Fix BufferBuilder locals that were incorrectly named
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@ -175,16 +175,16 @@ public class PathingBehavior extends Behavior {
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public static void drawLine(EntityPlayer player, double bp1x, double bp1y, double bp1z, double bp2x, double bp2y, double bp2z, float partialTicks) {
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder worldrenderer = tessellator.getBuffer();
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BufferBuilder buffer = tessellator.getBuffer();
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double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
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double d1 = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
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double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
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worldrenderer.begin(3, DefaultVertexFormats.POSITION);
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worldrenderer.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
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worldrenderer.pos(bp2x + 0.5D - d0, bp2y + 0.5D - d1, bp2z + 0.5D - d2).endVertex();
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worldrenderer.pos(bp2x + 0.5D - d0, bp2y + 0.53D - d1, bp2z + 0.5D - d2).endVertex();
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worldrenderer.pos(bp1x + 0.5D - d0, bp1y + 0.53D - d1, bp1z + 0.5D - d2).endVertex();
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worldrenderer.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
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buffer.begin(3, DefaultVertexFormats.POSITION);
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buffer.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
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buffer.pos(bp2x + 0.5D - d0, bp2y + 0.5D - d1, bp2z + 0.5D - d2).endVertex();
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buffer.pos(bp2x + 0.5D - d0, bp2y + 0.53D - d1, bp2z + 0.5D - d2).endVertex();
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buffer.pos(bp1x + 0.5D - d0, bp1y + 0.53D - d1, bp1z + 0.5D - d2).endVertex();
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buffer.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
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tessellator.draw();
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}
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@ -208,30 +208,30 @@ public class PathingBehavior extends Behavior {
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double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
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AxisAlignedBB toDraw = block.getSelectedBoundingBox(state, Minecraft.getMinecraft().world, blockpos).expand(0.0020000000949949026D, 0.0020000000949949026D, 0.0020000000949949026D).offset(-d0, -d1, -d2);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder worldrenderer = tessellator.getBuffer();
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worldrenderer.begin(3, DefaultVertexFormats.POSITION);
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worldrenderer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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worldrenderer.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
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worldrenderer.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
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worldrenderer.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
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worldrenderer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin(3, DefaultVertexFormats.POSITION);
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buffer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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buffer.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
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buffer.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
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buffer.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
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buffer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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tessellator.draw();
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worldrenderer.begin(3, DefaultVertexFormats.POSITION);
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worldrenderer.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
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worldrenderer.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
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worldrenderer.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
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worldrenderer.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
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worldrenderer.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
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buffer.begin(3, DefaultVertexFormats.POSITION);
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buffer.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
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buffer.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
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buffer.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
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buffer.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
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buffer.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
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tessellator.draw();
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worldrenderer.begin(1, DefaultVertexFormats.POSITION);
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worldrenderer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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worldrenderer.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
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worldrenderer.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
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worldrenderer.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
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worldrenderer.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
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worldrenderer.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
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worldrenderer.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
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worldrenderer.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
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buffer.begin(1, DefaultVertexFormats.POSITION);
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buffer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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buffer.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
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buffer.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
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buffer.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
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buffer.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
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buffer.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
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buffer.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
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buffer.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
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tessellator.draw();
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GlStateManager.depthMask(true);
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GlStateManager.enableTexture2D();
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