Grab block only once
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@ -150,7 +150,8 @@ public class MovementTraverse extends Movement {
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if (!standingOnABlock) { // standing on water / swimming
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if (!standingOnABlock) { // standing on water / swimming
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return COST_INF; // this is obviously impossible
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return COST_INF; // this is obviously impossible
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}
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}
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if (srcDown instanceof BlockLiquid && (context.getBlock(x,y,z) == Blocks.WATERLILY || context.getBlock(x,y,z) == Blocks.CARPET)) {
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Block blockSrc = context.getBlock(x, y, z);
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if (srcDown instanceof BlockLiquid && (blockSrc == Blocks.WATERLILY || blockSrc == Blocks.CARPET)) {
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return COST_INF; // we can stand on these but can't place against them
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return COST_INF; // we can stand on these but can't place against them
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}
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}
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WC = WC * (SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST);//since we are sneak backplacing, we are sneaking lol
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WC = WC * (SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST);//since we are sneak backplacing, we are sneaking lol
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