Merge branch 'slabs-stairs'
This commit is contained in:
commit
b8ee7f5b96
@ -5,7 +5,8 @@
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||||
- **Block placing** Baritone considers placing blocks as part of its path. This includes sneak-back-placing, pillaring, etc. It has a configurable penalty of placing a block (set to 1 second by default), to conserve its resources. The list of acceptable throwaway blocks is also configurable, and is cobble, dirt, or netherrack by default. <a href="https://www.youtube.com/watch?v=F6FbI1L9UmU">Example</a>
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- **Falling** Baritone will fall up to 3 blocks onto solid ground (configurable, if you have Feather Falling and/or don't mind taking a little damage). If you have a water bucket on your hotbar, it will fall up to 23 blocks and place the bucket beneath it. It will fall an unlimited distance into existing still water.
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- **Vines and ladders** Baritone understands how to climb and descend vines and ladders. There is experimental support for more advanced maneuvers, like strafing to a different ladder / vine column in midair (off by default, setting named `allowVines`).
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- **Fence gates and doors**
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- **Opening fence gates and doors**
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- **Slabs and stairs**
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- **Falling blocks** Baritone understands the costs of breaking blocks with falling blocks on top, and includes all of their break costs. Additionally, since it avoids breaking any blocks touching a liquid, it won't break the bottom of a gravel stack below a lava lake (anymore).
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- **Avoiding dangerous blocks** Obviously, it knows not to walk through fire or on magma, not to corner over lava (that deals some damage), not to break any blocks touching a liquid (it might drown), etc.
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@ -35,9 +36,7 @@ And finally `GoalComposite`. `GoalComposite` is a list of other goals, any one o
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# Future features
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Things it doesn't have yet
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- Trapdoors
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- Slabs (double, top, and bottom)
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- Sprint jumping in a 1x2 corridor
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- Stairs
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See <a href="https://github.com/cabaletta/baritone/issues">issues</a> for more.
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@ -77,6 +77,12 @@ public class Settings {
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*/
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public Setting<Boolean> allowVines = new Setting<>(false);
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/**
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* Slab behavior is complicated, disable this for higher path reliability. Leave enabled if you have bottom slabs
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* everywhere in your base.
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*/
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public Setting<Boolean> allowWalkOnBottomSlab = new Setting<>(true);
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/**
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* This is the big A* setting.
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* As long as your cost heuristic is an *underestimate*, it's guaranteed to find you the best path.
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@ -50,10 +50,11 @@ public final class ChunkPacker implements Helper {
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for (int z = 0; z < 16; z++) {
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for (int x = 0; x < 16; x++) {
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int index = CachedChunk.getPositionIndex(x, y, z);
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Block block = chunk.getBlockState(x, y, z).getBlock();
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boolean[] bits = getPathingBlockType(block).getBits();
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IBlockState state = chunk.getBlockState(x, y, z);
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boolean[] bits = getPathingBlockType(state).getBits();
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bitSet.set(index, bits[0]);
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bitSet.set(index + 1, bits[1]);
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Block block = state.getBlock();
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if (CachedChunk.BLOCKS_TO_KEEP_TRACK_OF.contains(block)) {
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String name = blockToString(block);
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specialBlocks.computeIfAbsent(name, b -> new ArrayList<>()).add(new BlockPos(x, y, z));
