Created MemoryBehavior
Includes basic memory of inventories that have been interacted with.
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parent
6a13e2da64
commit
ebde6f26e9
@ -65,7 +65,7 @@ repositories {
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}
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dependencies {
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implementation ('org.spongepowered:mixin:0.7.10-SNAPSHOT') {
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implementation ('org.spongepowered:mixin:0.7.11-SNAPSHOT') {
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// Mixin includes a lot of dependencies that are too up-to-date
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exclude module: 'launchwrapper'
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exclude module: 'guava'
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@ -19,6 +19,7 @@ package baritone.bot;
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import baritone.bot.behavior.Behavior;
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import baritone.bot.behavior.impl.LookBehavior;
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import baritone.bot.behavior.impl.MemoryBehavior;
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import baritone.bot.behavior.impl.PathingBehavior;
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import java.util.ArrayList;
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@ -61,6 +62,7 @@ public enum Baritone {
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this.behaviors = new ArrayList<>();
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behaviors.add(PathingBehavior.INSTANCE);
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behaviors.add(LookBehavior.INSTANCE);
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behaviors.add(MemoryBehavior.INSTANCE);
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this.active = true;
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this.initialized = true;
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185
src/main/java/baritone/bot/behavior/impl/MemoryBehavior.java
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185
src/main/java/baritone/bot/behavior/impl/MemoryBehavior.java
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@ -0,0 +1,185 @@
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package baritone.bot.behavior.impl;
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import baritone.bot.behavior.Behavior;
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import baritone.bot.event.events.PacketEvent;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.Packet;
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import net.minecraft.network.play.client.CPacketCloseWindow;
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import net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock;
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import net.minecraft.network.play.server.SPacketCloseWindow;
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import net.minecraft.network.play.server.SPacketOpenWindow;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityLockable;
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import net.minecraft.util.math.BlockPos;
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import java.util.*;
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/**
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* @author Brady
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* @since 8/6/2018 9:47 PM
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*/
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public class MemoryBehavior extends Behavior {
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public static MemoryBehavior INSTANCE = new MemoryBehavior();
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private MemoryBehavior() {}
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/**
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* Possible future inventories that we will be able to remember
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*/
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private final List<FutureInventory> futureInventories = new ArrayList<>();
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/**
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* The current remembered inventories
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*/
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private final Map<BlockPos, RememberedInventory> rememberedInventories = new HashMap<>();
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@Override
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public void onPlayerUpdate() {
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updateInventory();
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}
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@Override
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public void onSendPacket(PacketEvent event) {
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Packet p = event.getPacket();
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switch (event.getState()) {
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case PRE: {
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if (p instanceof CPacketPlayerTryUseItemOnBlock) {
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CPacketPlayerTryUseItemOnBlock packet = event.cast();
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TileEntity tileEntity = world().getTileEntity(packet.getPos());
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// Ensure the TileEntity is a container of some sort
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if (tileEntity instanceof TileEntityLockable) {
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TileEntityLockable lockable = (TileEntityLockable) tileEntity;
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int size = lockable.getSizeInventory();
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this.futureInventories.add(new FutureInventory(System.currentTimeMillis(), size, lockable.getGuiID(), tileEntity.getPos()));
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}
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}
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if (p instanceof CPacketCloseWindow) {
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updateInventory();
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}
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break;
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}
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}
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}
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@Override
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public void onReceivePacket(PacketEvent event) {
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Packet p = event.getPacket();
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switch (event.getState()) {
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case PRE: {
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if (p instanceof SPacketOpenWindow) {
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SPacketOpenWindow packet = event.cast();
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// Remove any entries that were created over a second ago, this should make up for INSANE latency
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this.futureInventories.removeIf(i -> System.currentTimeMillis() - i.time > 1000);
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this.futureInventories.stream()
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.filter(i -> i.type.equals(packet.getGuiId()) && i.slots == packet.getSlotCount())
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.findFirst().ifPresent(matched -> {
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// Remove the future inventory
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this.futureInventories.remove(matched);
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// Setup the remembered inventory
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RememberedInventory inventory = this.rememberedInventories.computeIfAbsent(matched.pos, pos -> new RememberedInventory());
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inventory.windowId = packet.getWindowId();
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inventory.size = packet.getSlotCount();
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});
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}
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if (p instanceof SPacketCloseWindow) {
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updateInventory();
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}
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break;
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}
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}
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}
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private Optional<RememberedInventory> getInventoryFromWindow(int windowId) {
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return this.rememberedInventories.values().stream().filter(i -> i.windowId == windowId).findFirst();
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}
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private void updateInventory() {
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getInventoryFromWindow(player().openContainer.windowId).ifPresent(inventory -> {
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inventory.items.clear();
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inventory.items.addAll(player().openContainer.getInventory().subList(0, inventory.size));
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});
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}
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public final RememberedInventory getInventoryByPos(BlockPos pos) {
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return this.rememberedInventories.get(pos);
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}
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/**
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* An inventory that we are not yet fully aware of, but are expecting to exist at some point in the future.
