renderPathIgnoreDepth
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@ -312,6 +312,11 @@ public class Settings {
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*/
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public Setting<Boolean> renderSelectionBoxesIgnoreDepth = new Setting<>(false);
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/**
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* Ignore depth when rendering the path
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*/
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public Setting<Boolean> renderPathIgnoreDepth = new Setting<>(false);
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/**
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* Line width of the path when rendered, in pixels
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*/
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@ -123,6 +123,9 @@ public final class PathRenderer implements Helper {
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GlStateManager.glLineWidth(Baritone.settings().pathRenderLineWidthPixels.get());
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GlStateManager.disableTexture2D();
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GlStateManager.depthMask(false);
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if (Baritone.settings().renderPathIgnoreDepth.get()) {
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GlStateManager.disableDepth();
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}
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List<BetterBlockPos> positions = path.positions();
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int next;
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Tessellator tessellator = Tessellator.getInstance();
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@ -163,6 +166,9 @@ public final class PathRenderer implements Helper {
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drawLine(player, x1, y1, z1, x2, y2, z2, partialTicks);
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tessellator.draw();
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}
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if (Baritone.settings().renderPathIgnoreDepth.get()) {
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GlStateManager.enableDepth();
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}
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//GlStateManager.color(0.0f, 0.0f, 0.0f, 0.4f);
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GlStateManager.depthMask(true);
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GlStateManager.enableTexture2D();
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