change sneak-backplace behavior, fixes #208
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@ -294,9 +294,17 @@ public class MovementTraverse extends Movement {
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double faceZ = (dest.getZ() + src.getZ() + 1.0D) * 0.5D;
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// faceX, faceY, faceZ is the middle of the face between from and to
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BlockPos goalLook = src.down(); // this is the block we were just standing on, and the one we want to place against
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true));
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state.setInput(InputOverrideHandler.Input.MOVE_BACK, true);
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Rotation backToFace = Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations());
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float pitch = backToFace.getPitch();
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double dist = Math.max(Math.abs(player().posX - faceX), Math.abs(player().posZ - faceZ));
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if (dist < 0.29) {
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float yaw = Utils.calcRotationFromVec3d(Utils.getBlockPosCenter(dest), playerHead(), playerRotations()).getYaw();
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state.setTarget(new MovementState.MovementTarget(new Rotation(yaw, pitch), true));
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state.setInput(InputOverrideHandler.Input.MOVE_BACK, true);
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} else {
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state.setTarget(new MovementState.MovementTarget(backToFace, true));
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}
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state.setInput(InputOverrideHandler.Input.SNEAK, true);
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if (Objects.equals(LookBehaviorUtils.getSelectedBlock().orElse(null), goalLook)) {
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return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true); // wait to right click until we are able to place
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