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@ -103,13 +104,14 @@ public final class ChunkPacker implements Helper {
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return Block.getBlockFromName(name);
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}
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private static PathingBlockType getPathingBlockType(Block block) {
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private static PathingBlockType getPathingBlockType(IBlockState state) {
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Block block = state.getBlock();
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if (block.equals(Blocks.WATER)) {
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// only water source blocks are plausibly usable, flowing water should be avoid
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return PathingBlockType.WATER;
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}
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if (MovementHelper.avoidWalkingInto(block) || block.equals(Blocks.FLOWING_WATER)) {
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if (MovementHelper.avoidWalkingInto(block) || block.equals(Blocks.FLOWING_WATER) || MovementHelper.isBottomSlab(state)) {
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return PathingBlockType.AVOID;
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}
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// We used to do an AABB check here
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@ -200,7 +200,7 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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return Optional.of(new Path(startNode, bestSoFar[i], numNodes));
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}
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}
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displayChatMessageRaw("Even with a cost coefficient of " + COEFFICIENTS[COEFFICIENTS.length - 1] + ", I couldn't get more than " + bestDist + " blocks");
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displayChatMessageRaw("Even with a cost coefficient of " + COEFFICIENTS[COEFFICIENTS.length - 1] + ", I couldn't get more than " + Math.sqrt(bestDist) + " blocks");
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displayChatMessageRaw("No path found =(");
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currentlyRunning = null;
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return Optional.empty();
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@ -21,13 +21,7 @@ import baritone.Baritone;
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import baritone.behavior.impl.LookBehavior;
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import baritone.behavior.impl.LookBehaviorUtils;
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import baritone.pathing.movement.MovementState.MovementStatus;
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import baritone.pathing.movement.movements.MovementDownward;
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import baritone.pathing.movement.movements.MovementPillar;
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import baritone.pathing.movement.movements.MovementTraverse;
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import baritone.utils.*;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLadder;
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import net.minecraft.block.BlockVine;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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@ -78,21 +72,11 @@ public abstract class Movement implements Helper, MovementHelper {
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if (cost == null) {
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if (context == null)
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context = new CalculationContext();
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cost = calculateCost0(context);
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cost = calculateCost(context);
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}
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return cost;
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}
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private double calculateCost0(CalculationContext context) {
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if (!(this instanceof MovementPillar) && !(this instanceof MovementTraverse) && !(this instanceof MovementDownward)) {
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Block fromDown = BlockStateInterface.get(src.down()).getBlock();
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if (fromDown instanceof BlockLadder || fromDown instanceof BlockVine) {
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return COST_INF;
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}
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}
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return calculateCost(context);
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}
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protected abstract double calculateCost(CalculationContext context);
