Mostly working usage of frostwalker
* Sometimes overshoots Descend-Traverse chains onto water * Unwanted interactions with assumeWalkOnWater
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@ -29,6 +29,7 @@ import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.init.Enchantments;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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@ -64,6 +65,7 @@ public class CalculationContext {
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public final boolean allowJumpAt256;
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public final boolean allowParkourAscend;
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public final boolean assumeWalkOnWater;
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public final int frostWalker;
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public final boolean allowDiagonalDescend;
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public final boolean allowDiagonalAscend;
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public final boolean allowDownward;
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@ -99,6 +101,7 @@ public class CalculationContext {
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this.allowJumpAt256 = Baritone.settings().allowJumpAt256.value;
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this.allowParkourAscend = Baritone.settings().allowParkourAscend.value;
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this.assumeWalkOnWater = Baritone.settings().assumeWalkOnWater.value;
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this.frostWalker = EnchantmentHelper.getMaxEnchantmentLevel(Enchantments.FROST_WALKER, baritone.getPlayerContext().player());
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this.allowDiagonalDescend = Baritone.settings().allowDiagonalDescend.value;
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this.allowDiagonalAscend = Baritone.settings().allowDiagonalAscend.value;
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this.allowDownward = Baritone.settings().allowDownward.value;
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@ -360,6 +360,12 @@ public interface MovementHelper extends ActionCosts, Helper {
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return canWalkOn(bsi, x, y, z, bsi.get0(x, y, z));
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}
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static boolean canUseFrostWalker(CalculationContext context, IBlockState state) {
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return context.frostWalker != 0
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&& (state.getBlock() == Blocks.WATER || state.getBlock() == Blocks.FLOWING_WATER)
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&& ((Integer) state.getValue(BlockLiquid.LEVEL)) == 0;
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}
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static boolean canPlaceAgainst(BlockStateInterface bsi, int x, int y, int z) {
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return canPlaceAgainst(bsi, x, y, z, bsi.get0(x, y, z));
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}
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@ -32,6 +32,7 @@ import baritone.utils.pathing.MutableMoveResult;
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import com.google.common.collect.ImmutableSet;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockFalling;
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import net.minecraft.block.BlockLiquid;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.init.Blocks;
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@ -109,6 +110,9 @@ public class MovementDescend extends Movement {
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if (destDown.getBlock() == Blocks.LADDER || destDown.getBlock() == Blocks.VINE) {
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return;
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}
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if (MovementHelper.canUseFrostWalker(context, destDown)) {
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return; // the water will freeze when we try to walk into it
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}
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// we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel)
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double walk = WALK_OFF_BLOCK_COST;
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@ -125,7 +125,9 @@ public class MovementDiagonal extends Movement {
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destWalkOn = destInto;
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} else {
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destWalkOn = context.get(destX, y - 1, destZ);
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if (!MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destWalkOn)) {
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if (!MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destWalkOn)
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&& !MovementHelper.canUseFrostWalker(context, destWalkOn)
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) {
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descend = true;
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if (!context.allowDiagonalDescend || !MovementHelper.canWalkOn(context.bsi, destX, y - 2, destZ) || !MovementHelper.canWalkThrough(context.bsi, destX, y - 1, destZ, destWalkOn)) {
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return;
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@ -136,6 +138,8 @@ public class MovementDiagonal extends Movement {
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// For either possible soul sand, that affects half of our walking
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if (destWalkOn.getBlock() == Blocks.SOUL_SAND) {
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multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
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} else if (!ascend && !descend && MovementHelper.canUseFrostWalker(context, destWalkOn)) {
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// frostwalker lets us walk on water without the penalty, but only works if we don't ascend or descend
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} else if (destWalkOn.getBlock() == Blocks.WATER) {
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multiplier += context.walkOnWaterOnePenalty * SQRT_2;
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}
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@ -91,7 +91,10 @@ public class MovementParkour extends Movement {
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return;
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}
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IBlockState standingOn = context.get(x, y - 1, z);
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if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn) || standingOn.getBlock() instanceof BlockLiquid) {
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if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn)) {
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return;
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}
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if (standingOn.getBlock() instanceof BlockLiquid && !MovementHelper.canUseFrostWalker(context, standingOn)) {
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return;
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}
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int maxJump;
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@ -135,7 +138,9 @@ public class MovementParkour extends Movement {
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// check for flat landing position
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IBlockState landingOn = context.bsi.get0(destX, y - 1, destZ);
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// farmland needs to be canWalkOn otherwise farm can never work at all, but we want to specifically disallow ending a jump on farmland haha
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if (landingOn.getBlock() != Blocks.FARMLAND && MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, landingOn)) {
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if ((landingOn.getBlock() != Blocks.FARMLAND && MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, landingOn))
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|| (Math.min(16, context.frostWalker + 2) >= i && MovementHelper.canUseFrostWalker(context, landingOn))
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) {
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if (checkOvershootSafety(context.bsi, destX + xDiff, y, destZ + zDiff)) {
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res.x = destX;
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res.y = y;
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@ -33,6 +33,7 @@ import baritone.utils.BlockStateInterface;
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import com.google.common.collect.ImmutableSet;
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import net.minecraft.block.*;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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@ -72,7 +73,7 @@ public class MovementTraverse extends Movement {
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IBlockState pb1 = context.get(destX, y, destZ);
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IBlockState destOn = context.get(destX, y - 1, destZ);
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Block srcDown = context.getBlock(x, y - 1, z);
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if (MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destOn)) {//this is a walk, not a bridge
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if (MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destOn) || MovementHelper.canUseFrostWalker(context, destOn)) { //this is a walk, not a bridge
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double WC = WALK_ONE_BLOCK_COST;
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boolean water = false;
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if (MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock())) {
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@ -81,7 +82,8 @@ public class MovementTraverse extends Movement {
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} else {
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if (destOn.getBlock() == Blocks.SOUL_SAND) {
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WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
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} else if (destOn.getBlock() == Blocks.WATER) {
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} else if (destOn.getBlock() == Blocks.WATER && !MovementHelper.canUseFrostWalker(context, destOn)) {
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// with frostwalker we can walk on water without the penalty
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WC += context.walkOnWaterOnePenalty;
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}
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if (srcDown == Blocks.SOUL_SAND) {
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@ -226,7 +228,7 @@ public class MovementTraverse extends Movement {
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}
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}
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boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(ctx, positionToPlace) || ladder;
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boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(ctx, positionToPlace) || ladder || EnchantmentHelper.hasFrostWalkerEnchantment(ctx.player());
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BlockPos feet = ctx.playerFeet();
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if (feet.getY() != dest.getY() && !ladder) {
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logDebug("Wrong Y coordinate");
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