don't start a path midair
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d94e825a79
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@ -27,7 +27,9 @@ import baritone.bot.pathing.calc.IPathFinder;
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import baritone.bot.pathing.goals.Goal;
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import baritone.bot.pathing.path.IPath;
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import baritone.bot.pathing.path.PathExecutor;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.PathRenderer;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import java.awt.*;
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@ -92,7 +94,7 @@ public class PathingBehavior extends Behavior {
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// if we aren't calculating right now
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return;
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}
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findPathInNewThread(playerFeet(), true, Optional.empty());
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findPathInNewThread(pathStart(), true, Optional.empty());
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}
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return;
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}
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@ -168,11 +170,19 @@ public class PathingBehavior extends Behavior {
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if (isPathCalcInProgress) {
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return;
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}
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findPathInNewThread(playerFeet(), true, Optional.empty());
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findPathInNewThread(pathStart(), true, Optional.empty());
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}
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}
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}
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public BlockPos pathStart() {
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BlockPos feet = playerFeet();
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if (BlockStateInterface.get(feet.down()).getBlock().equals(Blocks.AIR)) {
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return feet.down();
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}
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return feet;
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}
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/**
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* In a new thread, pathfind to target blockpos
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*
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