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public double recalculateCost() {
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@ -101,7 +85,7 @@ public abstract class Movement implements Helper, MovementHelper {
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}
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public double calculateCostWithoutCaching() {
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return calculateCost0(new CalculationContext());
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return calculateCost(new CalculationContext());
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}
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/**
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@ -186,6 +186,9 @@ public interface MovementHelper extends ActionCosts, Helper {
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*/
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static boolean canWalkOn(BlockPos pos, IBlockState state) {
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Block block = state.getBlock();
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if (block == Blocks.AIR) {
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return false;
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}
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if (block instanceof BlockLadder || (Baritone.settings().allowVines.get() && block instanceof BlockVine)) { // TODO reconsider this
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return true;
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}
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@ -198,8 +201,17 @@ public interface MovementHelper extends ActionCosts, Helper {
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if (Blocks.ENDER_CHEST.equals(block) || Blocks.CHEST.equals(block)) {
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return true;
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}
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if (block instanceof BlockAir) {
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return false;
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if (block instanceof BlockSlab) {
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if (!Baritone.settings().allowWalkOnBottomSlab.get()) {
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if (((BlockSlab) block).isDouble()) {
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return true;
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}
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return state.getValue(BlockSlab.HALF) != BlockSlab.EnumBlockHalf.BOTTOM;
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}
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return true;
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}
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if (block instanceof BlockStairs) {
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return true;
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}
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if (BlockStateInterface.isWater(block)) {
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if (BlockStateInterface.isFlowing(state)) {
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@ -261,6 +273,16 @@ public interface MovementHelper extends ActionCosts, Helper {
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return 0; // we won't actually mine it, so don't check fallings above
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}
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static boolean isBottomSlab(IBlockState state) {
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return state.getBlock() instanceof BlockSlab
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&& !((BlockSlab) state.getBlock()).isDouble()
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&& state.getValue(BlockSlab.HALF) == BlockSlab.EnumBlockHalf.BOTTOM;
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}
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static boolean isBottomSlab(BlockPos pos) {
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return isBottomSlab(BlockStateInterface.get(pos));
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}
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||||
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||||
/**
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* The entity the player is currently looking at
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*
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||||
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@ -53,7 +53,18 @@ public class MovementAscend extends Movement {
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@Override
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protected double calculateCost(CalculationContext context) {
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IBlockState srcDown = BlockStateInterface.get(src.down());
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if (srcDown.getBlock() == Blocks.LADDER || srcDown.getBlock() == Blocks.VINE) {
