Complete frostwalker usage
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@ -116,6 +116,8 @@ public final class Settings {
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/**
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* Allow Baritone to assume it can walk on still water just like any other block.
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* This functionality is assumed to be provided by a separate library that might have imported Baritone.
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* <p>
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* Note: This will prevent some usage of the frostwalker enchantment, like pillaring up from water.
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*/
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public final Setting<Boolean> assumeWalkOnWater = new Setting<>(false);
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@ -30,6 +30,7 @@ import baritone.utils.ToolSet;
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import net.minecraft.block.*;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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@ -366,6 +367,13 @@ public interface MovementHelper extends ActionCosts, Helper {
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&& ((Integer) state.getValue(BlockLiquid.LEVEL)) == 0;
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}
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static boolean canUseFrostWalker(IPlayerContext ctx, BlockPos pos) {
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IBlockState state = BlockStateInterface.get(ctx, pos);
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return EnchantmentHelper.hasFrostWalkerEnchantment(ctx.player())
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&& (state.getBlock() == Blocks.WATER || state.getBlock() == Blocks.FLOWING_WATER)
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&& ((Integer) state.getValue(BlockLiquid.LEVEL)) == 0;
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}
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static boolean canPlaceAgainst(BlockStateInterface bsi, int x, int y, int z) {
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return canPlaceAgainst(bsi, x, y, z, bsi.get0(x, y, z));
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}
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@ -110,7 +110,7 @@ public class MovementDescend extends Movement {
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if (destDown.getBlock() == Blocks.LADDER || destDown.getBlock() == Blocks.VINE) {
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return;
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}
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if (MovementHelper.canUseFrostWalker(context, destDown)) {
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if (MovementHelper.canUseFrostWalker(context, destDown)) { // no need to check assumeWalkOnWater
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return; // the water will freeze when we try to walk into it
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}
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@ -30,6 +30,7 @@ import baritone.utils.BlockStateInterface;
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import baritone.utils.pathing.MutableMoveResult;
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import com.google.common.collect.ImmutableSet;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLiquid;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.init.Blocks;
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@ -117,6 +118,7 @@ public class MovementDiagonal extends Movement {
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boolean ascend = false;
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IBlockState destWalkOn;
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boolean descend = false;
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boolean frostWalker = false;
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if (!MovementHelper.canWalkThrough(context.bsi, destX, y, destZ, destInto)) {
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ascend = true;
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if (!context.allowDiagonalAscend || !MovementHelper.canWalkThrough(context.bsi, x, y + 2, z) || !MovementHelper.canWalkOn(context.bsi, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi, destX, y + 2, destZ)) {
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@ -125,9 +127,8 @@ public class MovementDiagonal extends Movement {
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destWalkOn = destInto;
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} else {
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destWalkOn = context.get(destX, y - 1, destZ);
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if (!MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destWalkOn)
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&& !MovementHelper.canUseFrostWalker(context, destWalkOn)
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) {
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frostWalker = MovementHelper.canUseFrostWalker(context, destWalkOn) && !(context.assumeWalkOnWater && context.getBlock(x, y - 1, z) instanceof BlockLiquid);
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if (!MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destWalkOn) && !frostWalker) {
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descend = true;
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if (!context.allowDiagonalDescend || !MovementHelper.canWalkOn(context.bsi, destX, y - 2, destZ) || !MovementHelper.canWalkThrough(context.bsi, destX, y - 1, destZ, destWalkOn)) {
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return;
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@ -138,8 +139,8 @@ public class MovementDiagonal extends Movement {
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// For either possible soul sand, that affects half of our walking
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if (destWalkOn.getBlock() == Blocks.SOUL_SAND) {
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multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
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} else if (!ascend && !descend && MovementHelper.canUseFrostWalker(context, destWalkOn)) {
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// frostwalker lets us walk on water without the penalty, but only works if we don't ascend or descend
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} else if (frostWalker) {
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// frostwalker lets us walk on water without the penalty
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} else if (destWalkOn.getBlock() == Blocks.WATER) {
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multiplier += context.walkOnWaterOnePenalty * SQRT_2;
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}
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@ -94,7 +94,8 @@ public class MovementParkour extends Movement {
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if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn)) {
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return;
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}
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if (standingOn.getBlock() instanceof BlockLiquid && !MovementHelper.canUseFrostWalker(context, standingOn)) {
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// we can't jump from (frozen) water with assumeWalkOnWater because we can't be sure it will be frozen
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if (standingOn.getBlock() instanceof BlockLiquid && (!MovementHelper.canUseFrostWalker(context, standingOn) || context.assumeWalkOnWater)) {
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return;
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}
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int maxJump;
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@ -138,6 +139,7 @@ public class MovementParkour extends Movement {
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// check for flat landing position
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IBlockState landingOn = context.bsi.get0(destX, y - 1, destZ);
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// farmland needs to be canWalkOn otherwise farm can never work at all, but we want to specifically disallow ending a jump on farmland haha
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// frostwalker works here because we can't jump from possibly unfrozen water
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if ((landingOn.getBlock() != Blocks.FARMLAND && MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, landingOn))
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|| (Math.min(16, context.frostWalker + 2) >= i && MovementHelper.canUseFrostWalker(context, landingOn))
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) {
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@ -82,8 +82,9 @@ public class MovementTraverse extends Movement {
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} else {
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if (destOn.getBlock() == Blocks.SOUL_SAND) {
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WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
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} else if (destOn.getBlock() == Blocks.WATER && !MovementHelper.canUseFrostWalker(context, destOn)) {
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// with frostwalker we can walk on water without the penalty
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} else if (MovementHelper.canUseFrostWalker(context, destOn) && !context.assumeWalkOnWater) {
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// with frostwalker we can walk on water without the penalty, if we are sure we won't be using jesus
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} else if (destOn.getBlock() == Blocks.WATER) {
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WC += context.walkOnWaterOnePenalty;
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}
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if (srcDown == Blocks.SOUL_SAND) {
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@ -228,7 +229,7 @@ public class MovementTraverse extends Movement {
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}
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}
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boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(ctx, positionToPlace) || ladder || EnchantmentHelper.hasFrostWalkerEnchantment(ctx.player());
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boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(ctx, positionToPlace) || ladder || MovementHelper.canUseFrostWalker(ctx, positionToPlace);
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BlockPos feet = ctx.playerFeet();
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if (feet.getY() != dest.getY() && !ladder) {
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logDebug("Wrong Y coordinate");
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