rudimentary path rendering

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Leijurv 2018-08-05 18:38:11 -04:00
parent 3dea7eb4f3
commit e7c27e04ac
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4 changed files with 169 additions and 27 deletions

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@ -1,9 +1,27 @@
package baritone.bot.behavior.impl; package baritone.bot.behavior.impl;
import baritone.bot.behavior.Behavior; import baritone.bot.behavior.Behavior;
import baritone.bot.event.events.ChatEvent;
import baritone.bot.event.events.RenderEvent; import baritone.bot.event.events.RenderEvent;
import baritone.bot.pathing.calc.AStarPathFinder;
import baritone.bot.pathing.calc.IPathFinder;
import baritone.bot.pathing.goals.Goal;
import baritone.bot.pathing.goals.GoalBlock;
import baritone.bot.pathing.path.IPath; import baritone.bot.pathing.path.IPath;
import baritone.bot.pathing.path.PathExecutor; import baritone.bot.pathing.path.PathExecutor;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextComponentString;
import org.lwjgl.opengl.GL11;
import java.awt.*;
import java.util.List;
public class PathingBehavior extends Behavior { public class PathingBehavior extends Behavior {
@ -13,13 +31,15 @@ public class PathingBehavior extends Behavior {
private PathExecutor current; private PathExecutor current;
private Goal goal;
@Override @Override
public void onTick() { public void onTick() {
System.out.println("Ticking"); //System.out.println("Ticking");
if (current == null) { if (current == null) {
return; return;
} }
current.onTick(); //current.onTick();
if (current.failed() || current.finished()) { if (current.failed() || current.finished()) {
current = null; current = null;
} }
@ -36,10 +56,136 @@ public class PathingBehavior extends Behavior {
return current.getPath(); return current.getPath();
} }
@Override private static void chatRaw(String s) {
public void onRenderPass(RenderEvent event) { Minecraft.getMinecraft().ingameGUI.getChatGUI().printChatMessage(new TextComponentString(s));
System.out.println("Render passing");
System.out.println(event.getPartialTicks());
} }
@Override
public void onSendChatMessage(ChatEvent event) {
String msg = event.getMessage();
if (msg.equals("goal")) {
goal = new GoalBlock(playerFeet());
chatRaw("Goal: " + goal);
event.cancel();
return;
}
if (msg.equals("path")) {
findPathInNewThread(playerFeet(), true);
event.cancel();
return;
}
}
/**
* In a new thread, pathfind to target blockpos
*
* @param start
* @param talkAboutIt
*/
public void findPathInNewThread(final BlockPos start, final boolean talkAboutIt) {
new Thread() {
@Override
public void run() {
if (talkAboutIt) {
chatRaw("Starting to search for path from " + start + " to " + goal);
}
try {
IPath path = findPath(start);
if (path != null) {
current = new PathExecutor(path);
}
} catch (Exception e) {
}
/*isThereAnythingInProgress = false;
if (!currentPath.goal.isInGoal(currentPath.end)) {
if (talkAboutIt) {
Out.gui("I couldn't get all the way to " + goal + ", but I'm going to get as close as I can. " + currentPath.numNodes + " nodes considered", Out.Mode.Standard);
}
planAhead();
} else if (talkAboutIt) {
Out.gui("Finished finding a path from " + start + " to " + goal + ". " + currentPath.numNodes + " nodes considered", Out.Mode.Debug);
}*/
}
}.start();
}
/**
* Actually do the pathing
*
* @param start
* @return
*/
private IPath findPath(BlockPos start) {
if (goal == null) {
chatRaw("no goal");
return null;
}
try {
IPathFinder pf = new AStarPathFinder(start, goal);
IPath path = pf.calculate();
return path;
} catch (Exception e) {
e.printStackTrace();
return null;
}
}
@Override
public void onRenderPass(RenderEvent event) {
//System.out.println("Render passing");
//System.out.println(event.getPartialTicks());
drawPath(player(), event.getPartialTicks(), Color.RED);
}
public void drawPath(EntityPlayerSP player, float partialTicks, Color color) {
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
GL11.glLineWidth(3.0F);
GlStateManager.disableTexture2D();
GlStateManager.depthMask(false);
IPath path = getPath();
if (path != null) {
List<BlockPos> positions = path.positions();
for (int i = 0; i < positions.size() - 1; i++) {
BlockPos a = positions.get(i);
BlockPos b = positions.get(i + 1);
double x1 = a.getX();
double y1 = a.getY();
double z1 = a.getZ();
double x2 = b.getX();
double y2 = b.getY();
double z2 = b.getZ();
drawLine(player, x1, y1, z1, x2, y2, z2, partialTicks);
}
}
//GlStateManager.color(0.0f, 0.0f, 0.0f, 0.4f);
GlStateManager.depthMask(true);
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
public static void drawLine(EntityPlayer player, double bp1x, double bp1y, double bp1z, double bp2x, double bp2y, double bp2z, float partialTicks) {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder worldrenderer = tessellator.getBuffer();
double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
double d1 = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
worldrenderer.begin(3, DefaultVertexFormats.POSITION);
worldrenderer.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
worldrenderer.pos(bp2x + 0.5D - d0, bp2y + 0.5D - d1, bp2z + 0.5D - d2).endVertex();
worldrenderer.pos(bp2x + 0.5D - d0, bp2y + 0.53D - d1, bp2z + 0.5D - d2).endVertex();
worldrenderer.pos(bp1x + 0.5D - d0, bp1y + 0.53D - d1, bp1z + 0.5D - d2).endVertex();
worldrenderer.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
tessellator.draw();
}
} }