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return COST_INF;
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}
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// we can jump from soul sand, but not from a bottom slab
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boolean jumpingFromBottomSlab = MovementHelper.isBottomSlab(srcDown);
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IBlockState toPlace = BlockStateInterface.get(positionToPlace);
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boolean jumpingToBottomSlab = MovementHelper.isBottomSlab(toPlace);
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if (jumpingFromBottomSlab && !jumpingToBottomSlab) {
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return COST_INF;// the only thing we can ascend onto from a bottom slab is another bottom slab
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}
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if (!MovementHelper.canWalkOn(positionToPlace, toPlace)) {
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if (!context.hasThrowaway()) {
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return COST_INF;
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@ -96,9 +107,11 @@ public class MovementAscend extends Movement {
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// it's possible srcUp is AIR from the start, and srcUp2 is falling
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// and in that scenario, when we arrive and break srcUp2, that lets srcUp3 fall on us and suffocate us
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}
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// TODO maybe change behavior if src.down() is soul sand?
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double walk = WALK_ONE_BLOCK_COST;
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if (toPlace.getBlock().equals(Blocks.SOUL_SAND)) {
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if (jumpingToBottomSlab && !jumpingFromBottomSlab) {
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return walk + getTotalHardnessOfBlocksToBreak(context); // we don't hit space we just walk into the slab
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}
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if (!jumpingToBottomSlab && toPlace.getBlock().equals(Blocks.SOUL_SAND)) {
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walk *= WALK_ONE_OVER_SOUL_SAND_COST / WALK_ONE_BLOCK_COST;
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}
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// we hit space immediately on entering this action
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@ -123,7 +136,8 @@ public class MovementAscend extends Movement {
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return state.setStatus(MovementStatus.SUCCESS);
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}
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if (!MovementHelper.canWalkOn(positionToPlace)) {
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IBlockState jumpingOnto = BlockStateInterface.get(positionToPlace);
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if (!MovementHelper.canWalkOn(positionToPlace, jumpingOnto)) {
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for (int i = 0; i < 4; i++) {
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BlockPos anAgainst = positionToPlace.offset(HORIZONTALS[i]);
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if (anAgainst.equals(src)) {
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@ -161,6 +175,11 @@ public class MovementAscend extends Movement {
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return state.setStatus(MovementStatus.UNREACHABLE);
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}
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MovementHelper.moveTowards(state, dest);
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if (MovementHelper.isBottomSlab(jumpingOnto)) {
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if (!MovementHelper.isBottomSlab(src.down())) {
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return state; // don't jump while walking from a non double slab into a bottom slab
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}
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}
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|
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if (headBonkClear()) {
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return state.setInput(InputOverrideHandler.Input.JUMP, true);
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|
@ -25,8 +25,6 @@ import baritone.pathing.movement.MovementState.MovementStatus;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.InputOverrideHandler;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockLadder;
|
||||
import net.minecraft.block.BlockVine;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
@ -44,18 +42,22 @@ public class MovementDescend extends Movement {
|
||||
|
||||
@Override
|
||||
protected double calculateCost(CalculationContext context) {
|
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Block fromDown = BlockStateInterface.get(src.down()).getBlock();
