
|
||||
if (mark) {
|
||||
// it's marked, cut it from parent
|
||||
z.cut(this, min);
|
||||
// cut its parent as well
|
||||
z.cascadingCut(min);
|
||||
} else {
|
||||
// if y is unmarked, set it marked
|
||||
mark = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The reverse of the link operation: removes x from the child
|
||||
* list of this node.
|
||||
*
|
||||
* <p><em>Running time: O(1)</em></p>
|
||||
*
|
||||
* @param x child to be removed from this node's child list
|
||||
* @param min the minimum heap node, to which x is added.
|
||||
*/
|
||||
public void cut(Node x, Node min) {
|
||||
// remove x from childlist and decrement degree
|
||||
x.left.right = x.right;
|
||||
x.right.left = x.left;
|
||||
degree--;
|
||||
// reset child if necessary
|
||||
if (degree == 0) {
|
||||
child = null;
|
||||
} else if (child == x) {
|
||||
child = x.right;
|
||||
}
|
||||
// add x to root list of heap
|
||||
x.right = min;
|
||||
x.left = min.left;
|
||||
min.left = x;
|
||||
x.left.right = x;
|
||||
// set parent[x] to nil
|
||||
x.parent = null;
|
||||
// set mark[x] to false
|
||||
x.mark = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Make this node a child of the given parent node. All linkages
|
||||
* are updated, the degree of the parent is incremented, and
|
||||
* mark is set to false.
|
||||
*
|
||||
* @param parent the new parent node.
|
||||
*/
|
||||
public void link(Node parent) {
|
||||
// Note: putting this code here in Node makes it 7x faster
|
||||
// because it doesn't have to use generated accessor methods,
|
||||
// which add a lot of time when called millions of times.
|
||||
// remove this from its circular list
|
||||
left.right = right;
|
||||
right.left = left;
|
||||
// make this a child of x
|
||||
this.parent = parent;
|
||||
if (parent.child == null) {
|
||||
parent.child = this;
|
||||
right = this;
|
||||
left = this;
|
||||
} else {
|
||||
left = parent.child;
|
||||
right = parent.child.right;
|
||||
parent.child.right = this;
|
||||
right.left = this;
|
||||
}
|
||||
// increase degree[x]
|
||||
parent.degree++;
|
||||
// set mark false
|
||||
mark = false;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
package baritone.bot.pathing.calc;
|
||||
|
||||
/**
|
||||
* Wrapper adapter between FibonacciHeap and OpenSet
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
public class FibonacciHeapOpenSet extends FibonacciHeap implements IOpenSet {
|
||||
//isEmpty is already defined in FibonacciHeap
|
||||
@Override
|
||||
public void insert(PathNode node) {
|
||||
super.insert(node, node.estimatedCostToGoal + node.cost);
|
||||
}
|
||||
|
||||
@Override
|
||||
public PathNode removeLowest() {
|
||||
return (PathNode) super.removeMin();
|
||||
}
|
||||
}
|
14
src/main/java/baritone/bot/pathing/calc/IOpenSet.java
Normal file
14
src/main/java/baritone/bot/pathing/calc/IOpenSet.java
Normal file
@ -0,0 +1,14 @@
|
||||
package baritone.bot.pathing.calc;
|
||||
|
||||
/**
|
||||
* An open set for A* or similar graph search algorithm
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
public interface IOpenSet {
|
||||
boolean isEmpty();
|
||||
|
||||
void insert(PathNode node);
|
||||
|
||||
PathNode removeLowest();
|
||||
}
|
@ -3,6 +3,11 @@ package baritone.bot.pathing.calc;
|
||||
import baritone.bot.pathing.goals.Goal;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* Generic path finder interface
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
public interface IPathFinder {
|
||||
|
||||
BlockPos getStart();
|
||||
|
@ -0,0 +1,49 @@
|
||||
package baritone.bot.pathing.calc;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public class LinkedListOpenSet implements IOpenSet {
|
||||
private PathNode first = null;
|
||||
|
||||
public boolean isEmpty() {
|
||||
return first == null;
|
||||
}
|
||||
|
||||
public void insert(PathNode node) {
|
||||
node.nextOpen = first;
|
||||
first = node;
|
||||
}
|
||||
|
||||
public PathNode removeLowest() {
|
||||
if (first == null) {
|
||||
return null;
|
||||
}
|
||||
PathNode current = first.nextOpen;
|
||||
if (current == null) {
|
||||
PathNode n = first;
|
||||
first = null;
|
||||
return n;
|
||||
}
|
||||
PathNode previous = first;
|
||||
double bestValue = first.estimatedCostToGoal + first.cost;
|
||||
PathNode bestNode = first;
|
||||
PathNode beforeBest = null;
|
||||
while (current != null) {
|
||||
double comp = current.estimatedCostToGoal + current.cost;
|
||||
if (comp < bestValue) {
|
||||
bestValue = comp;
|
||||
bestNode = current;
|
||||
beforeBest = previous;
|
||||
}
|
||||
previous = current;
|
||||
current = current.nextOpen;
|
||||
}
|
||||
if (beforeBest == null) {
|
||||
first = first.nextOpen;
|
||||
return bestNode;
|
||||
}
|
||||
beforeBest.nextOpen = bestNode.nextOpen;
|
||||
return bestNode;
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
package baritone.bot.pathing.calc;
|
||||
|
||||
import baritone.bot.pathing.movement.Movement;
|
||||
import baritone.bot.pathing.goals.Goal;
|
||||
import baritone.bot.pathing.movement.Movement;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.util.Objects;
|
||||
|
Loading…
Reference in New Issue
Block a user