backport important world scanner fixes
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parent
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37
src/main/java/baritone/cache/WorldScanner.java
vendored
37
src/main/java/baritone/cache/WorldScanner.java
vendored
@ -28,15 +28,15 @@ import net.minecraft.world.chunk.BlockStateContainer;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
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import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
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import java.util.ArrayList;
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import java.util.*;
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import java.util.Collection;
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import java.util.stream.IntStream;
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import java.util.Collections;
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import java.util.List;
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public enum WorldScanner implements IWorldScanner {
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public enum WorldScanner implements IWorldScanner {
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INSTANCE;
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INSTANCE;
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private static final int[] DEFAULT_COORDINATE_ITERATION_ORDER = IntStream.range(0, 16).toArray();
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@Override
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@Override
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public List<BlockPos> scanChunkRadius(IPlayerContext ctx, List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius) {
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public List<BlockPos> scanChunkRadius(IPlayerContext ctx, List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius) {
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if (blocks.contains(null)) {
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if (blocks.contains(null)) {
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@ -53,6 +53,9 @@ public enum WorldScanner implements IWorldScanner {
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int playerChunkZ = ctx.playerFeet().getZ() >> 4;
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int playerChunkZ = ctx.playerFeet().getZ() >> 4;
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int playerY = ctx.playerFeet().getY();
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int playerY = ctx.playerFeet().getY();
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int playerYBlockStateContainerIndex = playerY >> 4;
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int[] coordinateIterationOrder = IntStream.range(0, 16).boxed().sorted(Comparator.comparingInt(y -> Math.abs(y - playerYBlockStateContainerIndex))).mapToInt(x -> x).toArray();
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int searchRadiusSq = 0;
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int searchRadiusSq = 0;
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boolean foundWithinY = false;
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boolean foundWithinY = false;
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while (true) {
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while (true) {
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@ -72,7 +75,9 @@ public enum WorldScanner implements IWorldScanner {
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continue;
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continue;
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}
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}
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allUnloaded = false;
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allUnloaded = false;
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scanChunkInto(chunkX << 4, chunkZ << 4, chunk, blocks, res, max, yLevelThreshold, playerY);
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if (scanChunkInto(chunkX << 4, chunkZ << 4, chunk, blocks, res, max, yLevelThreshold, playerY, coordinateIterationOrder)) {
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foundWithinY = true;
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}
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}
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}
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}
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}
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if ((allUnloaded && foundChunks)
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if ((allUnloaded && foundChunks)
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@ -100,13 +105,15 @@ public enum WorldScanner implements IWorldScanner {
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}
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}
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ArrayList<BlockPos> res = new ArrayList<>();
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ArrayList<BlockPos> res = new ArrayList<>();
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scanChunkInto(pos.x << 4, pos.z << 4, chunk, blocks, res, max, yLevelThreshold, playerY);
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scanChunkInto(pos.x << 4, pos.z << 4, chunk, blocks, res, max, yLevelThreshold, playerY, DEFAULT_COORDINATE_ITERATION_ORDER);
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return res;
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return res;
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}
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}
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public void scanChunkInto(int chunkX, int chunkZ, Chunk chunk, List<Block> search, Collection<BlockPos> result, int max, int yLevelThreshold, int playerY) {
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private boolean scanChunkInto(int chunkX, int chunkZ, Chunk chunk, List<Block> search, Collection<BlockPos> result, int max, int yLevelThreshold, int playerY, int[] coordinateIterationOrder) {
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ExtendedBlockStorage[] chunkInternalStorageArray = chunk.getBlockStorageArray();
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ExtendedBlockStorage[] chunkInternalStorageArray = chunk.getBlockStorageArray();
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for (int y0 = 0; y0 < 16; y0++) {
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boolean foundWithinY = false;
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for (int yIndex = 0; yIndex < 16; yIndex++) {
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int y0 = coordinateIterationOrder[yIndex];
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ExtendedBlockStorage extendedblockstorage = chunkInternalStorageArray[y0];
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ExtendedBlockStorage extendedblockstorage = chunkInternalStorageArray[y0];
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if (extendedblockstorage == null) {
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if (extendedblockstorage == null) {
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continue;
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continue;
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@ -121,14 +128,22 @@ public enum WorldScanner implements IWorldScanner {
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IBlockState state = bsc.get(x, y, z);
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IBlockState state = bsc.get(x, y, z);
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if (search.contains(state.getBlock())) {
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if (search.contains(state.getBlock())) {
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int yy = yReal | y;
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int yy = yReal | y;
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result.add(new BlockPos(chunkX | x, yy, chunkZ | z));
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if (result.size() >= max) {
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if (result.size() >= max && Math.abs(yy - playerY) < yLevelThreshold) {
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if (Math.abs(yy - playerY) < yLevelThreshold) {
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return;
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foundWithinY = true;
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} else {
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if (foundWithinY) {
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// have found within Y in this chunk, so don't need to consider outside Y
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return true;
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}
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}
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}
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}
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result.add(new BlockPos(chunkX | x, yy, chunkZ | z));
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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return foundWithinY;
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}
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}
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}
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}
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