|
||||
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (!MovementHelper.canWalkOn(positionToPlace)) {
|
||||
return COST_INF;
|
||||
}
|
||||
Block tmp1 = BlockStateInterface.get(dest).getBlock();
|
||||
if (tmp1 instanceof BlockLadder || tmp1 instanceof BlockVine) {
|
||||
if (tmp1 == Blocks.LADDER || tmp1 == Blocks.VINE) {
|
||||
return COST_INF;
|
||||
}
|
||||
// we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel)
|
||||
double walk = WALK_OFF_BLOCK_COST;
|
||||
if (BlockStateInterface.get(src.down()).getBlock().equals(Blocks.SOUL_SAND)) {
|
||||
if (fromDown == Blocks.SOUL_SAND) {
|
||||
// use this ratio to apply the soul sand speed penalty to our 0.8 block distance
|
||||
walk *= WALK_ONE_OVER_SOUL_SAND_COST / WALK_ONE_BLOCK_COST;
|
||||
walk = WALK_ONE_OVER_SOUL_SAND_COST;
|
||||
}
|
||||
return walk + Math.max(FALL_N_BLOCKS_COST[1], CENTER_AFTER_FALL_COST) + getTotalHardnessOfBlocksToBreak(context);
|
||||
}
|
||||
|
@ -75,6 +75,10 @@ public class MovementDiagonal extends Movement {
|
||||
|
||||
@Override
|
||||
protected double calculateCost(CalculationContext context) {
|
||||
Block fromDown = BlockStateInterface.get(src.down()).getBlock();
|
||||
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (!MovementHelper.canWalkThrough(positionsToBreak[4]) || !MovementHelper.canWalkThrough(positionsToBreak[5])) {
|
||||
return COST_INF;
|
||||
}
|
||||
@ -88,7 +92,7 @@ public class MovementDiagonal extends Movement {
|
||||
if (destWalkOn.getBlock().equals(Blocks.SOUL_SAND)) {
|
||||
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
|
||||
}
|
||||
if (BlockStateInterface.get(src.down()).getBlock().equals(Blocks.SOUL_SAND)) {
|
||||
if (fromDown == Blocks.SOUL_SAND) {
|
||||
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
|
||||
}
|
||||
Block cuttingOver1 = BlockStateInterface.get(positionsToBreak[2].down()).getBlock();
|
||||
|
@ -23,9 +23,8 @@ import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockLadder;
|
||||
import net.minecraft.block.BlockVine;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
public class MovementDownward extends Movement {
|
||||
@ -49,7 +48,7 @@ public class MovementDownward extends Movement {
|
||||
}
|
||||
IBlockState d = BlockStateInterface.get(dest);
|
||||
Block td = d.getBlock();
|
||||
boolean ladder = td instanceof BlockLadder || td instanceof BlockVine;
|
||||
boolean ladder = td == Blocks.LADDER || td == Blocks.VINE;
|
||||
if (ladder) {
|
||||
return LADDER_DOWN_ONE_COST;
|
||||
} else {
|
||||
|
@ -25,8 +25,11 @@ import baritone.pathing.movement.MovementState;
|
||||
import baritone.pathing.movement.MovementState.MovementStatus;
|
||||
import baritone.pathing.movement.MovementState.MovementTarget;
|
||||
import baritone.utils.*;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockFalling;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.InventoryPlayer;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Items;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
@ -44,9 +47,17 @@ public class MovementFall extends Movement {
|
||||
|
||||
@Override
|
||||
protected double calculateCost(CalculationContext context) {
|
||||
if (!MovementHelper.canWalkOn(dest.down())) {
|
||||
Block fromDown = BlockStateInterface.get(src.down()).getBlock();
|
||||
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
|
||||
return COST_INF;
|
||||
}
|
||||
IBlockState fallOnto = BlockStateInterface.get(dest.down());
|
||||
if (!MovementHelper.canWalkOn(dest.down(), fallOnto)) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (MovementHelper.isBottomSlab(fallOnto)) {
|
||||
return COST_INF; // falling onto a half slab is really glitchy, and can cause more fall damage than we'd expect
|
||||
}
|
||||
double placeBucketCost = 0.0;
|
||||
if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > context.maxFallHeightNoWater()) {
|
||||
if (!context.hasWaterBucket()) {
|
||||
|
@ -47,11 +47,16 @@ public class MovementPillar extends Movement {
|
||||
protected double calculateCost(CalculationContext context) {
|
||||
Block fromDown = BlockStateInterface.get(src).getBlock();
|
||||
boolean ladder = fromDown instanceof BlockLadder || fromDown instanceof BlockVine;
|
||||
Block fromDownDown = BlockStateInterface.get(src.down()).getBlock();
|
||||
IBlockState fromDownDown = BlockStateInterface.get(src.down());
|
||||
if (!ladder) {
|
||||
if (fromDownDown instanceof BlockLadder || fromDownDown instanceof BlockVine) {
|
||||
if (fromDownDown.getBlock() instanceof BlockLadder || fromDownDown.getBlock() instanceof BlockVine) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (fromDownDown.getBlock() instanceof BlockSlab) {
|
||||
if (!((BlockSlab) fromDownDown.getBlock()).isDouble() && fromDownDown.getValue(BlockSlab.HALF) == BlockSlab.EnumBlockHalf.BOTTOM) {
|
||||
return COST_INF; // can't pillar up from a bottom slab onto a non ladder
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!context.hasThrowaway() && !ladder) {
|
||||
return COST_INF;
|
||||
@ -87,7 +92,7 @@ public class MovementPillar extends Movement {
|
||||
//}
|
||||
}
|
||||
}
|
||||
if (fromDown instanceof BlockLiquid || fromDownDown instanceof BlockLiquid) {//can't pillar on water or in water