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*/
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private static final class FutureInventory {
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/**
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* The time that we initially expected the inventory to be provided, in milliseconds
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*/
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private final long time;
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/**
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* The amount of slots in the inventory
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*/
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private final int slots;
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/**
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* The type of inventory
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*/
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private final String type;
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/**
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* The position of the inventory container
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*/
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private final BlockPos pos;
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private FutureInventory(long time, int slots, String type, BlockPos pos) {
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this.time = time;
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this.slots = slots;
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this.type = type;
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this.pos = pos;
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}
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}
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/**
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* An inventory that we are aware of.
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* <p>
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* Associated with a {@link BlockPos} in {@link MemoryBehavior#rememberedInventories}.
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*/
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public static class RememberedInventory {
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/**
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* The list of items in the inventory
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*/
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private final List<ItemStack> items;
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/**
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* The last known window ID of the inventory
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*/
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private int windowId;
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/**
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* The size of the inventory
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*/
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private int size;
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private RememberedInventory() {
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this.items = new ArrayList<>();
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}
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/**
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* @return The list of items in the inventory
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*/
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public final List<ItemStack> getItems() {
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return this.items;
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}
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}
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}
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@ -17,6 +17,7 @@
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package baritone.bot.event.events;
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import baritone.bot.event.events.type.EventState;
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import net.minecraft.network.Packet;
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/**
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@ -25,13 +26,25 @@ import net.minecraft.network.Packet;
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*/
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public final class PacketEvent {
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private final EventState state;
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private final Packet<?> packet;
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public PacketEvent(Packet<?> packet) {
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public PacketEvent(EventState state, Packet<?> packet) {
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this.state = state;
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this.packet = packet;
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}
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public final EventState getState() {
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return this.state;
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}
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public final Packet<?> getPacket() {
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return this.packet;
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}
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@SuppressWarnings("unchecked")
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public final <T extends Packet<?>> T cast() {
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return (T) this.packet;
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}
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}
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@ -19,12 +19,15 @@ package baritone.launch.mixins;
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import baritone.bot.Baritone;
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import baritone.bot.event.events.PacketEvent;
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import baritone.bot.event.events.type.EventState;
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import io.netty.channel.Channel;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.util.concurrent.Future;
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import io.netty.util.concurrent.GenericFutureListener;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.Packet;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@ -34,14 +37,26 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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* @since 8/6/2018 9:30 PM
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*/
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@Mixin(NetworkManager.class)
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public class MixinNetworkManager {
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public abstract class MixinNetworkManager {
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@Shadow private Channel channel;
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@Shadow protected abstract void channelRead0(ChannelHandlerContext p_channelRead0_1_, Packet<?> p_channelRead0_2_) throws Exception;
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@Inject(
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method = "dispatchPacket",
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at = @At("HEAD")
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)
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private void dispatchPacket(Packet<?> inPacket, final GenericFutureListener<? extends Future<? super Void >>[] futureListeners, CallbackInfo ci) {
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Baritone.INSTANCE.getGameEventHandler().onSendPacket(new PacketEvent(inPacket));
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private void preDispatchPacket(Packet<?> inPacket, final GenericFutureListener<? extends Future<? super Void >>[] futureListeners, CallbackInfo ci) {
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Baritone.INSTANCE.getGameEventHandler().onSendPacket(new PacketEvent(EventState.PRE, inPacket));
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}
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@Inject(
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method = "dispatchPacket",
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at = @At("RETURN")
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)
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private void postDispatchPacket(Packet<?> inPacket, final GenericFutureListener<? extends Future<? super Void >>[] futureListeners, CallbackInfo ci) {
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Baritone.INSTANCE.getGameEventHandler().onSendPacket(new PacketEvent(EventState.POST, inPacket));
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}
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@Inject(
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@ -49,9 +64,20 @@ public class MixinNetworkManager {
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at = @At(
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value = "INVOKE",
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target = "net/minecraft/network/Packet.processPacket(Lnet/minecraft/network/INetHandler;)V"
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)
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),
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remap = false
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)
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private void preProcessPacket(ChannelHandlerContext context, Packet<?> packet, CallbackInfo ci) {
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Baritone.INSTANCE.getGameEventHandler().onReceivePacket(new PacketEvent(packet));
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Baritone.INSTANCE.getGameEventHandler().onReceivePacket(new PacketEvent(EventState.PRE, packet));
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}
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@Inject(
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method = "channelRead0",
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at = @At("RETURN"),
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remap = false
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)
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private void postProcessPacket(ChannelHandlerContext context, Packet<?> packet, CallbackInfo ci) {
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if (this.channel.isOpen())
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Baritone.INSTANCE.getGameEventHandler().onReceivePacket(new PacketEvent(EventState.POST, packet));
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}
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}
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