Add replantCrops setting
add replantCrops setting, simmilar to replantNetherWart for the other crops.
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@ -656,6 +656,11 @@ public final class Settings {
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*/
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*/
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public final Setting<Integer> exploreMaintainY = new Setting<>(64);
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public final Setting<Integer> exploreMaintainY = new Setting<>(64);
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/**
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* Replant normal Crops while farming and leave cactus and sugarcane to regrow
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*/
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public final Setting<Boolean> replantCrops = new Setting<>(true);
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/**
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/**
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* Replant nether wart while farming
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* Replant nether wart while farming
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*/
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*/
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@ -112,13 +112,17 @@ public final class FarmProcess extends BaritoneProcessHelper implements IFarmPro
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SUGARCANE(Blocks.REEDS, null) {
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SUGARCANE(Blocks.REEDS, null) {
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@Override
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@Override
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public boolean readyToHarvest(World world, BlockPos pos, IBlockState state) {
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public boolean readyToHarvest(World world, BlockPos pos, IBlockState state) {
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return world.getBlockState(pos.down()).getBlock() instanceof BlockReed;
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if(Baritone.settings().replantCrops.value)
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return world.getBlockState(pos.down()).getBlock() instanceof BlockReed;
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return true;
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}
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}
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},
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},
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CACTUS(Blocks.CACTUS, null) {
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CACTUS(Blocks.CACTUS, null) {
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@Override
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@Override
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public boolean readyToHarvest(World world, BlockPos pos, IBlockState state) {
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public boolean readyToHarvest(World world, BlockPos pos, IBlockState state) {
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return world.getBlockState(pos.down()).getBlock() instanceof BlockCactus;
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if(Baritone.settings().replantCrops.value)
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return world.getBlockState(pos.down()).getBlock() instanceof BlockCactus;
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return true;
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}
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}
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};
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};
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public final Block block;
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public final Block block;
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@ -166,7 +170,9 @@ public final class FarmProcess extends BaritoneProcessHelper implements IFarmPro
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for (Harvest harvest : Harvest.values()) {
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for (Harvest harvest : Harvest.values()) {
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scan.add(harvest.block);
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scan.add(harvest.block);
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}
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}
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scan.add(Blocks.FARMLAND);
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if (Baritone.settings().replantCrops.value) {
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scan.add(Blocks.FARMLAND);
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}
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if (Baritone.settings().replantNetherWart.value) {
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if (Baritone.settings().replantNetherWart.value) {
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scan.add(Blocks.SOUL_SAND);
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scan.add(Blocks.SOUL_SAND);
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}
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}
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