|
||||
if (fromDown instanceof BlockLiquid || fromDownDown.getBlock() instanceof BlockLiquid) {//can't pillar on water or in water
|
||||
return COST_INF;
|
||||
}
|
||||
if (ladder) {
|
||||
@ -142,9 +147,12 @@ public class MovementPillar extends Movement {
|
||||
return state.setStatus(MovementState.MovementStatus.UNREACHABLE);
|
||||
}
|
||||
|
||||
if (playerFeet().equals(against.up()) || playerFeet().equals(dest))
|
||||
if (playerFeet().equals(against.up()) || playerFeet().equals(dest)) {
|
||||
return state.setStatus(MovementState.MovementStatus.SUCCESS);
|
||||
|
||||
}
|
||||
if (MovementHelper.isBottomSlab(src.down())) {
|
||||
state.setInput(InputOverrideHandler.Input.JUMP, true);
|
||||
}
|
||||
/*
|
||||
if (thePlayer.getPosition0().getX() != from.getX() || thePlayer.getPosition0().getZ() != from.getZ()) {
|
||||
Baritone.moveTowardsBlock(from);
|
||||
|
@ -85,7 +85,7 @@ public class MovementTraverse extends Movement {
|
||||
return WC + hardness1 + hardness2;
|
||||
} else {//this is a bridge, so we need to place a block
|
||||
Block srcDown = BlockStateInterface.get(src.down()).getBlock();
|
||||
if (srcDown instanceof BlockLadder || srcDown instanceof BlockVine) {
|
||||
if (srcDown == Blocks.LADDER || srcDown == Blocks.VINE) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (destOn.getBlock().equals(Blocks.AIR) || MovementHelper.isReplacable(positionToPlace, destOn)) {
|
||||
@ -107,8 +107,8 @@ public class MovementTraverse extends Movement {
|
||||
return WC + context.placeBlockCost() + getTotalHardnessOfBlocksToBreak(context);
|
||||
}
|
||||
}
|
||||
if (Blocks.SOUL_SAND.equals(srcDown)) {
|
||||
return COST_INF; // can't sneak and backplace against soul sand =/
|
||||
if (srcDown == Blocks.SOUL_SAND || (srcDown instanceof BlockSlab && !((BlockSlab) srcDown).isDouble())) {
|
||||
return COST_INF; // can't sneak and backplace against soul sand or half slabs =/
|
||||
}
|
||||
WC = WC * SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST;//since we are placing, we are sneaking
|
||||
return WC + context.placeBlockCost() + getTotalHardnessOfBlocksToBreak(context);
|
||||
@ -206,7 +206,8 @@ public class MovementTraverse extends Movement {
|
||||
return state.setStatus(MovementState.MovementStatus.UNREACHABLE);
|
||||
}
|
||||
state.setInput(InputOverrideHandler.Input.SNEAK, true);
|
||||
if (BlockStateInterface.get(playerFeet().down()).getBlock().equals(Blocks.SOUL_SAND)) { // see issue #118
|
||||
Block standingOn = BlockStateInterface.get(playerFeet().down()).getBlock();
|
||||
if (standingOn.equals(Blocks.SOUL_SAND) || standingOn instanceof BlockSlab) { // see issue #118
|
||||
double dist = Math.max(Math.abs(dest.getX() + 0.5 - player().posX), Math.abs(dest.getZ() + 0.5 - player().posZ));
|
||||
if (dist < 0.85) { // 0.5 + 0.3 + epsilon
|
||||
MovementHelper.moveTowards(state, dest);
|
||||
|
@ -18,6 +18,7 @@
|
||||
package baritone.utils;
|
||||
|
||||
import baritone.Baritone;
|
||||
import net.minecraft.block.BlockSlab;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.client.multiplayer.WorldClient;
|
||||
@ -53,10 +54,11 @@ public interface Helper {
|
||||
|
||||
default BlockPos playerFeet() {
|
||||
// TODO find a better way to deal with soul sand!!!!!
|
||||
return new BlockPos(player().posX, player().posY + 0.1251, player().posZ);
|
||||
/*if (BlockStateInterface.get(feet).getBlock().equals(Blocks.SOUL_SAND) && player().posY > feet.getY() + 0.874999) {
|
||||
BlockPos feet = new BlockPos(player().posX, player().posY + 0.1251, player().posZ);
|
||||
if (BlockStateInterface.get(feet).getBlock() instanceof BlockSlab) {
|
||||
return feet.up();
|
||||
}*/
|
||||
}
|
||||
return feet;
|
||||
}
|
||||
|
||||
default Vec3d playerFeetAsVec() {
|
||||
|
@ -67,10 +67,10 @@ public class ToolSet implements Helper {
|
||||
private Map<Block, Byte> slotCache = new HashMap<>();
|
||||
|
||||
/**
|
||||
* A cache mapping a {@link IBlockState} to how long it will take to break
|
||||
* A cache mapping a {@link Block} to how long it will take to break
|
||||
* with this toolset, given the optimum tool is used.
|
||||
*/
|
||||
private Map<IBlockState, Double> breakStrengthCache = new HashMap<>();
|
||||
private Map<Block, Double> breakStrengthCache = new HashMap<>();
|
||||
|
||||
/**
|
||||
* Create a toolset from the current player's inventory (but don't calculate any hardness values just yet)
|
||||
@ -141,7 +141,7 @@ public class ToolSet implements Helper {
|
||||
* @return how long it would take in ticks
|
||||
*/
|
||||
public double getStrVsBlock(IBlockState state, BlockPos pos) {
|
||||
return this.breakStrengthCache.computeIfAbsent(state, s -> calculateStrVsBlock(s, pos));
|
||||
return this.breakStrengthCache.computeIfAbsent(state.getBlock(), b -> calculateStrVsBlock(state, pos));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -26,7 +26,7 @@ import net.minecraft.util.math.Vec3i;
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
public class BetterBlockPos extends BlockPos {
|
||||
public final class BetterBlockPos extends BlockPos {
|
||||
public final int x;
|
||||
public final int y;
|
||||
public final int z;
|
||||
|
Loading…
Reference in New Issue
Block a user