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@ -5,6 +5,7 @@ import baritone.bot.pathing.calc.openset.IOpenSet;
import baritone.bot.pathing.goals.Goal; import baritone.bot.pathing.goals.Goal;
import baritone.bot.pathing.movement.ActionCosts; import baritone.bot.pathing.movement.ActionCosts;
import baritone.bot.pathing.movement.Movement; import baritone.bot.pathing.movement.Movement;
import baritone.bot.pathing.movement.movements.MovementAscend;
import baritone.bot.pathing.path.IPath; import baritone.bot.pathing.path.IPath;
import baritone.bot.utils.ToolSet; import baritone.bot.utils.ToolSet;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
@ -137,6 +138,15 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
int x = pos.getX(); int x = pos.getX();
int y = pos.getY(); int y = pos.getY();
int z = pos.getZ(); int z = pos.getZ();
Movement[] movements = new Movement[8];
movements[0] = new MovementAscend(pos, new BlockPos(x + 1, y, z));
movements[1] = new MovementAscend(pos, new BlockPos(x - 1, y, z));
movements[2] = new MovementAscend(pos, new BlockPos(x, y, z + 1));
movements[3] = new MovementAscend(pos, new BlockPos(x, y, z - 1));
movements[4] = new MovementAscend(pos, new BlockPos(x + 1, y + 1, z));
movements[5] = new MovementAscend(pos, new BlockPos(x - 1, y + 1, z));
movements[6] = new MovementAscend(pos, new BlockPos(x, y + 1, z + 1));
movements[7] = new MovementAscend(pos, new BlockPos(x, y + 1, z - 1));
/*Action[] actions = new Action[26]; /*Action[] actions = new Action[26];
actions[0] = new ActionPillar(pos); actions[0] = new ActionPillar(pos);
actions[1] = new ActionBridge(pos, new BlockPos(x + 1, y, z)); actions[1] = new ActionBridge(pos, new BlockPos(x + 1, y, z));
@ -165,7 +175,7 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
actions[24] = new ActionWalkDiagonal(pos, EnumFacing.SOUTH, EnumFacing.WEST); actions[24] = new ActionWalkDiagonal(pos, EnumFacing.SOUTH, EnumFacing.WEST);
actions[25] = new ActionWalkDiagonal(pos, EnumFacing.SOUTH, EnumFacing.EAST); actions[25] = new ActionWalkDiagonal(pos, EnumFacing.SOUTH, EnumFacing.EAST);
return actions;*/ return actions;*/
return null; return movements;
} }
private final Random random = new Random(); private final Random random = new Random();

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@ -15,7 +15,7 @@ public class MovementAscend extends Movement {
@Override @Override
public double calculateCost(ToolSet ts) { public double calculateCost(ToolSet ts) {
throw new UnsupportedOperationException(); return 1;
} }
@Override @Override
@ -26,7 +26,7 @@ public class MovementAscend extends Movement {
@Override @Override
public MovementState updateState(MovementState state) { public MovementState updateState(MovementState state) {
super.updateState(state); super.updateState(state);
switch(state.getStatus()) { switch (state.getStatus()) {
case PREPPING: case PREPPING:
case UNREACHABLE: case UNREACHABLE:
case FAILED: case FAILED:

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@ -4,9 +4,6 @@ import baritone.Baritone;
import baritone.pathfinding.Path; import baritone.pathfinding.Path;
import baritone.pathfinding.PathFinder; import baritone.pathfinding.PathFinder;
import baritone.pathfinding.actions.Action; import baritone.pathfinding.actions.Action;
import java.awt.Color;
import java.util.logging.Level;
import java.util.logging.Logger;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
@ -20,8 +17,11 @@ import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL11;
import java.awt.*;
import java.util.logging.Level;
import java.util.logging.Logger;
/** /**
*
* @author leijurv * @author leijurv
*/ */
public class PathRenderer { public class PathRenderer {
@ -125,20 +125,6 @@ public class PathRenderer {
GlStateManager.disableBlend(); GlStateManager.disableBlend();
} }
public static void drawLine(EntityPlayer player, double bp1x, double bp1y, double bp1z, double bp2x, double bp2y, double bp2z, float partialTicks) {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder worldrenderer = tessellator.getBuffer();
double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
double d1 = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
worldrenderer.begin(3, DefaultVertexFormats.POSITION);
worldrenderer.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
worldrenderer.pos(bp2x + 0.5D - d0, bp2y + 0.5D - d1, bp2z + 0.5D - d2).endVertex();
worldrenderer.pos(bp2x + 0.5D - d0, bp2y + 0.53D - d1, bp2z + 0.5D - d2).endVertex();
worldrenderer.pos(bp1x + 0.5D - d0, bp1y + 0.53D - d1, bp1z + 0.5D - d2).endVertex();
worldrenderer.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
tessellator.draw();
}
public static void drawSelectionBox(EntityPlayer player, BlockPos blockpos, float partialTicks, Color color) { public static void drawSelectionBox(EntityPlayer player, BlockPos blockpos, float partialTicks, Color color) {
GlStateManager.enableBlend(); GlStateManager.enableBlend();