don't render parts of the path you've already finished
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28ee485a87
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d3891a8f11
@ -178,7 +178,10 @@ public class PathingBehavior extends Behavior {
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long start = System.currentTimeMillis();
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long start = System.currentTimeMillis();
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// Render the current path, if there is one
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// Render the current path, if there is one
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getPath().ifPresent(path -> drawPath(path, player(), partialTicks, Color.RED));
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if (current != null && current.getPath() != null) {
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int renderBegin = Math.max(current.getPosition() - 3, 0);
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drawPath(current.getPath(), renderBegin, player(), partialTicks, Color.RED);
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}
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long split = System.currentTimeMillis();
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long split = System.currentTimeMillis();
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getPath().ifPresent(path -> {
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getPath().ifPresent(path -> {
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for (Movement m : path.movements()) {
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for (Movement m : path.movements()) {
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@ -193,9 +196,9 @@ public class PathingBehavior extends Behavior {
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// If there is a path calculation currently running, render the path calculation process
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// If there is a path calculation currently running, render the path calculation process
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AbstractNodeCostSearch.getCurrentlyRunning().ifPresent(currentlyRunning -> {
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AbstractNodeCostSearch.getCurrentlyRunning().ifPresent(currentlyRunning -> {
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currentlyRunning.bestPathSoFar().ifPresent(p -> {
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currentlyRunning.bestPathSoFar().ifPresent(p -> {
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drawPath(p, player(), partialTicks, Color.BLUE);
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drawPath(p, 0, player(), partialTicks, Color.BLUE);
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currentlyRunning.pathToMostRecentNodeConsidered().ifPresent(mr -> {
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currentlyRunning.pathToMostRecentNodeConsidered().ifPresent(mr -> {
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drawPath(mr, player(), partialTicks, Color.CYAN);
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drawPath(mr, 0, player(), partialTicks, Color.CYAN);
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drawSelectionBox(player(), mr.getDest(), partialTicks, Color.CYAN);
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drawSelectionBox(player(), mr.getDest(), partialTicks, Color.CYAN);
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});
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});
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});
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});
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@ -209,7 +212,7 @@ public class PathingBehavior extends Behavior {
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return new BlockPos(a.getX() - b.getX(), a.getY() - b.getY(), a.getZ() - b.getZ());
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return new BlockPos(a.getX() - b.getX(), a.getY() - b.getY(), a.getZ() - b.getZ());
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}
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}
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public void drawPath(IPath path, EntityPlayerSP player, float partialTicks, Color color) {
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public void drawPath(IPath path, int startIndex, EntityPlayerSP player, float partialTicks, Color color) {
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GlStateManager.enableBlend();
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
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GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
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@ -221,7 +224,7 @@ public class PathingBehavior extends Behavior {
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List<BlockPos> positions = path.positions();
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List<BlockPos> positions = path.positions();
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int next;
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int next;
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for (int i = 0; i < positions.size() - 1; i = next) {
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for (int i = startIndex; i < positions.size() - 1; i = next) {
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BlockPos start = positions.get(i);
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BlockPos start = positions.get(i);
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next = i + 1;
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next = i + 1;
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@ -177,6 +177,10 @@ public class PathExecutor extends Behavior {
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}
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}
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}
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}
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public int getPosition() {
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return pathPosition;
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}
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public IPath getPath() {
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public IPath getPath() {
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return path;
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return path;
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}
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}
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